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Old 05-12-14, 06:01 AM   #721
vladimir bondarenko
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Всем привет. Господа подводники. Подскажите. Если начать новую кампанию, пропустив обучение, то в бункере имея опыт 2000 очков. можно установить вращающийся гидрофон. Он ведь должен устанавливаться вместо имеющегося GHG. А в итоге на подлодке после установки их оказывается два. Один KDB второй GHG. разве это правильно???

All greetings. Misters submariners. Suggest. If to begin new campaign, ha miss training in the bunker ha experience of 2000 points. it are possible to instal a rotat hydrophone. It after all should be instal instead of available GHG. And as a result on a submarine after installation them it appeared two. One KDB of second GHG. unless it are correct???

Last edited by vladimir bondarenko; 05-12-14 at 06:32 AM.
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Old 05-12-14, 08:45 AM   #722
vdr1981
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Originally Posted by vladimir bondarenko View Post
Всем привет. Господа подводники. Подскажите. Если начать новую кампанию, пропустив обучение, то в бункере имея опыт 2000 очков. можно установить вращающийся гидрофон. Он ведь должен устанавливаться вместо имеющегося GHG. А в итоге на подлодке после установки их оказывается два. Один KDB второй GHG. разве это правильно???

All greetings. Misters submariners. Suggest. If to begin new campaign, ha miss training in the bunker ha experience of 2000 points. it are possible to instal a rotat hydrophone. It after all should be instal instead of available GHG. And as a result on a submarine after installation them it appeared two. One KDB of second GHG. unless it are correct???
I'm afraid I don't understand you quite well...
Could you post a screenshoot?
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Old 05-12-14, 09:29 AM   #723
kenga
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Default R.S.D. v5.7 - Russian Patch

Russian Patch for R.S.D. v5.7
http://yadi.sk/d/GKsCQyWqPxVgL
Enjoy
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Old 05-12-14, 09:40 AM   #724
vdr1981
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Originally Posted by kenga View Post
Russian Patch for R.S.D. v5.7
http://yadi.sk/d/GKsCQyWqPxVgL
Enjoy
Ehey, very nice! Tnx! I'm going to pin this to the first post!
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Old 05-12-14, 09:46 AM   #725
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Old 05-12-14, 10:03 AM   #726
vladimir bondarenko
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Quote:
Originally Posted by vdr1981 View Post
I'm afraid I don't understand you quite well...
Could you post a screenshoot?
Post a screenshot http://yadi.sk/d/3rI9t7x6Pxneu


Last edited by vladimir bondarenko; 05-12-14 at 11:30 AM.
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Old 05-12-14, 01:38 PM   #727
vdr1981
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I understand you now...I couldn't find the way how to make KDB receiver slot part of the KDB apparatus upgrade therefore it is visible all the time. You should ignore it until you "buy" the KDB apparatus from the technician in the bunker.
This is also the first stage of the potential update which will allow us to have both hydrophones apparatus on board, originally suggested by Gap...
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Old 05-12-14, 01:58 PM   #728
vladimir bondarenko
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Originally Posted by vdr1981 View Post
I understand you now...I couldn't find the way how to make KDB receiver slot part of the KDB apparatus upgrade therefore it is visible all the time. You should ignore it until you "buy" the KDB apparatus from the technician in the bunker.
This is also the first stage of the potential update which will allow us to have both hydrophones apparatus on board, originally suggested by Gap...
Thanks for the reply. I thought that this is a problem of the engine. Thanks again for Your mod
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Old 05-14-14, 10:54 AM   #729
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Default The damage screen of SH3

The ideal would be screen "damage" as with sh3. We had an immediate and clear vision of problems (material and human damage)
But perhaps sh5 does not create this model
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Old 05-14-14, 11:14 AM   #730
vdr1981
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Originally Posted by Pascal View Post
The ideal would be screen "damage" as with sh3. We had an immediate and clear vision of problems (material and human damage)
But perhaps sh5 does not create this model
What do you mean by "screen damage" ?
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Old 05-14-14, 01:41 PM   #731
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What do you mean by "screen damage" ?
For me this graphic is perfect, we see all quicky, material and men,

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Old 05-20-14, 03:10 PM   #732
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For me this graphic is perfect, we see all quicky, material and men,

This would be a great help if it could be implemented in SH5. It would also entail the reworking of the crew management system, I assume, which is probably the next big step in SH5 modding. It would be so helpful.
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Old 08-20-14, 09:40 AM   #733
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Originally Posted by vdr1981 View Post
v5.5 Modifications:

- KDB receivers will suffer critical damage if submerged deeper than 110-120 meters...
Hi vdr1981,

I need your help please to set this to 200m.
What file do I have to edit and what editor tool do I need?
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Old 08-20-14, 11:46 AM   #734
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Hi vdr1981,

I need your help please to set this to 200m.
What file do I have to edit and what editor tool do I need?
That's easy: open Zones.cfg in notepad and look for a damage zone definition whosr 'crash depth' property is set to about 110-120 (there won't be many). You can change this setting to whatever you want.

On a side note: the KDB was actually subject to malfunctioning when exposed to high pressures, and the 110 m figure was taken from historical sources. Nonetheless, the KDB was never fitted alone, but together with a traditional GHG set which wasn't affected by the same problem. KDB and GHG had different detection ranges, arcs and accuracies, and were used together for better results (the KDB alone would have been pretty useless, due to its short detection range).
Unfortunately the game has problems at handling more than one hydrophone at one time, and as such the KDB upgrade is modelled in game as a single hydrophone set with 'extra powers'. One of the side effects of this poor implementation, is that if you loose the KDB, your u-boat will be deaf until the next patrol, whereas in reality the GHG could have been used sparingly as a stand-alone sensor
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Old 08-20-14, 12:16 PM   #735
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Originally Posted by gap View Post
That's easy: open Zones.cfg in notepad and look for a damage zone definition whosr 'crash depth' property is set to about 110-120 (there won't be many). You can change this setting to whatever you want.
Oh man! YOU ARE MY HERO TODAY! Many thanks!

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...is that if you loose the KDB, your u-boat will be deaf until the next patrol,
That's exactly my problem!
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