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Old 06-01-19, 03:56 AM   #12301
hauangua
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Quote:
Originally Posted by Hawkeyed View Post
I have just TWoS installation.
Nothing else.

My mod list in JSGME is empty.
Enable encrypted mod by Jsgme and then can play with enigma
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Old 06-01-19, 03:59 AM   #12302
vdr1981
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Quote:
Originally Posted by hauangua View Post
Enable encrypted mod by Jsgme and then can play with enigma
That probably won't do any good since he has some kind of mouse scroll problem.

Quote:
Originally Posted by Hawkeyed View Post
I have just TWoS installation.
Nothing else.

My mod list in JSGME is empty.
Check this thread, make a report and maybe I'll be able to help you...http://www.subsim.com/radioroom/show...34#post2564834

Did you check some of the available TWoS Enigma videos on Youtube? What exactly are you unable to do?
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Old 06-01-19, 04:07 AM   #12303
Hawkeyed
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Installed it.
It still doesn't work.
There were other users with this problem but couldn't find an answer to it on this forum.
I even did macro first to replace scroll with keyboard arrow up and down and then tried to bind different buttons on my mouse to work as a scroll. These two made up solutions didn't work too. It worked in Windows or in different aspects of the TWoS.
But not on Enigma wheels.

Btw. Is there anything else from that list worth adding?
Or where can I find an explanation for all of them?
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Old 06-01-19, 04:11 AM   #12304
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Quote:
Originally Posted by vdr1981 View Post
Check this thread, make a report and maybe I'll be able to help you...http://www.subsim.com/radioroom/show...34#post2564834
Ok, I will do.

Quote:
Did you check some of the available TWoS Enigma videos on Youtube? What exactly are you unable to do?
Yes, I did.
Everything works up to here

5:46 in the video. I can't post with current timing for some reason.
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Old 06-01-19, 04:18 AM   #12305
vdr1981
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Quote:
Originally Posted by Hawkeyed View Post

5:46 in the video. I can't post with current timing for some reason.
I see. Strange, scroll function should work just fine. Post in that thread I gave you...Must be some kind of system related or a installation problem...
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Old 06-01-19, 06:25 AM   #12306
XenonSurf
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@Jorca,
to see if your mousewheel is the culprit, go to the hydrophone and use your mousewheel when the mouse icon is over the equipment, it should rotate the dial. If not then your wheel is disabled and must be set with your mouse software or in the OS. (Sorry, I didn't watch your vid because I have no idea about Enigma.)
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Old 06-02-19, 09:29 AM   #12307
Dadio85
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Default Sub systems in German language

Hi,
today I installed Silent Hunter 5 + TWoS. All installations have been done in english language. During my first campaign I recognized, that in the "sub system" menue there are some entries in German language. Basically all the sub system categories like "Bugtorpedoraum", "Zentrale" and so on. Can someone confirm this or is it a bug releated to my installation?
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Old 06-02-19, 09:40 AM   #12308
XenonSurf
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Quote:
Originally Posted by Dadio85 View Post
Hi,
today I installed Silent Hunter 5 + TWoS. All installations have been done in english language. During my first campaign I recognized, that in the "sub system" menue there are some entries in German language. Basically all the sub system categories like "Bugtorpedoraum", "Zentrale" and so on. Can someone confirm this or is it a bug releated to my installation?

No it's not a bug, it's on my system too. I think vdr1981, the modmaker, has researched this in German language and hasn't done the English translation - which is not easy and very time-consuming. If you are an expert of sub systems and native English speaker, you are welcome to translate it in English and give it to him, I'm sure he will be happy
While there is a nice patch to turn all the language of the important mods into German, there isn't one that turns everything into English (only the stockgame text will be in English).

Last edited by XenonSurf; 06-02-19 at 09:54 AM.
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Old 06-02-19, 10:20 AM   #12309
vdr1981
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Quote:
Originally Posted by XenonSurf View Post
If you are an expert of sub systems and native English speaker, you are welcome to translate it in English and give it to him, I'm sure he will be happy
Actually, I intentionally named them in German language because it looks better IMO... I could never understand why is this such a problem for some people since the equipment description in the bottom is still written in English...
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Old 06-02-19, 10:32 AM   #12310
XenonSurf
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Quote:
Originally Posted by vdr1981 View Post
Actually, I intentionally named them in German language because it looks better IMO... I could never understand why is this such a problem for some people since the equipment description in the bottom is still written in English...

