SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-24-11, 03:45 AM   #1
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default [REL]Imported Ship Pack

V1.1 is released!!!!!

Like the title says, this mod is a pack of imported ships. This mod introduces 9 ships to the campaign. Simply install in JSGME, and you will begin seeing these ships in game(as part convoys, etc.)

NOTE: Though there are many contributors to this mod, I ask that no files from this mod be used in any way without first consulting me.

The following are contributors to this mod:

-SteelViking

-Uekel

-Rongel

-Stormfly

-AOTDMadMax

-stoianm

-Zedi

-TDW(He pioneered some of the methods used to import these ships)



The ships in this mod are functional, and much work has been put into putting them at SH5's graphics level. However, there are known issues with these ships, many of which I am working on currently. If you see anything that you perceive as a glitch with these ships, please post on this thread and I will address the issue as soon as I can.

Change log V1.0:
Ships added:
-NAMC=Medium Large Merchant ship
-KMCS=Medium Large Merchant ship
-KSCST=Small Medium Merchant ship
-KSSS=Medium Merchant ship
-NPL_Hap=Large Passenger/Troop ship
-OSH=Small Tanker
-PST=Medium Large Merchant ship
-PTElco=Patrol craft
-NATF=Tug Boat

Change log V1.1:
Ships added:
Fishing Boat=Coastal fishing vessel
Changes made:
-Many, many fixes, including no more black guns or strange transition from light to dark on ships.

More are to come in future versions!

This mod is compatible with all campaign mods, though I would recommend applying this mod after them.

Note: You only need to install V1.1, you do not need V1.0 as V1.1 has everything.

Link to V1.1: http://www.mediafire.com/?e86lhz8rjp6y1p1
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!

Last edited by SteelViking; 05-27-11 at 10:56 PM.
SteelViking is offline   Reply With Quote
Old 05-24-11, 03:58 AM   #2
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Great work SteelViking and all other people that worked on these ships.
They will be a great addition
Now they have to be included to the campaigns by Zedi or TDW.

greetings
Han
__________________
HanSolo78 is offline   Reply With Quote
Old 05-24-11, 04:00 AM   #3
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by HanSolo78 View Post
Great work SteelViking and all other people that worked on these ships.
They will be a great addition
Now they have to be included to the campaigns by Zedi or TDW.

greetings
Han
No no. This mod puts these ships in the campaign.

Just install this mod in JSGME and you will start seeing these ships as part of convoys, or as coastal traffic right away.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-11, 04:23 AM   #4
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by SteelViking View Post
No no. This mod puts these ships in the campaign.

Just install this mod in JSGME and you will start seeing these ships as part of convoys, or as coastal traffic right away.
Also with other campaign mods(open horizon or magnum opus) installed on top? If so... maybe it would be better to add this in the first thread.

greetings
Han
__________________
HanSolo78 is offline   Reply With Quote
Old 05-24-11, 04:27 AM   #5
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by HanSolo78 View Post
Also with other campaign mods(open horizon or magnum opus) installed on top? If so... maybe it would be better to add this in the first thread.

greetings
Han
Yes, even with campaign mods, this will work. I will add this to the first post.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-11, 05:22 AM   #6
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Yes, the new ships will be "sucked" into the campaigns because the campaign engine use the "generic" term, which means that random ships from the roster are used to form the convoys and traffic. These ships are already taking over the sh5 fleet.

But the dolphins will not show up. They indeed have to be placed in the campaign as they are enviro units, need to be spawned, have waypoints etc.

This mod is also a huge help for me, the public feedback and all the new units being worked out by Steelviking are a great help improving stuff.
Zedi is offline   Reply With Quote
Old 05-24-11, 06:41 AM   #7
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

@SteelViking,

You fixed the real dimensions for all of them?
stoianm is offline   Reply With Quote
Old 05-24-11, 11:19 AM   #8
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Thank you SteelViking! Can´t wait to try it!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 05-24-11, 11:24 AM   #9
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by Zedi View Post
Yes, the new ships will be "sucked" into the campaigns because the campaign engine use the "generic" term, which means that random ships from the roster are used to form the convoys and traffic. These ships are already taking over the sh5 fleet.

But the dolphins will not show up. They indeed have to be placed in the campaign as they are enviro units, need to be spawned, have waypoints etc.

This mod is also a huge help for me, the public feedback and all the new units being worked out by Steelviking are a great help improving stuff.
are they also "sucked in" if you load a saved campaign game while on patrol or do you have to be at least docked, or do we have to restart the campaign ?
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 05-24-11, 11:33 AM   #10
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Stormfly View Post
are they also "sucked in" if you load a saved campaign game while on patrol or do you have to be at least docked, or do we have to restart the campaign ?
This is a decent forum stormy... why you use words like ''suck'' here

I wanted to report it to the moderator but because we are friends i will pass on this time
stoianm is offline   Reply With Quote
Old 05-24-11, 11:48 AM   #11
Aniuk
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default thanks

  Reply With Quote
Old 05-24-11, 12:00 PM   #12
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by stoianm View Post
@SteelViking,

You fixed the real dimensions for all of them?
Yes, I used tonilocoyote's measuring tool, and painstakingly measured all of the these ships.

@Zedi, oh, I did not realize the game would not spawn the dolphins by itself. Sorry, folks will remove them from the mod in the next version.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-11, 12:03 PM   #13
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by SteelViking View Post
Yes, I used tonilocoyote's measuring tool, and painstakingly measured all of the these ships.

@Zedi, oh, I did not realize the game would not spawn the dolphins by itself. Sorry, folks will remove them from the mod in the next version.
Thanks... because if not i could not use the mod.. i play no map contact and real navigation... so if the ships dimensions are not fixed i can not hit them... tnx very much
stoianm is offline   Reply With Quote
Old 05-24-11, 12:22 PM   #14
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by stoianm View Post
Thanks... because if not i could not use the mod.. i play no map contact and real navigation... so if the ships dimensions are not fixed i can not hit them... tnx very much
I play on 80+ realism myself stoianm, so I would have never released them without getting accurate information first. What good are new ships if us realism junkies can't sink em.

Just remembered, you helped Rongel with his ships, I am adding your name to the contributors now.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-11, 12:24 PM   #15
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by SteelViking View Post
I play on 80+ realism myself stoianm, so I would have never released them without getting accurate information first. What good are new ships if us realism junkies can't sink em.

Just remembered, you helped Rongel with his ships, I am adding your name to the contributors now.
tnx... no need for that... i helped him only on the life boats ships... not with the imported ones
stoianm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.