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Old 04-04-15, 11:45 AM   #5536
Sandman_28054
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Default Another stupid question...

Quote:
Mare Nostrum 15/03/41 - 01/12/41
Flotilla 23rd
Transfer from 2nd flotilla Kiel 15-03-1941 with new boat.
Bases - La Spezia (15-03-1941 to 31-05-1941) Salamis/Piraeus (01-06-1941 to 01-12-1941)
Stock boat issue - VIIC

Breakthrough Gibraltar
01/03/41 - 01/09/41

Deliveries for Malta
01/03/41 - 01/09/41

Siege of Tobruk
01/04/41 - 01/12/41

Middle East Supplies
01/06/41 - 01/12/41

10th Flotilla
01/09/41 - 30/11/41

East Mediterranean Convoys
01/09/41 - 01/12/41
After finishing "Happy Times", I was given the opportunity to try "Mare Nostrum".

However, I found myself in Kiel and had to travel to the "Med". Since I dont have the short-cut installed, it meant traveling the super long way. Around Brittan, by Spain, past Gibratar and into the "Med".

Is this correct?

Or is there a mod for the Kiel Cannal?

Last edited by Sandman_28054; 04-04-15 at 11:57 AM.
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Old 04-04-15, 12:00 PM   #5537
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Quote:
Originally Posted by Sandman_28054 View Post
After finishing "Happy Times", I was given the opportunity to try "Mare Nostrum".

However, I found myself in Kiel and had to travel to the "Med". Since I dont have the short-cut installed, it meant traveling the super long way. Around Brittan, by Spain, past Gibratar and into the "Med".

Is this correct?

Or is there a mod for the Kiel Cannal?
Of course it's correct...
Dont tell me you're afraid of ...Gibraaaltaaarrrr....

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Old 04-04-15, 12:02 PM   #5538
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Originally Posted by vdr1981 View Post
Of course it's correct...
Dont tell me you're afraid of ...Gibraaaltaaarrrr....

The only thing I'm afraid of is...my wife.
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Old 04-04-15, 12:04 PM   #5539
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Quote:
Originally Posted by Sandman_28054 View Post
The only thing I'm afraid of is...my wife.
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Old 04-08-15, 12:24 PM   #5540
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SHO

hi Captains!
just want to know something about the Baltic mission...
when i sink the Polish patrol it appears as "neutral" as the same as the two merchant ships south-east ... why is that?

i sent a "contact report" on the task force but the airplanes attack the water not the ships (sometimes the planes attacks me!)

so i need a little "walkthrough" on this particular mission... (i read something about click on the "sub report" on the radio messages...)

thanks and excellent mod!
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Old 04-08-15, 12:34 PM   #5541
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Default welcome aboard!

VampCR!
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The only thing I'm afraid of is...my wife.
@ Sandman...thank god for mancave sanctuaries eh!
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Old 04-08-15, 01:39 PM   #5542
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VampCR!
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Old 04-08-15, 04:38 PM   #5543
Mikemike47
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Quote:
Originally Posted by VampCR View Post
just want to know something about the Baltic mission...
when i sink the Polish patrol it appears as "neutral" as the same as the two merchant ships south-east ... why is that?
It may not be September 1, 1939 at the exact time or later when Germany declared war on Poland. IIRC (if I remember correctly) I saw a statement in the message log about declaration of war OR the objectives at the top of the screen changes to let you know somehow.
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Old 04-08-15, 05:20 PM   #5544
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Quote:
Originally Posted by Mikemike47 View Post
It may not be September 1, 1939 at the exact time or later when Germany declared war on Poland. IIRC (if I remember correctly) I saw a statement in the message log about declaration of war OR the objectives at the top of the screen changes to let you know somehow.
I thought about that, but the message ordering the sinking of any ship/task force came before the war declaration (in fact the mission is a preparation previous to the Poland invation)

It is just curiosity... so it´s better to intercept/sink the task force before or after September 1...?