Surely R.S.D is the best mod included in WoS
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Old 06-02-19, 11:12 AM   #12311
Dadio85
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Quote:
I could never understand why is this such a problem for some people since the equipment description in the bottom is still written in English...
Actually for me it's okay to have it in German language. I just asked myself if this was done intentional or not...
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Old 06-02-19, 11:29 AM   #12312
vdr1981
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Quote:
Originally Posted by Dadio85 View Post
Actually for me it's okay to have it in German language. I just asked myself if this was done intentional or not...
No problems mate... I was referring to some previous discussions about this topic. Happy hunting!
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Old 06-02-19, 01:40 PM   #12313
vdr1981
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I'm preparing new update which will hopefully solve or at least ease some of the issues recently discussed on forums. Here is the change log so far...

Quote:
v2.2.13
- Fixed occasionally missing "Start of hostilities against Poland" radio messages from the opening stages of Operation Himmler (invasion of Poland).
- Slightly reduced visual sensors difficulty parameters for merchants and warships.
- Reduced skill of Polish Danzing bay taskforces to "average".
- Slightly increased duration of "Disable watch crew reports" WO ability in order to pass unimportant contacts more efficiently and without TC drop.
- F7 key command will now simultaneously activate/deactivate both battlestations level 1 and 2 crew states and also place the guns to neutral positions after the command is disabled.
- Improved numerous tooltip descriptions for various GUI elements and commands in order eliminate players confusion. (travel mode ect)
- Improved tooltip descriptions and instructions for some crew active and passive abilities (Submerged torpedo loading, External torpedo reserves transfer, air purification measures ect).
- Added warning message in the main gameplay settings screen which will note the player that gameplay settings for the ongoing campaign can be manipulated only from the bunker.
- Reworked XO TDC dialog box messages for players who have troubles to understand optional auto TDC procedure in TWoS (XO: Lock target again to calculate auto TDC solution => Auto TDC is active!).
- Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Hubert Dewey, Fernand Delfosse, Ludwig Diebel, Joerg Krieger, Carlos Jesús Bustos Moreno and Janne Aatrakoski. Thank you very much and happy hunting Captains!
Fell free to jump in with some ideas...
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Old 06-02-19, 02:00 PM   #12314
XenonSurf
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Is it safe to enable the option "Allow Carriers to launch... (see screenshot)" in the TDW Generic Patcher for TWoS? (there are other dependencies in another tab also). Why is this disabled by default?

This would add air support for any unit that makes a radio report of a visually spotted enemy unit if an airbase or aircraft carrier is close enough. So, if I use 'Send Contact Report', I would receive air support with some probabiliy, and if I'm detected by enemy ships they would radio to their airbase and I would soon be attacked by planes, also with some probability.
I'm currently testing this in my personal modlist, but it would be fine if it could be used in WoS.


Screenshot:
https://ibb.co/k5DbhZd


Thanks,
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Old 06-02-19, 02:14 PM   #12315
vdr1981
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Quote:
Originally Posted by XenonSurf View Post
Is it safe to enable the option "Allow Carriers to launch... (see screenshot)" in the TDW Generic Patcher for TWoS? (there are other dependencies in another tab also). Why is this disabled by default?

This would add air support for any unit that makes a radio report of a visually spotted enemy unit if an airbase or aircraft carrier is close enough. So, if I use 'Send Contact Report', I would receive air support with some probabiliy, and if I'm detected by enemy ships they would radio to their airbase and I would soon be attacked by planes, also with some probability.
I'm currently testing this in my personal modlist, but it would be fine if it could be used in WoS.


Screenshot:
https://ibb.co/k5DbhZd


Thanks,
The patch tends to occasionally screw up gamesaves IIRC, that's why it's disabled by default.
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