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05-01-08, 08:47 PM | #1 |
Swabbie
Join Date: Dec 2007
Posts: 6
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Torpedo Dials for Attack Peri & UZO for German Boats
Hi All.
Long time ago for me to find some time to play with U-Boats... I have done a long time before a small mod for SHIII where u had the Torpedoe- Setting Dials in all Scopes and the UZO. That was very usefull for manuall shooting and very comfortable to set all important Torpedoesettings directly in Attackperiscope or UZO. Missed that in SHIV U-Boats. So i tried to implement that into this sim. The zone-line in the new menu_1024_768.ini is a little bit tricky and i still do not know how every part there works. Got the mod to work now in game so maybe it is interesting for someone esle. THIS MOD IS ONLY FOR SHIV U-BOAT ADDON 1.5, ONLY FOR GERMAN BOATS. This Mod is made for the resolution: 1280 x 960. But it can also run under other resolutions, higher or lower, needs then just a little bit finetuning for the positions which is explained at the end of the included readme. With this mod u will get 5 Torpedoedials from the Attack Map into ur Attack Periscope and ur UZO. The Observation Periscope will stay what it is, just for observation. These Dials are implemented. - Topedoedepth - Torpedoespeed - Torpedoepistol - Torpedoesalve - Tubeselction if Salve active - Spreadangle for Salve Those are completely docked at the Tubes Selectionpannel down under, so it slides with them in and out with the Autohide button. U can still use the Notizblock at the top right just by sliding the Dials out. A lot of new Blocks are added into the dials.cfg and the menu_1024_768.ini, but don`t be afraid, it is all just copy&paste The Graphics aren`t maybe perfect and on ur standards, but for me was the function more important for the moment. Feel free to change whatever u like.... Here 3 Screenies: Maybe someone needs those dials, so have fun with that and good hunting. Downloadlink: http://rapidshare.com/files/11188551..._V1.5.rar.html Everyone is free to change, add, update, combine or whatever he want`s. U don`t have to ask or put me in credits if you change, overwork or combine it with other mods. Feel free to do with this mod and files whatever u like. Note: It is very nice to see how much this community still works on those 2 games SH3 and SH4. I have downloaded some really great great mods here and wann thank all of u for each ones efforts to keep this great U-Boat Sims alive. Awesome to see what "some small Modders" could do for the Feelings and atmosphere in this Sim! Keep that work on guys, wish i could have more time again for modding.... Best wishes Sale |
05-01-08, 08:56 PM | #2 |
Ocean Warrior
Join Date: May 2007
Posts: 2,689
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Hey Sale! An honour to meet you
Your original work has been much appreciated joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
05-01-08, 11:34 PM | #3 |
Loader
Join Date: Apr 2007
Posts: 85
Downloads: 30
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Nice to see this in SH4
Is it possible to import WAC style HUD into SH4?
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Haven't played SH3 or SH4 for months... |
05-02-08, 12:07 AM | #4 |
Grey Wolf
Join Date: Nov 2002
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Beautiful! Thank you.
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05-02-08, 12:28 AM | #5 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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I was waiting this for a long time. Many thanks
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05-02-08, 06:40 AM | #6 |
Swabbie
Join Date: Dec 2007
Posts: 6
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HI.
Nice to hear that my previos work was liked. "Is it possible to import WAC style HUD into SH4?" Sry, what is the WAS Style? Don`t know that. |
05-02-08, 08:44 AM | #8 |
Mr. Bad Wolf
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Thank you very much
I used your SH3 version too
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05-02-08, 08:51 AM | #9 |
Ace of the Deep
Join Date: Aug 2007
Location: Tulsa, OK
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Yeah! Now I don't have to go to the attack map all the time. Thanks!
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05-02-08, 08:54 AM | #10 | |
Loader
Join Date: Apr 2007
Posts: 85
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Quote:
It can be found in "Racerboy's HUD for milkman" also.
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Haven't played SH3 or SH4 for months... |
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05-02-08, 08:55 AM | #11 |
Ocean Warrior
Join Date: May 2007
Posts: 2,689
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I believe it is your work in WAC FLBSale U999, maybe with some rearrangements and other additions too.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
05-03-08, 05:28 PM | #12 |
Swabbie
Join Date: Dec 2007
Posts: 6
Downloads: 0
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Hi,
didn`t know that mod. Looks great, nice to see what how that mod was upgradet to. I have not the time to built all those Dials into the Peris at the moment. It`s a hugh amount of work needed there and i cannot start there because i maybe couldn`t finish that in the next few weeks. I am sorry for that guys. The Problem is that there is a lot of editing the menu.ini blocks... I couldn`t just copy & paste these 5 Dials with this TDC mod and include it into the "new" SHIV menu.ini. These new Zone-line is a little bit complicated for me, but not impossible to get through Tried today a little bit to implement a big Compass and a Big 260 Meter Depthgauge for slideout like i did that before in SHIII. Everything works great but only this damn Phantom field where u cannot click on is a big problem. so i decided to don`t buitl this mod anymore. Cannot get rid of that transparent Field where u cannot click on or use anything behind it. In the SHIV menu.ini works the Sliding Section different then in SHIII Can`t get trough it. The only thing i know is that it is a Problem of the Type=1031;Stat bmp array which seems to be the problem of this SlidingPhantomfield.... Would be great to have a bigger Compass in the game, but until that problem isn`t solved, it will not work porperly like it should. Just a Tip for the poeple which tried to add new Sliding Groups into this game. So for the moment i have no time for modding anymore Maybe in the future. Have fun with the TDC Dials mod. Greetings Sale |
05-03-08, 06:47 PM | #13 |
Eternal Patrol
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Nice to see you again, Sale. I still play SH3 and still use the 'Simfeeling 6-Dials' mod.
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05-03-08, 08:37 PM | #14 |
Loader
Join Date: Apr 2007
Posts: 85
Downloads: 30
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Fleet boats and U-boats use the same menu_1024_768.ini or use different file?:hmm:
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Haven't played SH3 or SH4 for months... |
05-05-08, 03:02 PM | #15 |
Swabbie
Join Date: Dec 2007
Posts: 6
Downloads: 0
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Hi,
SHIV 1.4 & 1.5 are using the same menu_ini. The differenz between SHIV`s 1.4 & 1.5 menu_ini to SHIII is the Problem. Not directly the new Zone-Line, but things like the Slideout Phantomfield..... Also in SHIV the dials in the dials.cfg are little bit different. Exactly the Maindials in ur HUD are changed in SHIV 1.5 by code because of the switching in SHIV between Uboats and Fleetboats.... Greetings Sale |
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