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Old 04-25-11, 04:26 AM   #1396
Husksubsky
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1. Read as much as you can from the mods makers mod page. Hrm could be better here
2. A general idea of how JSGME works (e.g the last mod installed will overwrite the file that conflicts).checked
3. And trial and error.problem is some goodies could be left out and I wouldn t even know

You can see my mods install order here ---> Link
That was a long list



Just ask if you need help. Many people here will do their best to help.checked

A megamod will naturally always lag somewhat behind the single mods and I can live with that.well off to check the contents of the latest new ui s
happy hunting


Last edited by Husksubsky; 04-25-11 at 04:37 AM.
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Old 04-25-11, 07:05 PM   #1397
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Quote:
Originally Posted by Silent Steel View Post
Hi
Since you activate the 'NewUIs_TDC_6_5_0_ByTheDarkWraith' last and after the
'Magnum_Opus_v0_0_1 (patch1+2)' this means the NewUIs... overwrites the Magnum_Opus... and thus there is no need to make any settings in the C:\SH-5\Mods\The Dark Wraith\Magnum_Opus_v0_0_1\data\Scripts\Menu\TheDar kWraithUserOptions? Or?

BTW - isn't it enought just to patch the MO with patch #2?

//
I use standard options the enchanced sh5 ui , but I m sure you are correct . The user option to use will be under TDC_6_5_0 .
Mo still use TDC _6_3_0 (without manos scope that seem to be crucial to me.) uhs in MO is still 1.4 while 1.7 (wich eliminates some fixes) is out as stand alone.you can read the contents of MO in MO readme.Just beware that putting in a standalone mod have no guarantee to work correct with the megamod even though listed as part of the megamod.(also from mo text)
also check out the modlist pages (new ones ) for advises

Last edited by Husksubsky; 04-25-11 at 08:50 PM.
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Old 04-26-11, 12:55 PM   #1398
Silent Steel
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Quote:
Originally Posted by Husksubsky View Post
I use standard options the enchanced sh5 ui , but I m sure you are correct . The user option to use will be under TDC_6_5_0 .
Mo still use TDC _6_3_0 (without manos scope that seem to be crucial to me.) uhs in MO is still 1.4 while 1.7 (wich eliminates some fixes) is out as stand alone.you can read the contents of MO in MO readme.Just beware that putting in a standalone mod have no guarantee to work correct with the megamod even though listed as part of the megamod.(also from mo text)
also check out the modlist pages (new ones ) for advises
Tack Husky!

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Old 04-26-11, 08:54 PM   #1399
Husksubsky
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This is the soup I ended up with:
Anti lag
Magnum_Opus_v0_0_1(merged with latest patch)
DBSM_Music_1_0_4
Speech fixes and additions (german version)
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Wasserbomben_SoundFix_Basic_1.1
U-boat Historical Specifications 1.7 for TDW Mods
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_0_Real_Navigation

Does it look ok?
I dropped out sub hyd fix and trevallys harbour stuff since it was inside MO
I included airtorpedos since it says it needs latest IRAI. (didn t mention version) and... it was included in both my suggestions.
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Old 04-26-11, 09:02 PM   #1400
stoianm
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Quote:
Originally Posted by Husksubsky View Post
This is the soup I ended up with:
Anti lag
Magnum_Opus_v0_0_1(merged with latest patch)
DBSM_Music_1_0_4
Speech fixes and additions (german version) - delete
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_ByTheDarkWraith - move
NewUIs_TDC_6_5_0_New_radio_messages_German -move
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator - move
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
put here the U-boat Historical Specifications 1.7 for TDW Mods
put here the NewUIs_TDC_6_5_0_ByTheDarkWraith
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Wasserbomben_SoundFix_Basic_1.1 - delete
U-boat Historical Specifications 1.7 for TDW Mods - move
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_0_Real_Navigation
install here the mod from here: http://www.subsim.com/radioroom/showthread.php?t=164552 - read careful post #1 because you need to install in front of him the German U-Boat Crew Language Pack

