SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-12-10, 02:36 PM | #1 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
|
[TEC] SH5 Mission Editor Q&D Tutorial
I've made up a quick and dirty step by step tutorial for the SH5 Mission Editor. It's all pretty basic. Place a ship, turn it into a convoy, place the player, do some triggers and events and stuff.
There's a few problems that aren't working quite how I wanted them, Objectives and the Radio Contact Report, but this will hopefully be a good starting point for new users. Please let me know if you have any suggestions! You can download the PDF from here: https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh Updated 4/9/2010: Added information about Player Side changing *.misge vs *.mis saving. Added information about viewing harbor overlays thanks to peri_reis' information. Added information about Objectives Also see this thread for lots of other good information about the Mission Editor and how to do things: http://www.subsim.com/radioroom/showthread.php?t=163364 Last edited by kylania; 04-09-10 at 10:28 PM. Reason: v1.1 Update |
03-12-10, 02:41 PM | #2 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
Kylania this is excellent work, just looked through your tutorial, very good. Sure this will help many of us, thankyou.
|
03-12-10, 04:45 PM | #3 |
Machinist's Mate
Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
|
WoW! Stunning effort kylania!
Will you please add this link to my [TEC] Mission Editor Discussion thread? I would love to have it included in the wealth of information already growing in that thread. Thanks for your effort and time to produce this great doc! |
03-12-10, 09:22 PM | #4 |
Mate
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
|
I like to make my own missions to play with the friendly in multiplayer, certainly your tutorial on the Mision Editor it is helpful for my.
Thank you very much Kylania, good work! |
03-12-10, 10:32 PM | #5 |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?
That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now.
__________________
|
03-12-10, 10:58 PM | #6 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
|
You do, but it's a drop down on the left side under Properties. To be honest I haven't tried a multiplayer mission yet. Still trying to work out how the objectives work in single player. They aren't doing what I expect them to do.
|
03-13-10, 05:05 AM | #7 |
Swabbie
Join Date: Mar 2010
Posts: 11
Downloads: 15
Uploads: 0
|
Thanks, it will be very useful!
|
03-13-10, 07:36 AM | #8 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
Easy & usefull!
Thanks, kylania!
__________________
|
03-13-10, 10:19 AM | #9 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
Done a couple of missions now, did one with 24 merch plus escorts, an historical mission, every time i find the convoy a couple of my DD are burning or sunk and the convoy seems in disarray. Remember the same problems from sh4 and 3 also. I'll keep trying can get the missions working fine just seems end results much the same though. Cant put it down to air raids etc, guess its just the scripting may adjust the screen and distances again and see how it gets on.
|
03-13-10, 11:14 AM | #10 | |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
Quote:
__________________
|
|
03-13-10, 04:50 PM | #11 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Very nice
Single missions and MP are written almost identical to SH3 and 4 though nice to see map notes will finally work ingame |
03-14-10, 04:39 AM | #12 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
Anyone know how to change the start time ie time of day as no matter what i change it to it always seems to start at 1200 midday, although my clock says 0000. Tried to start a misssin at 1000 changed the times everywhere i could think of but still starts at 1200. Anyone else noticed this?
|
03-14-10, 04:49 AM | #13 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
|
Quote:
There's five fields for it. Year=1942 Month=5 Day=13 Hour=8 Minute=0 CurrentYear=1940 CurrentMonth=1 CurrentDay=1 CurrentHour=0 CurrentMinute=0 That's what it defaults to in the *.misge. Just edit the Current ones to match the details above it. |
|
03-14-10, 05:17 AM | #14 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
Thanks Kylania, will do that cheers.
|
03-14-10, 06:57 AM | #15 |
Torpedoman
Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
Uploads: 0
|
Thanks for the excellent tutorial kylania and your answer to Ablemaster also solved a problem I was getting after setting up a single mission where no matter what month I used in the drop down calender I was getting winter land and tree textures. The date also needs to be altered in the Mission File which solves the texture problem.
|
|
|