SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-13, 10:00 AM   #2851
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Added to post one for download

OPEN HORIZONS - Кампания, Рисуфикация
By Volodya61

Thanks Volodya

Silent Steel is offline   Reply With Quote
Old 04-17-13, 02:04 PM   #2852
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Hey Trev, question for you:

How would I go about including an AI unit into all of the campaigns so it apprears and acts properly from a particular date? I'm thinking of starting to test my IXB_AI in campaign...
Targor Avelany is offline   Reply With Quote
Old 04-17-13, 04:07 PM   #2853
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Targor Avelany View Post
Hey Trev, question for you:

How would I go about including an AI unit into all of the campaigns so it apprears and acts properly from a particular date? I'm thinking of starting to test my IXB_AI in campaign...
For use both as a lone uboat and a wolfpack - it needs to be added to each campaign from your start date.
One campaign layer should be made to cover every use of the unit and then used for each campaign (keeping as many layers common as poss).

For testing - you should just add a new gen waypoint and spawn then out on a loop.

Have you tried them in a single mission attacking a convoy

If yu want, you can send me the boat and I can make a campaign entry so you can test it.
When you are happy with it - I could add it to OHII if you would like
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-17-13, 04:11 PM   #2854
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Trevally. View Post
When you are happy with it - I could add it to OHII if you would like


I would like
gap is offline   Reply With Quote
Old 04-17-13, 04:18 PM   #2855
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
I would like
so and I..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 04-17-13, 04:28 PM   #2856
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Trevally. View Post
For use both as a lone uboat and a wolfpack - it needs to be added to each campaign from your start date.
One campaign layer should be made to cover every use of the unit and then used for each campaign (keeping as many layers common as poss).

For testing - you should just add a new gen waypoint and spawn then out on a loop.

Have you tried them in a single mission attacking a convoy

If yu want, you can send me the boat and I can make a campaign entry so you can test it.
When you are happy with it - I could add it to OHII if you would like
I can't figure out how to make a convoy in a single mission (they just don't appear)

I think I'm being dubm...

And I might take you up on the offer.
Targor Avelany is offline   Reply With Quote
Old 04-17-13, 04:38 PM   #2857
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
I can't figure out how to make a convoy in a single mission (they just don't appear)

I think I'm being dubm...

And I might take you up on the offer.
Targor, you should create a group from a unit which will be the leader, and then assign the remaining units that you want to be part of the wolfpak/taskforce/convoy to the same group. Easier done than said
gap is offline   Reply With Quote
Old 04-17-13, 04:44 PM   #2858
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Targor, you should create a group from a unit which will be the leader, and then assign the remaining units that you want to be part of the wolfpak/taskforce/convoy to the same group. Easier done than said
I'll get home and try this again. I've had one weird problem in regards to that - something along the line that the unit is too old (sorry, don't remember exact phrase, so I'll try and see if it happens again and post the exact error).
Targor Avelany is offline   Reply With Quote
Old 04-17-13, 04:51 PM   #2859
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
I'll get home and try this again. I've had one weird problem in regards to that - something along the line that the unit is too old (sorry, don't remember exact phrase, so I'll try and see if it happens again and post the exact error).
Yes, I think I've got your problem; you have probably set a single mission date which is outside the range of dates set in the roster for the unit that you want to add to the mission itself.
gap is offline   Reply With Quote
Old 04-17-13, 05:00 PM   #2860
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

For making a single mission to test - use all the same type ships - then when you select a group leader, you will not get this issue.
It is caused by enter and exit dates for the lead ships within a group where it is possible for the group to exist but not the leader.

Just let me know if you want me to make test missions for you
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-18-13, 12:55 AM   #2861
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
When you are happy with it - I could add it to
OHII if you would like
Silent Steel is offline   Reply With Quote
Old 04-20-13, 04:58 AM   #2862
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Oh wow, this is simply superb

I was wondering where the cool features I was noticing was coming from, and having spent all day going through Sobers mod profile to understand and document the profile in more detail to help myself and others with the task, so much of it comes from this one mod

Thanks To Trevally for such a valuable and nicely configured mod. Good instructions, well version managed, easy to install. Excellent
Bathrone is offline   Reply With Quote
Old 04-20-13, 05:47 AM   #2863
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Bathrone View Post
Oh wow, this is simply superb

I was wondering where the cool features I was noticing was coming from, and having spent all day going through Sobers mod profile to understand and document the profile in more detail to help myself and others with the task, so much of it comes from this one mod

Thanks To Trevally for such a valuable and nicely configured mod. Good instructions, well version managed, easy to install. Excellent
Thanks Bathrone

I must point out that many modders worked and help with this mod
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-20-13, 04:51 PM   #2864
a17tares
Swabbie
 
Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
Default

Thanks for this great mod! Can anybody tell me please, how to complete the bonus mission of Baltic Operations in the first campaign Coastal Waters? I reached the icon with the sunken ship and I'm patroling the vincinity, but so far nothing happens.
a17tares is offline   Reply With Quote
Old 04-20-13, 05:01 PM   #2865
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Hey, does anybody know if the type II appears in the campaign?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.