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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
He is right about the new UI's though. version 6.4 was before other TDW mods. BUT 6.5 needs to go after. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
i sugest to use dw .sim because he puted there the new things from the UHS... also a lot of new things... so this is my advice i sugest to use also UHS because there are some files that modify the torpedo wake and power.... so because that i will use the UHS also that make sens now? ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
I never knew DW had the same uboat settings as UHS in the .sim file. I wanted to keep my uboat using realistic settings. Good to know. May have to rethink where I put UHS in my mod soup. Thanks. ![]() ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
- added a draggable tab to the left side of SOAN - added updated version of Magnum's and Trevally's additional info files for SOAN - changed depth at which the add-on mods dealing with no_hydrphone_on_surface allow hydrophone to start working as per Stoianm's recommendation - added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings - changed surfaced draught of subs according to recommendations by oscar19681 - added code to TDWMouse.dll to be able to handle left mouse button events - changed navigator assist functions from polling to left mouse button click events - changed timer for show crew abilities page when an officer is right clicked when selected (shows faster) - added support for Speech Recognition. The speech recognition status (enabled/disabled) and current confidence level will be saved to \Silent Hunter 5\SpeechRecognition.TDW. This is a text file and can be opened with Notepad. This file is read at every game start. A UI was added for the Speech Recognition and can be viewed by clicking the microphone button in the top right bottom bar (only if skwasjer's speech recognition dll is found and \data\Scripts\Menu\Speech Recognition.py is found). Until MiTon releases v0.4 of his speech recognition mod you need to ensure his Speech Recognition mod is installed BEFORE this mod. - changed how Attack Disc backside is controlled. It no longer uses keys but instead uses mousewheel for each part of the disc - changed the u-boat .sim files to use many of the values found in UHS 1.7 - the user option InformSubSightedMessages default value has been changed from True to False'' I gived a link for him and sugested to install the stormy mod... because of that i adviced to delete these mods ![]() Last edited by stoianm; 04-27-11 at 08:42 AM. |
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#5 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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This is what I call excellent service ..from both of you
![]() I changed my mind and mention them anyway... maybe theyre wellknown. If not I just try after change order . The first may seem stupid , but I got no SH 5 enchanted UI s in campaign. Only in historical missions. Second is the good old order of data input to TDC.If I did anything else xpt send AOB to TDC then speed then range things got really messed up. Must say I m really pleased with rangefinder now.Manos scope didn t look different to stock for me, but range work perfect so I assume it s in order. scope minimum zoom say say 1.5 X but readme said it would be 1 x so I was a bit puzzled. ![]() Last edited by Husksubsky; 04-27-11 at 05:45 PM. |
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