I have sailed right next to the task force on August 31 and they didn´t attack... they will attack on September 1 after the war declaration?

what a confused patrol...!
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Old 04-08-15, 06:24 PM   #5545
THEBERBSTER
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You will see the Baltic Ports change from (Neutral) Green to (Enemy) Red
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Old 04-08-15, 07:05 PM   #5546
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Originally Posted by THEBERBSTER View Post
You will see the Baltic Ports change from (Neutral) Green to (Enemy) Red
so.. i have to wait to attack until they become enemies?

i attack the polish task force on August 31... and i have been sunk several times by "friendly fire" by germany planes... is this because i attack the polish task force before the war declaration?

DO I HAVE TO WAIT until September 1 despite the "attack any polish ship leaving or entering Danzig" message ?

PLEASE HELP...!















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Last edited by VampCR; 04-08-15 at 07:06 PM. Reason: grammar error
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Old 04-09-15, 06:06 AM   #5547
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Hi VCR

Yes is the answer to your question.

Up to that point they are neutrals.

But they will attack you if you are spotted as you are in their waters.

Check your Radio Messages as they contain the information you need to know.

I attack as soon as the Ports turn Red.

Peter
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Old 04-09-15, 06:19 AM   #5548
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Welcome to SubSim VampCR
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GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 04-09-15, 02:46 PM   #5549
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Quote:
Originally Posted by Jimbuna View Post
Welcome to SubSim VampCR
thanks Jimbuma!

and thanks for the answer THEBERBSTER...
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Old 04-09-15, 06:02 PM   #5550
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Ahoy Trevally,
I don't know how much you are in SH5 these days but I must hear your opinion about some ideas how to finally put on end on infamous tonnage bar bug together with tonnage bar it self...

As you probably already know, the bug becomes more and more frequent these days , probably due to some changes with Ubisoft Uplay,DRM or whatever...Even experienced guys like sober leaving the game after all these years, because of this.
Despite the number of your posts where you explaining that actual tonnage is not so important with OH2 most of new players will still fail to see forest for the threes and missed the whole point and beauty of OHII. However, people with tonnage bar stuck will truly have serious issues to progress in the campaign because they are not able to earn Value points which are necessary to pass from one campaign to another...

Here you can see my ideas (last tree posts) . The modifications are ment to be used together with my tweak for removed tonnage bar which you can see here...

This is an example of my changes in campaign.cfg file of opening campaign with elaboration "why".

Code:
[Campaign]
NameId=TotalGermany39
Title=Campaign.Title
Description=Campaign.Description
StartDate=19390831
EndDate=19400601
IsStartingCampaign=true
RequiredSubTypes=SSTypeIIA,SSTypeVIIA,SSTypeVIIB,SSTypeVIIC
RequiredProfileAchievements=
RequiredCareerAchievements=

[Campaign.CampObj]
Name=Campaign.CampObj.Name
ValuePointsRequired=8
ValuePointsMajorVictory=10
DateMajorVictory=19400601
DateHistoricalVictory=19400601
IsCompleted=false
IsFailed=false
DateOfCompletion=0

[Campaign.CampObj.MacroObj 1]
ObjectiveID=TG_Scapa_Flow
Name=Campaign.CampObj.MacroObj 1.Name
MapZone=Scapa_Raid
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 1.FurtherInfo
StartDate=19390910
EndDate=19391015
IsCompleted=true (because player needs at least one Value Point 
in order to trigger campaign end when ending date 
of final mission is reached and this is not possible 
for people with tonnage bar issue. I chose Skapa Flow 
mission because it's really short and it isn't necessary 
to request any additional missions)
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 1.PersObj 1]
PersObjType=0
Name=Special_Operation_P
Description=Campaign.CampObj.MacroObj 1.PersObj 1.Description
RelatedMapLocations=
IsCompleted=false

[Campaign.CampObj.MacroObj 1.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=1

