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Old 09-11-19, 02:10 PM   #1
skirich
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Default Missing Gunner crew

I just came into home port, august 1944, and the game gave me an upgrade. A paintjob for the Balao.


OK, some upgrade.


But I noticed also that the crew assignment and radar gear were somewhat off.


I had to "buy" the radar gear again. Seemed strange.


The deck gun also no longer had crew positions, which I thought was weird but it also changed to AFT, from FORE. I want it back on FORE.
The AFT AA gun now has two crew positions where it only had one before.


Can you guys tell me which files I need to look for to edit the ship to fix this?
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Old 09-11-19, 02:44 PM   #2
propbeanie
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The game is messed up in that regard. The radar would be normal. You've got a new boat, and "re-purchasing" something is understandable. The gear stays with the old boat. But the game losing the gunner positions is not cool. There is a way to edit the Save files, but we'd have to wait for a select couple of other fellows to come along to describe the technique. In the meantime, post your mod list here so they can see it.
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Old 09-11-19, 06:27 PM   #3
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I was able to fix it by editing ActiveUserPlayerUnits.upc in my last save game folder.
Added this back in and removed the repository section.


[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1]
ID=CrewMemberSlot_DGun2L
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM1@slot_M01
BattleStationsCrewMemberSlot3D=WM1@slot_M01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2]
ID=CrewMemberSlot_DGun2C1
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_M01
BattleStationsCrewMemberSlot3D=WM2@slot_M01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL
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Old 09-11-19, 06:30 PM   #4
skirich
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I assume these get populated from a template file somewhere, can anyone point me to it?
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Old 09-11-19, 08:54 PM   #5
KaleunMarco
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Quote:
Originally Posted by skirich View Post
I assume these get populated from a template file somewhere, can anyone point me to it?
congrats on successfully fixing the actual problem.
there is no template for the removal of any gun crew (it usually happens to the deck gun crew). it is an unexpected feature in the SH4 code. under certain circumstances, such as the one you experienced, a gun crew that should exist does not. fortunately, you know how to fix it now.
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Old 09-13-19, 09:00 AM   #6
Mios 4Me
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On a somewhat related note, I have two crewmember slots on the aft 40mm but only one forward. As I rarely engage in AA action, I don't know if this materially affects performance and is worth addressing.
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