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Old 03-22-17, 07:20 PM   #1
Bleiente
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Quote:
Originally Posted by DicheBach View Post
Once I got your archive unpacked I figured all I want to install for sure is:

2.0 Ralles ModPack for TMO_RSRDC_OTC

I use JSGME and a

X:\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS\2.0 Ralles ModPack for TMO_RSRDC_OTC
Follow the installation instructions ...

Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2

*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag

*2
A NEW CAMPAIGN MUST BE BEGINN!


Quote:
Originally Posted by DicheBach View Post
Having problems.

Game loads up fine, and I can get through the opening screens for a new American career, but then when my boat spawns outside the port, any time I attempt to give my crew an order to move the boat (e.g., follow plotted course, or new speed 10 knots) they say "Cannot Comply."
Did you follow my installation sequence correctly?

Last edited by Bleiente; 03-22-17 at 07:28 PM.
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Old 03-22-17, 09:01 PM   #2
DicheBach
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Quote:
Originally Posted by Bleiente View Post
Did you follow my installation sequence correctly?
Nope! But I will

Quote:
Originally Posted by propbeanie View Post
Now, before you get too far there DicheBach, you use Rockin Robbin's SH4CMS for your various install foldes - first things first though, make a pristine backup copy of the fresh install... You use MultiSH to make separate "Save" folders for your games. MultiSH is small enough, I put a separate copy in each "root" game folder, and likewise with JSGME, leaving the "ini" files for each. So I've got a "D:\Games\FotRSU\etc.", a "D:\Games\Ralles\etc.", a "D:\Games\GFO+\etc.", a "D:\Games\SH4v15\etc.", and a "D:\Games\TMO25\etc."... That's on this little dual-core, which when I have to use RR's SH4CMS (FotRSU changes more often than my underwear!), it brings me back "Silent Hunter: Wolves of the Pacific", which I then move and rename. My other computer is set-up "fully CMS-compliant"... tic - The MultiSH in each of those folders then directs those particular "game sets" to the respective directory, such that the FotRS is set to "Save" in "C:\My Documents\FRS", Ralles goes into "RMS", GFO goes to "GFO", and Stock goes to "SH4" (how inventive, eh?) and TMO goes into "TMO"...
I did follow Robbin's directions for installing SH4CMS (the second or third time, after my gut intuition led me astray! ). My install sounds very similar to yours except . . . I think when you say you have a "D:\Games\FotRSU\etc.", a "D:\Games\Ralles\etc.", a "D:\Games\GFO+\etc.", a "D:\Games\SH4v15\etc.", you mean that you have multiple copies of the game installed. I could do that, but I would think it would take up more disk space, which I'm a bit short on till I get off my ass and plug in that TB HD I bought years ago and have yet to use . . . That said, I think effectively what I'm doing is the same. I've got a MOD folder inside my SH4 game directory. I use JSGME to activate FOTRS when I want to play that one (and tell SH4CMS to point at the corresponding save directory) and then deactivate/reactivate a different mod (and point to a different location) when I want to try some other permutation of mods.

Please advise if the way I'm doing is pointless and I could get away with only one copy of all the core assets.

ADDIT: Awrigteee! Lookin' a lot better with this install! Thanks for reposting those directions Bleiente.


Seeing a different intro screen (with TMO and RSRDC listed) and different background slides, etc. so I'm probably good to go.
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Last edited by DicheBach; 03-22-17 at 09:24 PM.
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Old 03-22-17, 09:43 PM   #3
DicheBach
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A really great mod soup!
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Last edited by DicheBach; 03-23-17 at 01:22 AM.
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Old 03-23-17, 05:34 AM   #4
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Bleiente did a nice job on his soup - ~good~ soup, unlike the kind I make... - but "Yes, I do have multiple copies of the install of Silent Hunter", each one approximately 5 gig in size at a minimum. My FotRSU folder happens to be almost 30 gig from screen shots and like 15 different versions of the mod we're working on. Most desktop computers can hold at least two hard drives, or if you're like some of us, you build your own so you can put at least 3 drives (plut two optical) in each box, sometimes more (). Just make sure you have enough power for them all...
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Old 03-23-17, 05:03 PM   #5
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First post updated.
There is a HotFix ...

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Old 03-23-17, 09:40 PM   #6
DicheBach
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I guess the Japanese escort sub detection levels are turned up pretty high?

I made early for Battle of Sunda Strait and was really pleased when the "convoy" comes along. I was lingering on the fringe, no engine on at all, 70 ft depth, silent running, no scope up. Just waiting on about 32 speed as the convoy pulled up. I had been submerged for an hour so I don't think they had spotted me before I submerged.

The enemy escort nearest to me just honed in like a blood hound.

It was still daylight (last couple hours of it) and it was shallow water, so I suppose there might have been a shadow or silhouette that was spotted.

Can active sonar discern a boat sitting nearly on the bottom in this era?

I don't know if he used any active or not, I was on 32 or 64 speed and didn't realize he was depth charging me till it paused down to 8 speed.
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Old 03-24-17, 08:54 AM   #7
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Quote:
Originally Posted by DicheBach View Post
I guess the Japanese escort sub detection levels are turned up pretty high?

I made early for Battle of Sunda Strait and was really pleased when the "convoy" comes along. I was lingering on the fringe, no engine on at all, 70 ft depth, silent running, no scope up. Just waiting on about 32 speed as the convoy pulled up. I had been submerged for an hour so I don't think they had spotted me before I submerged.

The enemy escort nearest to me just honed in like a blood hound.

It was still daylight (last couple hours of it) and it was shallow water, so I suppose there might have been a shadow or silhouette that was spotted.

Can active sonar discern a boat sitting nearly on the bottom in this era?

I don't know if he used any active or not, I was on 32 or 64 speed and didn't realize he was depth charging me till it paused down to 8 speed.
Most of the Task Forces will have a couple of escorts doing active sonar, while the others listen with passive (or so it seems), and your boat stuck out like a sore thumb against the "background". One thing about SH4, is that it does not / can not model a boat sitting on or near the bottom. I don't know as the AI can even "see" the bottom... they just see YOU!... I can't remember SH1 in this regard... but I do remember my DC days with SH2, and it was the same... Bleiente's Mod Soup is a bit tougher than plain TMO, as is FotRSU. Bleiente's is probably tougher than FotRSU even...
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