[Campaign.CampObj.MacroObj 1.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=11
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=10
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 4]
Type=20
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetIdentif 1]
TargetIdType=2
MapZone=Scapa_Raid

[Campaign.CampObj.MacroObj 2]
ObjectiveID=TG_Norway_Invasion
Name=Campaign.CampObj.MacroObj 2.Name
MapZone=NorwayInvasion
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo
StartDate=19400320
EndDate=19400411
IsCompleted=false
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Attack_ships_in_Narvik_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Area_Narvik,Line_Norway_Invasion2
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=5

[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 1]
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 2]
Type=108
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 3]
Type=103
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 4]
Type=101
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 5]
Type=4
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 6]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 7]
Type=7
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 8]
Type=6
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 9]
Type=8
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 10]
Type=9
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 11]
Type=3
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 12]
Type=10
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 1]
TargetIdType=0
ToNode=Narvik

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 2]
TargetIdType=2
MapZone=DefendNorway

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 3]
TargetIdType=3
PatrolNode=NARVIK_Patrol_1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 4]
TargetIdType=0
ToNode=NARVIK_Patrol_1

[Campaign.CampObj.MacroObj 2.PersObj 2]
PersObjType=0
Name=Attack_British_ship_entering_Norway_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 2.Description
RelatedMapLocations=Line_Norway_Invasion
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 2.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=2

[Campaign.CampObj.MacroObj 2.PersObj 2.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 1]
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 2]
Type=101
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 3]
Type=108
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 4]
Type=20
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 5]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 6]
Type=4
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 7]
Type=3
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 8]
Type=7
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 9]
Type=6
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 10]
Type=9
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 11]
Type=8
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 12]
Type=13
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetType 13]
Type=103
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetIdentif 1]
TargetIdType=2
MapZone=Norway1

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetIdentif 2]
TargetIdType=2
MapZone=Norway2

[Campaign.CampObj.MacroObj 3]
ObjectiveID=TG_British_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=BritishSupplies
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19400101
EndDate=19400601
IsCompleted=false
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements= (Removed ObjActivationAchievement so that mission can be 
activated even if player fail to fulfill tonnage objective from EBCW 
(which is highly probable for people with tonnage bar issue) or deadline 
date of EBCW mission is skiped due to early patrol end, on 25th November for example)

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Patrol_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=500000 (Very high
 tonnage objective for last mission of the campaign so that player
 wont be interrupted in the middle of convoy attack or something 
if tonnage bar decide to work again(it happens), very annoying 
thing with SH5 campaign sistem IMO)
NumOfShips=0

[Campaign.CampObj.MacroObj 3.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1]
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 2]
Type=101
TargetType=1

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 3]
Type=103
TargetType=1

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 4]
Type=108
TargetType=1

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 5]
Type=4
TargetType=1

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 6]
Type=13
TargetType=1

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 1]
TargetIdType=1
ToNode=St. Nazaire
FromNode=Bristol

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 2]
TargetIdType=1
ToNode=Bristol
FromNode=St. Nazaire

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 3]
TargetIdType=1
ToNode=Bristol
FromNode=Lorient

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 4]
TargetIdType=1
ToNode=Liverpool
FromNode=Gibraltar

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 5]
TargetIdType=1
ToNode=Liverpool
FromNode=Halifax

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 6]
TargetIdType=1
ToNode=Liverpool
FromNode=Kingston

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 7]
TargetIdType=1
ToNode=OG_RALLY
FromNode=Southend

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 8]
TargetIdType=1
ToNode=OG_RALLY
FromNode=Liverpool

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 9]
TargetIdType=1
ToNode=Gibraltar
FromNode=OG_RALLY

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 10]
TargetIdType=1
ToNode=Liverpool
FromNode=Freetown

[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 11]
TargetIdType=2
MapZone=South_Western

