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Old 07-25-12, 02:32 AM   #1
U570
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NYGM 3.6 CTD?

Hi all,
After deciding to download NYGM, I followed your (Stiebler) instructions on installation, but as soon as I enable NYGM3_6B and try to play a mission (doesn't matter what type; Single, Career or Naval Academy) it CTD's as soon as it loads. What is happening? It is also a clean install, with only NYGM on it.
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Old 07-25-12, 04:19 AM   #2
Sittingwolf
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Got same thing as U570!!!.
After installation as described and applying patch Stiebler4B_Addon_for V16B1 the game CTD's but when I disable only that addon; Stiebler4B, it works as normal.
Help guys!!!

PS: I run NYGM at the moment

Last edited by Sittingwolf; 08-10-12 at 07:59 AM.
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Old 07-25-12, 04:56 AM   #3
Stiebler
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@SittingBear, U570:

It seems that you are reporting two problems:

U570 cannot make NYGM3.6B run without CTDs.

SittingBear can make NYGM 3.6B run successfully, but there is a problem with the addon Stiebler4b_Addon_for_V16B1.

Since NYGM mods are all created by me and tested endlessly by me on my own computer, there cannot be a problem with the mods themselves. There must be a problem with the installation.

I suggest the following:

1. Locate folder MyDocuments\SH3 and rename the SH3 to something else. (I always use XXXSH3XXX, ie to give MyDocuments\XXXSH3XXX)
2. Remove all your existing mods from your copy of stock SH3 (if you are using JSGME; otherwise I regret that you must reinstall stock SH3 too).
3. Make clean reinstallations of all of NYGM using the three downloads (NYGM2.5, NYGM3_New, NYGM3.6B) from my logo below. Test *each* download briefly after installation to ensure that the game loads without a CTD.
4. Then patch your copy of SH3.exe with H.sie's V16B1 patch (only this patch, no others are suitable). Also, install H.sie's subsidiary files with JSGME.
5. Then patch again your Hsie-patched copy of SH3.exe with Stiebler4B_Addon_for_V16B1, and install with JSGME the supplied Stiebler4B_ADDON folder supplied with the patch. It is NOT necessary for any user of NYGM to make any of the alterations to files that users of stock or other supermods need to make, because NYGM has these extra items already included.
6. However, even NYGM users must make the changes to file menu_1024_768.ini as listed in the documentation for the Stiebler4b_Addon_for_V16B1 patch. The change is necessary only for those who use the new weather meter; you do not need to make changes to this file for the 'Change Grid' mod, since the existing NYGM menu_1024.768.ini file already has these additions.

I hope that helps.
Stiebler.
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Old 07-25-12, 05:33 AM   #4
Harald_Lange
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Although I think this mod is ABSOLUTELY AMAZING, I've moved back to GWX again, for one reason. I'm at the level of manual TDC, and identification, but not at the level of manual map position updates.


I've played with the settings in NYGM and it seems its either all or nothing, for example, pre-identified coloured ship icons, or no map auto updates at all.


Can anyone explain how I can strike the happy medium like I can in GWX, whereby I get the plain black squares for merchants, and diamonds for warships?

I like how I can get the level of realism with the category of ship being pointed out, but the type, allegiance and the speed/course etc being left to me.

Thanks.
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Old 07-25-12, 06:42 AM   #5
U570
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Quote:
Originally Posted by Stiebler View Post
3. Make clean reinstallations of all of NYGM using the three downloads (NYGM2.5, NYGM3_New, NYGM3.6B) from my logo below. Test *each* download briefly after installation to ensure that the game loads without a CTD.
I have tested each mod (2.5, 3_new and 3.6B) and the only one I have problems with is 3.6B. I use JSGME, and there are no other mods.

Quote:
4. Then patch your copy of SH3.exe with H.sie's V16B1 patch (only this patch, no others are suitable). Also, install H.sie's subsidiary files with JSGME.
I know this may sound stupid, but do I have to patch it, because I'm one of those finniky people who don't like messing with .exe's?
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Old 07-25-12, 07:23 AM   #6
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Thanks Stiebler, will try and report back.

Last edited by Sittingwolf; 08-10-12 at 07:58 AM.
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Old 07-25-12, 08:46 AM   #7
Sittingwolf
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@Stiebler,

So far, I've done it step by step as you suggested.
Now... when I reach the point where I run NYGM3.6B via JSGME, I got the same problem as U570, that means I go like one step back then I was before.
CTD after campaign loads

Last edited by Sittingwolf; 08-10-12 at 07:58 AM.
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Old 07-25-12, 02:57 PM   #8
Stiebler
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@U570, Sittingwolf:

1. You are correct, the download of NYGM3.6B contains an updated copy of the file envsim.act which also requires H.sie's V16B1-patched SH3.exe in order to operate. And guess how I tested NYGM3.6B? With V16B1 installed, sorry about that. And many thanks for your bug reports.

2. Therefore I have uploaded another copy of NYGM3.6B which contains the correct version of envsim.act - it does not require a patched SH3.exe in order to operate correctly. Please download this new version. I have tested it on a brand new copy of NYGM starting from a reinstallation of stock SH3, so it should work now for you too. I hope.

3. U570 - No, you do not need to patch your copy of SH3.exe in order for NYGM to function correctly (provided you have the new, correct copy of NYGM3.6B...). However, you will be missing much of the extended functionality of the game that H.sie and I have created through these patches.
But remember also that you cannot use my Stiebler4b_Addon_for_V16B1 unless you have first added H.sie's patch.

@HaraldLange:
I take your point about your preference for the black symbols for ships, that indicate presence but not type or nationality. It seems as though you need to copy the icons you like so much from GWX to NYGM. I shall investigate this further.

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