SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-23-12, 05:20 PM | #1411 |
Samurai Navy
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09-24-12, 09:47 AM | #1412 |
Navy Seal
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Salute Comarades!
Speed of the sub is greatly reduced with deck awash. Is this normal behavior? I guess it should be because of all of the resistance of coning tower, deck gun and so on... Sry if this was asked before, the thread is too long ,really...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-24-12 at 10:18 AM. |
09-24-12, 10:23 AM | #1413 | |
Ace of the Deep
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The boat is not gliding OVER the water, but moving THROUGH it. So yeah, it is normal. And I believe crew still will spot ships. At least it works for me. |
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09-24-12, 10:24 AM | #1414 | ||
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Yeah I went with the uzo that's works fine. Don't get me wrong, I am not complaining at all, I just mentioned it in passing. I figured it might be something fixable but it isn't anything like a show-stopper. Actually, (I don't know if this pertains to the U-Boats or not) I read that Decks Awash was a risky move as it is a depth that the submarine becomes unstable. While submerging or surfacing, at the "decks awash" depth, the boat's gravity is virtually even and subs could capsize if they were not careful. Making turns or maneuvers compounded the risk. Crew's used to sweat a little bit more as they passed it. I can see some of the benefits of using it, and the game certainly is much more forgiving in it's physics. I'm glad we have it, each additional tool available and the game becomes more immersive. Thanks for the reply Kaleuns
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Dogfish40 |
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09-24-12, 04:13 PM | #1415 |
Ace of the deep .
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When i was mucking around with the submarine sim file i noticed a parameter where i could flip the sub if turning hard while waves were side on to the sub .
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09-24-12, 06:56 PM | #1416 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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That sounds a bit too realistic !!! With everything else to worry about during battle (or just high tailing it out of the area), then we could accidently capsize our command... "Bitte herr commendant, ran into a little problem with a left turn..." "Who wants to speak to me???"... "Oohhhhh, Uncle Karl...." Keep it a secret 'cause someone'll stick into a mod and we'll have 200 players in a capsizing forum free for all......Ok, I'm cracking myself up here. D40
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Dogfish40 |
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09-24-12, 07:43 PM | #1417 |
Serial Port Protector
Join Date: Sep 2002
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sounds highly unrealistic if enabled, cause of the sub`s battery weights, low cog and so on...
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Stormy...... |
09-25-12, 12:09 AM | #1418 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
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09-29-12, 04:58 AM | #1419 |
Watch
Join Date: Feb 2011
Posts: 21
Downloads: 36
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Will this unofficial patch work if I purchased the game from Gamersgate and not from Steam?
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09-29-12, 05:30 AM | #1420 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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09-29-12, 05:33 AM | #1421 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
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Haven't seen TDW around these parts for a while now, is he working on a new patch or something? Haven't really been able to keep up with his progress lately...
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10-05-12, 09:05 AM | #1423 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Patchs working Excellant
I've been using the latest 1.0.74 patch with the 7.2 UI. I've got to say it's been doing most everything it's designed to do. The wolfpacks for one, are working great, I get instructions from BDU and after a wait the U-Boats start coming around. Bear in mind that they follow your track, so if the convoy get's away, the U-Boats will still come to your position. I'm still finding out the nature of how they help the attack, but they do come.
All the other patches are working very well, Decks awash I had to adjust with the UI to 8m because my boat had a habit of being one meter too shallow, so it would only hit 6meters when D/A was ordered. And of course the IND. Engine control works fine. I am interested though, what was going to be implemented with the final version. The props do everything they are supposed to but there is no other indication, on gauges or any visual controls that the props are on different speeds. So, other than a change in speed, I have to visually look at the props to see them working. Anyway, as the UI and patches stand, they work very good for me. I am hoping that TDW will return soon so we can see these finalised. D40
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Dogfish40 |
10-05-12, 10:30 AM | #1424 |
Black Magic
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Been racking up lots of airline miles flying from country to country My workload is huge right now and I just don't have any time for myself or anything else currently
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10-06-12, 12:10 PM | #1425 | |
Ace of the Deep
Join Date: Sep 2010
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D40
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Dogfish40 |
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