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Old 05-09-20, 11:04 PM   #976
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I do see issues with the Tench in the game, other than what we knew earlier with radar, and my game CTDs when closing after using a Tench. Any issues with a Save involving the Tench?...
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Old 05-10-20, 07:00 AM   #977
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I do see issues with the Tench in the game, other than what we knew earlier with radar, and my game CTDs when closing after using a Tench. Any issues with a Save involving the Tench?...
The only issue I've had with it is being forced to patrol out of Pearl. Makes for a long haul to the hunting grounds.
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Old 05-10-20, 08:19 AM   #978
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That is where the boats started from, "officially" entering the combat zone from there. However, most all of them did stop at Guam enroute, and were then based there, if they had the opportunity to even go on patrol from there before the war ended... An add-in is planned for those who want to do that, but it is on hold while this is investigated. It seems to me that we have a possible date issue that I am missing, but we'll keep looking. Also, what I am seeing is in the intended next release, and may not affect what you have at all, but it makes me suspicious.


Edit: I did find the issue with the next release's Tench, and it was a self-inflicted wound, as usual... - So we'll get what we have packed-up and posted for you guys sometime tomorrow! I have not found any date issues whatsoever with the equipment, so we're still looking into trying to figure out what happens with the transition from one to the next with the radars when it is close to the effective dates... In the meantime, for those seeing the radar scope not "sweeping" after leaving the station and coming back in later, it is in fact still sweeping, as far as radar reports go, it is the display that quits.
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Last edited by propbeanie; 05-10-20 at 11:25 AM. Reason: Issue Found!
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Old 05-10-20, 11:23 AM   #979
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I do see issues with the Tench in the game, other than what we knew earlier with radar, and my game CTDs when closing after using a Tench. Any issues with a Save involving the Tench?...
Yes, as per usual with SH4: in all but the earliest patrols, the game occasionally fails repeatedly to load. That's despite not shelling out, saving a certain period after a complex battle or coming out of hyperspace (high TC), etc.

FWIW, once I ambushed that one troublesome medium cooler, the radar went back to normal.

BTW, those medium coolers are quite the vicious little hedgehogs, aren't they, and quite prolific too. I encountered five of them in the last patrol, and three whale factories, sinking same. Having no baseline, I have no idea if this is anomalous.
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Old 05-10-20, 11:31 AM   #980
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That is one of the problems with the use of GENERIC ship classes, in that the game gets "stuck" on the percentages. It seems that the "Random" of the game likes to do the "positives" first. In other words, you have something set to happen 76 times out of 100, and the game will do 74 of those 76, then do 20 of the others, back to the last 2 of the 76, and then the last 4 of the 24. It does not seem to do a 76% chance each time through a sequence, but rather sets the 76:100 at the outset. Does that set, then does another set... Similarly, if you have duds turned on, you will see a LOT of duds initially, then they'll calm down to the point where you think you have an "un-dudded" game, and then you'll get another flurry of them... weather seems similar. Real life does do that also, but not quite to the extent of the game. It is what it is though.
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Old 05-10-20, 04:33 PM   #981
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OK, finally got out of "editing" mode for the next release, and doing some final checks. First up is what the beast came upon the other day with the Ansyu Maru Auxilary Transport. Single Mission, with all three of Hitman's ships, just in case:


The photo line-up of possible suspects



Same line-up moments after 2x torps each, the Aden is having trouble with internal explosions



The Aden had been hit first, and started to settle first, but sank last



... and the same one from below water level



The first to sink - this is from the undamaged starboard side.



and the Ada takes the plunge


I did follow the Aden down, and it too did not have issues. All three ships showed torpedo damage holes, and sank about as well as any in the game, neither going too fast, nor too slow, though I would like to see them go slower... Now, this is in the new version, getting mixed as we "speak", but as far as I know, we did nothing to affect them. I have seen similar though, when loading an old Save from a slightly different set-up. The mod does demand quite a bit of the computer's resources, and I can see a busy scene or large amount of Save data causing a person some grief, but also check for any background apps digging into your computer resources. This machine I am on now will usually do OK, but I cannot have Discord and SH4 going at the same time, along with all the other systray krapp
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Old 05-10-20, 06:17 PM   #982
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Originally Posted by propbeanie View Post
OK, finally got out of "editing" mode for the next release, and doing some final checks. First up is what the beast came upon the other day with the Ansyu Maru Auxilary Transport. Single Mission, with all three of Hitman's ships, just in case:


