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Old 04-27-11, 03:03 AM   #1
jwilliams
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Join Date: Nov 2009
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Quote:
Originally Posted by Husksubsky View Post
This is the soup I ended up with:
Anti lag
Magnum_Opus_v0_0_1(merged with latest patch)
DBSM_Music_1_0_4
Speech fixes and additions (german version) Not sure why stoianm wants you to delete this. Is needed if you want german voices in game as MO uses the english version of this mod
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
move the 3 highlighted mods to below IRAI. New UI's 6.5.0 needs to go after IRAI now.
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Wasserbomben_SoundFix_Basic_1.1 Delete??? If you delete you wont have your sound guy call out depthcharges in the water. So IMO dont delete.
U-boat Historical Specifications 1.7 for TDW Mods move?? depends on who's sub settings you want to use. leave here if you want UHS settings or move if you want TDW settings for sub. I have mine after TDWUI's as you do.
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_0_Real_Navigation

Does it look ok?
I dropped out sub hyd fix and trevallys harbour stuff since it was inside MO
I included airtorpedos since it says it needs latest IRAI. (didn t mention version) and... it was included in both my suggestions.
Not sure why stoaimn wants you to delete some. Maybe if he gave a reason, I could see why. IMO keep them. See red and yellow above.

He is right about the new UI's though. version 6.4 was before other TDW mods. BUT 6.5 needs to go after.

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Old 04-27-11, 03:14 AM   #2
stoianm
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Join Date: Dec 2010
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Quote:
Originally Posted by jwilliams View Post
Not sure why stoaimn wants you to delete some. Maybe if he gave a reason, I could see why. IMO keep them. See red and yellow above.

He is right about the new UI's though. version 6.4 was before other TDW mods. BUT 6.5 needs to go after.

you must to delete because all of them are in the stormys mod... so no reason for extra mods

i sugest to use dw .sim because he puted there the new things from the UHS... also a lot of new things... so this is my advice

i sugest to use also UHS because there are some files that modify the torpedo wake and power.... so because that i will use the UHS also

that make sens now?
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Old 04-27-11, 03:20 AM   #3
jwilliams
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Quote:
Originally Posted by stoianm View Post
you must to delete because all of them are in the stormys mod... so no reason for extra mods

i sugest to use dw .sim because he puted there the new things from the UHS... also a lot of new things... so this is my advice

i sugest to use also UHS because there are some files that modify the torpedo wake and power.... so because that i will use the UHS also

that make sens now?
He is not using Stormys mod. If he was then i would agree.

I never knew DW had the same uboat settings as UHS in the .sim file. I wanted to keep my uboat using realistic settings. Good to know. May have to rethink where I put UHS in my mod soup. Thanks.

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Old 04-27-11, 03:21 AM   #4
stoianm
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Quote:
Originally Posted by jwilliams View Post
He is not using Stormys mod. If he was then i would agree.

I never knew DW had the same uboat settings as UHS in the .sim file. I wanted to keep my uboat using realistic settings. Good to know. May have to rethink where I put UHS in my mod soup. Thanks.

''v6.5.0 - added the ability to change the country names and category names used by SOAN. To change the values used edit the \data\Roster\Names.cfg file
- added a draggable tab to the left side of SOAN
- added updated version of Magnum's and Trevally's additional info files for SOAN
- changed depth at which the add-on mods dealing with no_hydrphone_on_surface allow hydrophone to start working as per Stoianm's recommendation
- added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings
- changed surfaced draught of subs according to recommendations by oscar19681
- added code to TDWMouse.dll to be able to handle left mouse button events
- changed navigator assist functions from polling to left mouse button click events
- changed timer for show crew abilities page when an officer is right clicked when selected (shows faster)
- added support for Speech Recognition. The speech recognition status (enabled/disabled) and current confidence level will be saved to \Silent Hunter 5\SpeechRecognition.TDW. This is a text file and can be opened with Notepad. This file is read at every game start. A UI was added for the Speech Recognition and can be viewed by clicking the microphone button in the top right bottom bar (only if skwasjer's speech recognition dll is found and \data\Scripts\Menu\Speech Recognition.py is found). Until MiTon releases v0.4 of his speech recognition mod you need to ensure his Speech Recognition mod is installed BEFORE this mod.
- changed how Attack Disc backside is controlled. It no longer uses keys but instead uses mousewheel for each part of the disc
- changed the u-boat .sim files to use many of the values found in UHS 1.7
- the user option InformSubSightedMessages default value has been changed from True to False''


I gived a link for him and sugested to install the stormy mod... because of that i adviced to delete these mods

Last edited by stoianm; 04-27-11 at 08:42 AM.
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Old 04-27-11, 05:09 PM   #5
Husksubsky
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This is what I call excellent service ..from both of you. I ve had some issues , but I won t bother about them now since my order was wrong.
I changed my mind and mention them anyway... maybe theyre wellknown. If not I just try after change order . The first may seem stupid , but I got no SH 5 enchanted UI s in campaign. Only in historical missions.
Second is the good old order of data input to TDC.If I did anything else xpt send AOB to TDC then speed then range things got really messed up.
Must say I m really pleased with rangefinder now.Manos scope didn t look different to stock for me, but range work perfect so I assume it s in order. scope minimum zoom say say 1.5 X but readme said it would be 1 x so I was a bit puzzled.

Last edited by Husksubsky; 04-27-11 at 05:45 PM.
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