[Campaign.CampObj.MacroObj 4]
ObjectiveID=TG_Blockade_of_Germany
Name=Campaign.CampObj.MacroObj 4.Name
MapZone=NorthPatrol
ValuePointsProvided=2
FurtherInfo=Campaign.CampObj.MacroObj 4.FurtherInfo
StartDate=19390921
EndDate=19400401
IsCompleted=false
IsFailed=false
GenAchiev=OBJ Carriers removed
GenAchievOnFail=OBJ Carriers removed
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 4.PersObj 1]
PersObjType=0
Name=Patrol_the_British_Western_Coast
Description=Campaign.CampObj.MacroObj 4.PersObj 1.Description
RelatedMapLocations=Line_BNP
IsCompleted=false

[Campaign.CampObj.MacroObj 4.PersObj 1.Amount]
IsTonnage=true
Tonnage=80000
NumOfShips=1

[Campaign.CampObj.MacroObj 4.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 1]
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 2]
Type=101
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 3]
Type=108
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 4]
Type=103
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 5]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 6]
Type=6
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 7]
Type=7
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 8]
Type=4
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 9]
Type=3
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 10]
Type=8
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 11]
Type=9
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 12]
Type=13
TargetType=1

[Campaign.CampObj.MacroObj 4.PersObj 1.TargetIdentif 1]
TargetIdType=2
MapZone=North_Western

[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390904
EndDate=19391201
IsCompleted=false
IsFailed=false
GenAchiev=OBJ British Coastal Waters Succesful
GenAchievOnFail=OBJ British Coastal Waters Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements= (Removed, same as before)

[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Hunt_around_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=false

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=70000
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 1]
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 2]
Type=101
TargetType=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 3]
Type=103
TargetType=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 4]
Type=108
TargetType=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 5]
Type=4
TargetType=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6]
Type=13
TargetType=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 1]
TargetIdType=1
ToNode=Methil
FromNode=Bergen

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 2]
TargetIdType=1
ToNode=Methil
FromNode=Southend

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 3]
TargetIdType=1
ToNode=Southend
FromNode=Methil

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 4]
TargetIdType=1
ToNode=Southend
FromNode=Tyne

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 5]
TargetIdType=1
ToNode=Methil
FromNode=Narvik

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 6]
TargetIdType=1
ToNode=Narvik
FromNode=Methil

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 7]
TargetIdType=2
MapZone=Coasta_Traffic

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 8]
TargetIdType=2
MapZone=Coasta_Traffic2

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 9]
TargetIdType=2
MapZone=Coastal_Traffic3

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 10]
TargetIdType=2
MapZone=Coastal_Traffic4

[Campaign.CampObj.MacroObj 6]
ObjectiveID=TG_Baltic
Name=Campaign.CampObj.MacroObj 6.Name
MapZone=BalticObjective
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 6.FurtherInfo
StartDate=19390831
EndDate=19390905
IsCompleted=false
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 6.PersObj 1]
PersObjType=0
Name=Danzig_Bay
Description=Campaign.CampObj.MacroObj 6.PersObj 1.Description
RelatedMapLocations=Baltic zone
IsCompleted=false

[Campaign.CampObj.MacroObj 6.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=2

[Campaign.CampObj.MacroObj 6.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 1]
Type=4
TargetType=1

[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2]
Class=SSUndine
Type=200
TargetType=0

[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 3]
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 4]
Type=108
TargetType=1

[Campaign.CampObj.MacroObj 6.PersObj 1.TargetIdentif 1]
TargetIdType=2
MapZone=BalticSea
I think that with these changes together with banned tonnage bar all players , even with stuck tonnage bar issue, will be able to experience OHII in full light, with fully free, open and nonlinear gameplay with multiple area of operations visible almost all the time.



I also learned that real player progress (AKA new sub offer) is not related at all to missions tonnage objectives, it is rather dependable of player's rating which is increased by some other means...

I'm really excited about this, please tell me what you think...

Last edited by vdr1981; 04-09-15 at 06:28 PM.
vdr1981 is offline   Reply With Quote
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Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


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