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Old 06-06-11, 02:21 PM   #391
Targor Avelany
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thank you sir. I'm still messing around with MODs order, running in periodical glitches and slow-downs, so all the help is appreciated!
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Old 06-10-11, 06:39 AM   #392
dem
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Default My Mod List (poss a little help)

Hi
I have been away from sh5, potted in a wow, all new mods great work

If someone could have a look over my list to see if i miss something and if its all in order

thanks again

Dem

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SH5.exe patches to fix bugs v1 & v2
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_U-Jagd_Chrono
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm pitch&roll for SH5 V1 (normal)
Trevally Automated Scripts v0.6
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
DBSM_Music_1_0_4
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Old 06-10-11, 09:24 AM   #393
Targor Avelany
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Quote:
Originally Posted by dem View Post
SH5.exe patches to fix bugs v1 & v2
Magnum_Opus_v0_0_1

Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_U-Jagd_Chrono
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm pitch&roll for SH5 V1 (normal)
Trevally Automated Scripts v0.6
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
DBSM_Music_1_0_4
FX_Update_0_0_16_2_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
You don't use UHS, so there is no reason for those to be in the patch. The depth keeping problem also fixed with having MO, I believe.

IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth

I believe these two override each other. You better off installing the combined version, which is included with the mod.

Even though I am not 100% sure, I believe that the NewUI version of this is more updated.
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Old 06-10-11, 12:24 PM   #394
dem
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Quote:
Originally Posted by Targor Avelany View Post
FX_Update_0_0_16_2_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
You don't use UHS, so there is no reason for those to be in the patch. The depth keeping problem also fixed with having MO, I believe.

IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
I believe these two override each other. You better off installing the combined version, which is included with the mod.

Even though I am not 100% sure, I believe that the NewUI version of this is more updated.
Ok Thanks for the reply
Happy Hunting

Dem
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Old 06-16-11, 10:44 PM   #395
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Wow! This is such a useful thread. I'm completely new, not only to subsim but the SH series as well, but I'm finding SH5 very addictive. Subsim has been a massive help, and I'm very grateful to the modders here like TDW and to the tutorials and guides by people like Stoianm.

Here's what I have so far:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Steam\SteamApps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1 (with patch)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Open_Horizons
IRAI_0_0_30_ByTheDarkWraith
Critical hits 1.1 Torpedos
Enhanced FunelSmoke1.2_by HanSolo78
DBSM_Music_1_0_4
Icebergs v2.4
Imported Ship Pack V1.1
Muss I Denn Bunker Music
SH5Lifeboats_2.0
Old Style Explosions V1.1
NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision

I've added links for prosperity's sake. As I'm new I haven't been able to trawl through the threads and find out exactly how these mods should be arranged and any aid would be much appreciated. I'm still looking at exactly what I want! Total realism seems interesting but I wouldn't want to try that for a while. I'm also looking at Venatore's mods, I might make a foray into his mods soon as well.
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Old 06-18-11, 05:53 PM   #396
dem
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Default its gets better and better

Is this order ok

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
EnahncedFunnelSmoke1.2_SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Speech fixes and additions (german version)
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
DBSM_Music_1_0_4
Lite Campaign LC 1.2

thanks dem
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Old 06-18-11, 06:03 PM   #397
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You should update "Trevally Harbour & Kiel Canal Pilot v2.4" to v2.5 as the Kiel Canal in and out bound is fixed for Magnum Opus
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Old 06-19-11, 02:57 AM   #398
dem
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Quote:
Originally Posted by Trevally. View Post
You should update "Trevally Harbour & Kiel Canal Pilot v2.4" to v2.5 as the Kiel Canal in and out bound is fixed for Magnum Opus
Thanks foe the info
do i still need this Trevally Automated Scripts v0.6
And is the order ok

Thanks for the help

Dem
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Old 06-19-11, 05:15 AM   #399
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Trevally Automated Scripts v0.6 is the most up to date version and will work fine where you have it

For your list - it looks ok to me but I have lost track a bit with everyone elses mods.

Im sure stoianm or jwilliams will drop past shortly.
They know everyones mods and can advise you better than i can

Edit: and Sober
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Last edited by Trevally.; 06-19-11 at 05:34 AM.
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Old 06-19-11, 05:28 AM   #400
THE_MASK
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Attn dem , i would have

Lite Campaign LC 1.2 (this goes before mega mod)
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
EnahncedFunnelSmoke1.2_SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Speech fixes and additions (german version)
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
DBSM_Music_1_0_4
SUB_hyd_fix_SH5 Its already in mega mod apparently .
U-Boat War Ace (this overwrites a lot of files but thats ok , just put last)

Last edited by THE_MASK; 06-19-11 at 05:50 AM.
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Old 06-19-11, 08:35 AM   #401
dem
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Quote:
Originally Posted by Trevally. View Post
Trevally Automated Scripts v0.6 is the most up to date version and will work fine where you have it

For your list - it looks ok to me but I have lost track a bit with everyone elses mods.

Im sure stoianm or jwilliams will drop past shortly.
They know everyones mods and can advise you better than i can

Edit: and Sober
ONES AGAIN THANKS

Thank you all
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Old 06-19-11, 07:04 PM   #402
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What about my Mod list order (#397), is that ok?
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Old 06-19-11, 07:19 PM   #403
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Quote:
Originally Posted by SalmonVGM View Post
What about my Mod list order (#397), is that ok?
That looks ok
might i suggest a radio mod

http://www.subsim.com/radioroom/show...scher+Rundfunk
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Old 06-19-11, 09:07 PM   #404
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Quote:
Originally Posted by sober View Post
That looks ok
might i suggest a radio mod

http://www.subsim.com/radioroom/show...scher+Rundfunk
Thanks again Sober, you've been loads of help

I'll dl it and give it a go!
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Old 06-24-11, 12:17 PM   #405
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I realise I'm doubling posting now, but since I've dled loads more mods I wanted to check if my loadout order is still correct, and, for instance, haven't enabled two mods that do the same thing:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Steam\SteamApps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1 (with patch)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Ambient Underwater SFX
Critical hits 1.1 Torpedos
DBSM_Music_1_0_4
AirTorpedoes
R.E.M_by_Xrundel_TheBeast_1.2
SUB_hyd_fix_SH5
U-boat Historical Specifications 1.7 for TDW Mods
U-Boat_War_Ace(not-AI)
Unterseeboot II SFX
SH5Lifeboats_2.0
OPTIONAL-lifeboat_sound
Old Style Explosions V1.1
Imported Ship Pack V1.1
Enhanced FunelSmoke1.2_by HanSolo78
Muss I Denn Bunker Music
Dynamic Environment SH5 BrighterNights V2.1 (<-- this link for the other DEs below)
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
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