The photo line-up of possible suspects



Same line-up moments after 2x torps each, the Aden is having trouble with internal explosions



The Aden had been hit first, and started to settle first, but sank last



... and the same one from below water level



The first to sink - this is from the undamaged starboard side.



and the Ada takes the plunge


I did follow the Aden down, and it too did not have issues. All three ships showed torpedo damage holes, and sank about as well as any in the game, neither going too fast, nor too slow, though I would like to see them go slower... Now, this is in the new version, getting mixed as we "speak", but as far as I know, we did nothing to affect them. I have seen similar though, when loading an old Save from a slightly different set-up. The mod does demand quite a bit of the computer's resources, and I can see a busy scene or large amount of Save data causing a person some grief, but also check for any background apps digging into your computer resources. This machine I am on now will usually do OK, but I cannot have Discord and SH4 going at the same time, along with all the other systray krapp
What have you done to my babies ?!?!? You sank em!!!
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Old 05-10-20, 09:17 PM   #983
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Pretty, aren't they?... even with ventilation holes below the water's surface!
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Old 05-11-20, 11:56 PM   #984
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Is there are harbours are well defended?
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Old 05-12-20, 07:50 AM   #985
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Is there are harbours are well defended?
I would not suggest you get within 6nm of an enemy harbor. Many have gun boats or larger, and many have shore guns. Always approach a harbor cautiously, and at periscope depth if inside a 6nm range. They are very accurate gunners!
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Old 05-12-20, 09:27 AM   #986
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I've had the opposite experience. Been able to just waltz up to any old harbor and pick off ships at my leisure.


Obviously, the exception is if there's a warship of any kind in dock. They'll open up if I get too close. So a cautious approach is still a good one.



Absent a gunboat or other warship., I can easily get within 6 nm without a shot fired. Even with a gunboat, I can usually smash it with the deck gun from well outside its engagement range. That's tedious though because I have to man the deck gun myself - even my best AI gunners waste about 1/3 to 1/2 the shots.


Shore batteries have only engaged me if I fired first.
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Old 05-12-20, 12:36 PM   #987
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Does this work with Operation Monsoon or should I make two separate installations of the game? Probably two.....would be the smart thing to do.
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Old 05-12-20, 12:42 PM   #988
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Yes, two separate installs, with the use of MultiSH4 to make separate Save folders also, one for FotRSU, and one for OM, or better still Dark Waters, in which Fifi gave OM a new set of clothes.
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Old 05-13-20, 06:21 AM   #989
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I've had the opposite experience. Been able to just waltz up to any old harbor and pick off ships at my leisure.


Obviously, the exception is if there's a warship of any kind in dock. They'll open up if I get too close. So a cautious approach is still a good one.



Absent a gunboat or other warship., I can easily get within 6 nm without a shot fired. Even with a gunboat, I can usually smash it with the deck gun from well outside its engagement range. That's tedious though because I have to man the deck gun myself - even my best AI gunners waste about 1/3 to 1/2 the shots.


Shore batteries have only engaged me if I fired first.
To each their own, I guess. But I wouldn’t approach certain places in Truk, Rabaul, or the entrances to Bungo Suido and Tokyo Wan on the surface day or night - they may have a shorter range at night, but those shore guns will hit your boat with deadly accuracy.

But like I said, to each his/her own.
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Old 05-13-20, 10:23 AM   #990
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To each their own, I guess. But I wouldn’t approach certain places in Truk, Rabaul, or the entrances to Bungo Suido and Tokyo Wan on the surface day or night - they may have a shorter range at night, but those shore guns will hit your boat with deadly accuracy.

But like I said, to each his/her own.
i agree with TB.
approach harbors with trepidation.
i stay away from Rabaul, Truk, Saipan.
patrol approx 25-30 miles out and wait for the convoy/TF to come out.
interest story...i approached Saipan once, from the west, unbeknownst to me a TF was passing the port-city on the east side. the TF spawned.... and a CVE got hung up on a Saipan mountain. i posted a screen shot here at Subsim but i cannot find it.
anyway, that is another reason why i stay away from active ports.
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