SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-30-10, 04:53 PM | #1396 | |
The Old Man
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I wish UbiSoft had done something like this for things like Periscope Depth, Snorkel Depth, Crash Dive Depth, Dive Depth, Decks Awhash etc. that can be changed during game play. |
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04-30-10, 04:55 PM | #1397 |
Black Magic
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v2.1.0 is probably going to have some bugs in it, it's just inevitable with the amount of changes I've made to the code. Just report the bugs as always and I'll fix them.
In every version up to 2.1.0 when a file needed to access the options file it imported it. There were many files that needed access to the options file so there were many copies of all these variables floating around (every file had it's own copies of the variables). This was very inefficient on memory and didn't provide for global variables. So I shifted everything over to accessor methods (get/set) and now when a file needs to access an option in the options file (or set an option in the options file) it calls the associated accessor method. This provides for persistent settings for all the variables. Every file gets the same 'state' of the variable in the options file when they ask for it. This was needed for the notepads on the attack, obs, and uzo. This also saves on memory as now only one set of options file variables are being used. |
04-30-10, 04:57 PM | #1398 | |
Black Magic
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04-30-10, 04:59 PM | #1399 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
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The releases you've made so far in increments seems to have worked well for keeping the bugs to a minimum and tracking down quickly. No need to rush it because of us (kids in a candy store) waiting around.
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05-01-10, 02:05 AM | #1400 | |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Quote:
Sorry I've been out and about for a spell and haven't had a chance to do any testing of your great amazing mod . Just got back in and seen your already working on 2.1 - WOW. I like your idea above and was wondering if something along these lines might help: DL:http://www.filefront.com/16323413/Wo...and%20Cross.7z The wounded officers are set up like the normal OfficerA.dds and the Kriegsmarine Grave Marker is set up as both a stand alone .dds, sized to fit and a set up just like the OfficerA.dds. If you need these set up any other way please let me know. I can make up a row of grave markers and officers etc just like the OfficerA.dds
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! Last edited by Nauticalwolf; 05-01-10 at 02:37 AM. |
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05-01-10, 02:40 AM | #1401 |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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LOL at this one :
And why not something like this : Great work by the way !
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
05-01-10, 02:40 AM | #1402 |
The Old Man
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Nice work Nauticalwolf. Those are really good images.
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05-01-10, 02:47 AM | #1403 |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Soundman works better when not distracted by sight
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
05-01-10, 03:13 AM | #1404 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
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@ Nauticalwolf the images look great, although the cross might be a bit bright for night vision?
Maybe it would be nice if we could do the same for the sub ie. the longer we stay on patrol more rust stains appear on the UI and if the subs takes a lot of damage the guages get cracked, stained etc?
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
05-01-10, 03:26 AM | #1405 | |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Quote:
__________________
We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
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05-01-10, 04:02 AM | #1406 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
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superb! thanks
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
05-01-10, 12:04 PM | #1407 | |
Black Magic
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those are AWESOME You guys rock |
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05-01-10, 12:18 PM | #1408 |
Mate
Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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They are great images but make me laugh instead of dramatizing the situation, especially as the hide/show officer bar feature doesn't exist yet.
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05-01-10, 02:08 PM | #1409 |
Lieutenant
Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
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@TDW
Hello,
Would be possible to do the same in SH5 in your mod as RaptOr and ViperU48 have done for SH3 with their mod in http://www.subsim.com/radioroom/showthread.php?t=163250? Many thanks
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Aperite Infernos Last edited by Lopo; 05-01-10 at 03:36 PM. |
05-01-10, 06:16 PM | #1410 |
Black Magic
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v2.1.0 is shaping up real nice
here's the changelog so far (still more to be done): v2.1.0 - fixed bug of togglable icon for XO TDC dialog box not working correctly - fixed bug of when user resizes the messagebox using the mouse the messagebox had tendency to 'creep' when user had the option of TC set to 1 on new nav map contact. - added button to messagebox above the toggle button that allows the user to specify the current height as the new minimum height of the messagebox - fixed sonar notepad not showing any data on contact - flipped the 2 draggable compasses around as they were backwards - battlestations now turns to selected (Gold) when battlestations is active - the determination for when sub is underwater is now controlled by the warning icon denoting sub is underwater - timer value used for follow target changed from 0.05 to 0.025 seconds - timer value used for updating officers, officer category bars, and officer order bars changed from 0.2 to 0.1 seconds - error handling code added to follow target - when an order category or order bar order is clicked it will blink twice so that user knows the command is being executed - added user option to be able to change the number of messages stored in the messagebox. Stock game is 20. After x messages are added to the messagebox and a new one is added, the oldest is removed from the list (NumberMessagesToKeepInMessageBox) - when submerged you will not receive radio reports (if they start out with 'Radio Report Received' then they will be squelched) - enabled the notepads for the UZO, attack, and obs scopes. You will be able to access stadimeter and AOB from this notepad (Speed is disabled due to errors with it. Trying to implement my own version of it) - changed the code for the XO TDC dialog dynamically repositioning itself to take into account the notepad being shown. If the XO TDC is draggable then it's dynamic repositioning is disabled. - rewrote most of the code to go from a polling event driven style to an event driven style - made the DarkWraithUserOptions.py file the repository for all values. Accessor methods added to retrieve/set variables data - when submerged you will not receive radio messages (if they start out with 'Radio Message Received' then they will be squelched) - added user option that will set TC to 1 on a Radio Report received or a Radio Message received (TC1OnRadioReportMessageReceived) - added togglable icon to TC group in top right bar to control TC1OnRadioReportMessageReceived Last edited by TheDarkWraith; 05-01-10 at 07:11 PM. |
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dbrn, favorite, new ui |
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