Does it look ok?
I dropped out sub hyd fix and trevallys harbour stuff since it was inside MO
I included airtorpedos since it says it needs latest IRAI. (didn t mention version) and... it was included in both my suggestions.
read in yellow pls
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Old 04-27-11, 03:03 AM   #1401
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Quote:
Originally Posted by Husksubsky View Post
This is the soup I ended up with:
Anti lag
Magnum_Opus_v0_0_1(merged with latest patch)
DBSM_Music_1_0_4
Speech fixes and additions (german version) Not sure why stoianm wants you to delete this. Is needed if you want german voices in game as MO uses the english version of this mod
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
move the 3 highlighted mods to below IRAI. New UI's 6.5.0 needs to go after IRAI now.
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Wasserbomben_SoundFix_Basic_1.1 Delete??? If you delete you wont have your sound guy call out depthcharges in the water. So IMO dont delete.
U-boat Historical Specifications 1.7 for TDW Mods move?? depends on who's sub settings you want to use. leave here if you want UHS settings or move if you want TDW settings for sub. I have mine after TDWUI's as you do.
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_0_Real_Navigation

Does it look ok?
I dropped out sub hyd fix and trevallys harbour stuff since it was inside MO
I included airtorpedos since it says it needs latest IRAI. (didn t mention version) and... it was included in both my suggestions.
Not sure why stoaimn wants you to delete some. Maybe if he gave a reason, I could see why. IMO keep them. See red and yellow above.

He is right about the new UI's though. version 6.4 was before other TDW mods. BUT 6.5 needs to go after.

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Old 04-27-11, 03:14 AM   #1402
stoianm
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Quote:
Originally Posted by jwilliams View Post
Not sure why stoaimn wants you to delete some. Maybe if he gave a reason, I could see why. IMO keep them. See red and yellow above.

He is right about the new UI's though. version 6.4 was before other TDW mods. BUT 6.5 needs to go after.

you must to delete because all of them are in the stormys mod... so no reason for extra mods

i sugest to use dw .sim because he puted there the new things from the UHS... also a lot of new things... so this is my advice

i sugest to use also UHS because there are some files that modify the torpedo wake and power.... so because that i will use the UHS also

that make sens now?
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Old 04-27-11, 03:20 AM   #1403
jwilliams
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Quote:
Originally Posted by stoianm View Post
you must to delete because all of them are in the stormys mod... so no reason for extra mods

i sugest to use dw .sim because he puted there the new things from the UHS... also a lot of new things... so this is my advice

i sugest to use also UHS because there are some files that modify the torpedo wake and power.... so because that i will use the UHS also

that make sens now?
He is not using Stormys mod. If he was then i would agree.

I never knew DW had the same uboat settings as UHS in the .sim file. I wanted to keep my uboat using realistic settings. Good to know. May have to rethink where I put UHS in my mod soup. Thanks.

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Old 04-27-11, 03:21 AM   #1404
stoianm
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Quote:
Originally Posted by jwilliams View Post
He is not using Stormys mod. If he was then i would agree.

I never knew DW had the same uboat settings as UHS in the .sim file. I wanted to keep my uboat using realistic settings. Good to know. May have to rethink where I put UHS in my mod soup. Thanks.

''v6.5.0 - added the ability to change the country names and category names used by SOAN. To change the values used edit the \data\Roster\Names.cfg file
- added a draggable tab to the left side of SOAN
- added updated version of Magnum's and Trevally's additional info files for SOAN
- changed depth at which the add-on mods dealing with no_hydrphone_on_surface allow hydrophone to start working as per Stoianm's recommendation
- added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings
- changed surfaced draught of subs according to recommendations by oscar19681
- added code to TDWMouse.dll to be able to handle left mouse button events
- changed navigator assist functions from polling to left mouse button click events
- changed timer for show crew abilities page when an officer is right clicked when selected (shows faster)
- added support for Speech Recognition. The speech recognition status (enabled/disabled) and current confidence level will be saved to \Silent Hunter 5\SpeechRecognition.TDW. This is a text file and can be opened with Notepad. This file is read at every game start. A UI was added for the Speech Recognition and can be viewed by clicking the microphone button in the top right bottom bar (only if skwasjer's speech recognition dll is found and \data\Scripts\Menu\Speech Recognition.py is found). Until MiTon releases v0.4 of his speech recognition mod you need to ensure his Speech Recognition mod is installed BEFORE this mod.
- changed how Attack Disc backside is controlled. It no longer uses keys but instead uses mousewheel for each part of the disc
- changed the u-boat .sim files to use many of the values found in UHS 1.7
- the user option InformSubSightedMessages default value has been changed from True to False''


I gived a link for him and sugested to install the stormy mod... because of that i adviced to delete these mods

Last edited by stoianm; 04-27-11 at 08:42 AM.
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Old 04-27-11, 05:09 PM   #1405
Husksubsky
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This is what I call excellent service ..from both of you. I ve had some issues , but I won t bother about them now since my order was wrong.
I changed my mind and mention them anyway... maybe theyre wellknown. If not I just try after change order . The first may seem stupid , but I got no SH 5 enchanted UI s in campaign. Only in historical missions.
Second is the good old order of data input to TDC.If I did anything else xpt send AOB to TDC then speed then range things got really messed up.
Must say I m really pleased with rangefinder now.Manos scope didn t look different to stock for me, but range work perfect so I assume it s in order. scope minimum zoom say say 1.5 X but readme said it would be 1 x so I was a bit puzzled.

