SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-15-16, 05:36 PM   #1
hawaiian_hero
Swabbie
 
Join Date: Feb 2016
Posts: 9
Downloads: 13
Uploads: 0
Default Tutorial: TDC Real Navigation-100% Realism by hawaiianhero (English)

Wolves of Steel mod (No Wind and Smoke) 100% realism

All you need in order to learn manual TDC using real navigation and charts.

Learn to kick ass in only 22 mins!



I made this video to give back to the community, and because I thought it would be fun

Hopefully this helps someone


Last edited by hawaiian_hero; 03-15-16 at 06:06 PM.
hawaiian_hero is offline   Reply With Quote
Old 03-15-16, 07:06 PM   #2
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > hawaiian_hero
Find Help & Useful Information In My SHIV & SHV Signature Thread Links.
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning
The Wolves Of Steel Frequently Asked Questions + Campaign Fix In > FAQ’s & Game Tips (Please Look Here First Before Posting A Question)

A very useful tutorial that I have added to my tutorials list.
Glad you decided to show how the AOB was worked out.

Last edited by THEBERBSTER; 03-15-16 at 07:12 PM.
THEBERBSTER is offline   Reply With Quote
Old 03-16-16, 08:01 AM   #3
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default



That was a Cimaron class tanker actually but your ID mistake is compensated by small error in AoB and speed estimation... Anyway, good work and thank you! SH5 really needs stuff like this!

P.S.
AoB is the angle which would enemy watchmen report if he could spot your periscope. You only have to collect and enter data, TDC will do the rest...

Last edited by vdr1981; 03-16-16 at 08:43 AM.
vdr1981 is offline   Reply With Quote
Old 03-16-16, 08:50 AM   #4
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default Tutorial: TDC Real Navigation-100% Realism by hawaiianhero (English)

Good job, just one thing - i don't think zero gyro angle is so important as 90 degrees AoB, but if you have both it's ideal of course as many of your mistakes may be erased.

Great video anyway
palmic is offline   Reply With Quote
Old 03-18-16, 04:43 AM   #5
hawaiian_hero
Swabbie
 
Join Date: Feb 2016
Posts: 9
Downloads: 13
Uploads: 0
Default

Thanks for the feedback guys!
hawaiian_hero is offline   Reply With Quote
Old 01-08-17, 04:24 AM   #6
marce
Swabbie
 
Join Date: Jan 2017
Posts: 7
Downloads: 9
Uploads: 0
Default

Hi guys!
I played SH2 and then SH3 when it released, but took a very long hiatus after encountering so many bugs in SH4 and getting disappointed.
Anyway, now I’m back catching up on LSH3, SH4-OM (so much goodness!) and of course SH5 WOS which is my current focus, because I love real navigation.

I watched many tutorials on the manual TDC and this one was quite helpful, thanks!
However, I still have a few questions/problems (sorry for hijacking the thread) so I hope somebody can give me some pointers:
  • My main problem are terrible stadimeter results. I currently have map contacts turned on to check my results with the correct values and I find my range measurements to be off by a lot, especially on long distances. I know about transferring the correct mast height and everything should be set up correctly. But, for example in the manual TDC training mission the first range measurement of the tanker I take reads 8850m while it is only about 6900m away, which is quite a difference. Now my question is if this is simply the tolerance of the stadimeter readings we must deal with or if I’m doing something wrong?
  • The second thing is that I haven’t found a manual TDC tutorial for a situation in which the sub is moving instead of stationary. I know in theory that we “only” have to offset our own movement vector, but it would be awesome if someone could point we to a tutorial/example where it is done correctly.
  • Thirdly, I quickly threw together this calculator yesterday which takes the same data I use for my solution and calculates the values mathematically (instead of constructing them) which in theory should be more precise if I didn’t mess up my trigonometry. I plan on using it to verify my own results until I feel confident. It would be nice if someone who knows how the numbers should look like could try my contraption and tell me if I’m even calculating the right stuff in the first place.
  • Lastly, is there a trick to take the torpedo speed into account? At the moment, I select the speed just on a gut feeling, but that can’t be right…

Thanks in advance!
marce is offline   Reply With Quote
Old 01-08-17, 05:18 AM   #7
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

About your stadimeter: what display aspect ratio do you have? Do you installed some of aspect ratio mods which comes with twos?
I had the same problem on my 1920x1200 display until i start to use 8:5 optional twos mod.
Check twos installation documentation


Sent from phone
palmic is offline   Reply With Quote
Old 01-08-17, 05:21 AM   #8
marce
Swabbie
 
Join Date: Jan 2017
Posts: 7
Downloads: 9
Uploads: 0
Default

Hi palmic,

thanks for your response.
Yes I'm on 1920x1200 and have installed the 8:5 optional mod. It is giving me better results the closer the ship comes (say only ~200m off at 2000m range), but it's never spot on.
marce is offline   Reply With Quote
Old 01-08-17, 05:27 AM   #9
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Hmm.. Ok. I let the answer to vdr or someone else..

For your other questions, check links at bottom of this post


Sent from phone
palmic is offline   Reply With Quote
Old 01-08-17, 05:38 AM   #10
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by marce View Post
Hi palmic,

thanks for your response.
Yes I'm on 1920x1200 and have installed the 8:5 optional mod. It is giving me better results the closer the ship comes (say only ~200m off at 2000m range), but it's never spot on.
This is the reason why people have invented laser range finders , GPS and similar gadgets . WW2 technology and "precision" just don't go hand to hand...

Someone correct me If I'm wrong but I don't see any possible way how WW2 crews could precisely measure the distances , especially if they were dealing with distant contacts.

Last edited by vdr1981; 01-08-17 at 05:53 AM.
vdr1981 is offline   Reply With Quote
Old 01-08-17, 06:18 AM   #11
marce
Swabbie
 
Join Date: Jan 2017
Posts: 7
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
This is the reason why people have invented laser range finders , GPS and similar gadgets . WW2 technology and "precision" just don't go hand to hand...

Someone correct me If I'm wrong but I don't see any possible way how WW2 crews could precisely measure the distances , especially if they were dealing with distant contacts.
Yeah, a laser would be very handy
If that's the precision we get it's fine for me, just wanted to be sure I'm not doing something wrong messing up my shots.
marce is offline   Reply With Quote
Old 01-08-17, 07:00 AM   #12
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

This precision is enough anyway, most kaleunen calculated solution just in head by sine with one decimal point and AOB degrees by tens. It's really enough

Everything what you have to set precisely is target speed.
Just try to shoot at your target as much at 90 AOB as possible


Sent from phone
palmic is offline   Reply With Quote
Old 01-08-17, 07:04 AM   #13
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

Quote:
Originally Posted by vdr1981 View Post
This is the reason why people have invented laser range finders , GPS and similar gadgets . WW2 technology and "precision" just don't go hand to hand...

Someone correct me If I'm wrong but I don't see any possible way how WW2 crews could precisely measure the distances , especially if they were dealing with distant contacts.
That's why the real U-boat crews got in close and personal. 800 Meters range and 90° AOB was considered the optimal firing solution. At this range and position in relation to the target, any inaccurate targeting data entered into the TDC didn't have enough time to have a large influence on a successful outcome. From the various books I have read written by actual U-boat crew members, firing off a spread of 3 or 4 torpedoes at a single ship was not uncommon if they thought it would increase the chances of a successful attack.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 01-08-17, 08:20 AM   #14
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Yeah they were pretty wasting torpedoes, weren't they


Sent from phone

Last edited by palmic; 01-13-17 at 03:53 PM.
palmic is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.