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05-02-20, 05:35 PM | #16 |
Torpedoman
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Realize that there is literally no reason to cap the GPU's FPS rate any higher than your monitor's refresh rate. If you have a 60Hz monitor, then your GPU shouldn't be cycling any higher than 60fps. Same for 120Hz monitors - the GPU shouldn't be capped any higher than 120 fps. This is especially true if your GPU is set to preload and stack frames before rendering them.
Also note that if you are still using a 32 bit OS then 4GB patches for .exes will yield no benefit. Indeed having more than 4GB of system RAM in a 32 bit system is a waste since the OS will never use more than a total of 4 gigs concurrently for everything running, no matter how much RAM you have physically installed. I'm only bringing this up because some have quite vigorously argued to me in the past that this isn't true. |
05-02-20, 06:31 PM | #17 |
CTD - it's not just a job
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If you have a 32-bit OS, you can alter the Boot.ini and tell Windows to give you more, but you will never get more than 3 gig tops, and it does take away from the OS, which can be a bad thing also...
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