Last edited by Husksubsky; 04-27-11 at 05:45 PM.
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Old 04-27-11, 08:36 PM   #1406
Husksubsky
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Quote:
Originally Posted by stoianm View Post
read in yellow pls
The stormy sound mod looked complicated to install correctly
think I need to know the layout and stuff a bit better before I start on that ,
(I m sure I make it more complicated than it is but..I read the info 3 times and I since I m somewhat alienated to what he writes about I struggle)
but thx for advice.And I ll follow the other great instructions thx
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Old 04-28-11, 09:22 AM   #1407
stoianm
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Quote:
Originally Posted by Husksubsky View Post
The stormy sound mod looked complicated to install correctly
think I need to know the layout and stuff a bit better before I start on that ,
(I m sure I make it more complicated than it is but..I read the info 3 times and I since I m somewhat alienated to what he writes about I struggle)
but thx for advice.And I ll follow the other great instructions thx
It is not complicate at all... just follow my order for needed mods:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_5_0_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds

So just be sure that you install in front of it your MO and tdw interface and German U-Boat Crew Language Pack...
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Old 04-28-11, 08:24 PM   #1408
Husksubsky
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Quote:
Originally Posted by stoianm View Post
It is not complicate at all... just follow my order for needed mods:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_5_0_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds

So just be sure that you install in front of it your MO and tdw interface and German U-Boat Crew Language Pack...
Ok Ill try my best I like it short anyways

Can you pls confirm that these are not really needed? Most of them are in Mo allready:
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator(this is pure eyecandy)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
U-boat Historical Specifications 1.7 for TDW Mods

Then this extra file
German U-Boat Crew Language Pack do I need this? I allready have german voice and english text.something I chose when installing sh5 .

I MUST have realnav. I put it in the end like DKW say?
I assume I put manos 16:9 patch right after
NewUIs_TDC_6_5_0_ByTheDarkWraith

Sorry for bothering you so much . I really appreciate. I try to formulate myself so you can give quick answers





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Old 04-28-11, 11:29 PM   #1409
stoianm
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Quote:
Originally Posted by Husksubsky View Post
Ok Ill try my best I like it short anyways

Can you pls confirm that these are not really needed? Most of them are in Mo allready:
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator(this is pure eyecandy)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
U-boat Historical Specifications 1.7 for TDW Mods

Then this extra file
German U-Boat Crew Language Pack do I need this? I allready have german voice and english text.something I chose when installing sh5 .

I MUST have realnav. I put it in the end like DKW say?
I assume I put manos 16:9 patch right after
NewUIs_TDC_6_5_0_ByTheDarkWraith

Sorry for bothering you so much . I really appreciate. I try to formulate myself so you can give quick answers




The answer for your ansers is ''yes'' and for the German U-Boat Crew Language Pack is ''NO'' - i did not know that you have the game installed in german... you do not need
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Old 04-29-11, 12:28 AM   #1410
Silent Steel
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Quote:
Originally Posted by Husksubsky View Post
Ok Ill try my best I like it short anyways

Can you pls confirm that these are not really needed? Most of them are in Mo allready:
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator(this is pure eyecandy)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
U-boat Historical Specifications 1.7 for TDW Mods

Then this extra file
German U-Boat Crew Language Pack do I need this? I allready have german voice and english text.something I chose when installing sh5 .

I MUST have realnav. I put it in the end like DKW say?
I assume I put manos 16:9 patch right after
NewUIs_TDC_6_5_0_ByTheDarkWraith

Sorry for bothering you so much . I really appreciate. I try to formulate myself so you can give quick answers

Maybe I can help a bit here.
- You must have the German U-boat Crew Language Pack if you run DBSM. Enable before you enable DBSM. I recommend that you pick the new "Stormys DBSM SH5 v1.3 additional crew sounds beta6", not the beta4.
- Manos Sopes: After New UIs First install the ''Manos Scopes-Core Files'' and then enable Manos 16:9 after New UIs and let it overwrite.

About the realnav I think Stoianm can answer better.

Hilsen fra Sverige
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