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Old 03-18-2009, 03:17 PM   #1
Jimbuna
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Default GWX3.0 Q Ship mod

Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:

http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship

Is there any mileage in replicating the mod for GWX3.0?

GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html
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Last edited by Jimbuna; 03-19-2009 at 01:54 PM.
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Old 03-19-2009, 03:09 AM   #2
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Are the deck guns still invisible on Q-ships ?
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Old 03-19-2009, 03:40 AM   #3
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I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one
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Old 03-19-2009, 07:29 AM   #4
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Jim,
I have used it also with 3.0, and so far without problems.
I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked.
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Old 03-19-2009, 10:38 AM   #5
Laufen zum Ziel
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I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave
one that I am I dove and buggered out of range. I was not in
position for a torpedo attack so I had to let her go.
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Old 03-19-2009, 11:05 AM   #6
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I have yet to meet one yet(thankfully)but the mere thought of the fiendish devils lurking about sure makes my approach to small innocent looking merchants alot more scary
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Old 03-19-2009, 11:12 AM   #7
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I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants.
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Old 03-19-2009, 01:54 PM   #8
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The link for the GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html

The main difference being the text for the new SH3 Commander is now located within the readme.
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Old 03-20-2009, 02:01 AM   #9
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Hi Jim:

I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file.

Thanks.
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Old 03-20-2009, 04:28 AM   #10
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Quote:
Originally Posted by Murr44 View Post
Hi Jim:

I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file.

Thanks.
I didn't test the Q Ship mod for 2.1 0n GWX3.0 but reports are coming in that it works fine.

What I have done on the mod version for GWX3.0 is add further instructions in the readme ie:

Copy and paste the following into your
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte
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Old 03-20-2009, 11:21 AM   #11
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Thanks Jim. I'll make sure that gets into the next Ship Names update.

Whenever that may be.:rotfl:
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Old 03-20-2009, 11:43 AM   #12
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Quote:
Originally Posted by Sailor Steve View Post
Thanks Jim. I'll make sure that gets into the next Ship Names update.

Whenever that may be.:rotfl:
Soon I hope....can't have too many ship names
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Old 03-20-2009, 12:06 PM   #13
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I'ii just say..... Thx Jim
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Old 03-20-2009, 12:48 PM   #14
Murr44
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Quote:
Originally Posted by jimbuna View Post
I didn't test the Q Ship mod for 2.1 0n GWX3.0 but reports are coming in that it works fine.

What I have done on the mod version for GWX3.0 is add further instructions in the readme ie:

Copy and paste the following into your
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte
OOPS! I didn't know that they had to go there too. I had typed them into the Ship Names file in the Sea folder in my SH3 install.

Thanks for clearing that up.
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Old 03-20-2009, 02:19 PM   #15
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Quote:
Originally Posted by FIREWALL View Post
I'ii just say..... Thx Jim
Your welcome matey

@Murr44.....type 'SCF=Small Coastal Freighter' into your EnglishNames CFG inside the Sea Folder
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