SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-15-21, 08:33 AM | #13711 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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Is it me only that having Diesel Engines Animations stuck when longer into patrol , and most of the time fires raging on ships emmits no sounds
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03-15-21, 08:37 AM | #13712 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Did you notice if that happens after minimizing the game while on patrol?
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03-15-21, 11:44 AM | #13713 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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03-15-21, 12:34 PM | #13714 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Okay
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03-16-21, 12:26 PM | #13715 |
Nub
Join Date: Mar 2021
Posts: 2
Downloads: 5
Uploads: 0
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Do enemy submarines come up for air?
Just started this game, great mod from what little I know...
Anyway I spotted a polish submarine of the coast and gave chase, it dived. I`ve been using hydrophone to track it underwater (and `m somewhat afraid we`ll collide at some point). The problem is I`m already out of batteries and check the surface every once in a while but the bastard doesn`t seem to ever surface. Will it, ever? It`s been 1.5 days. Any tips on dealing with subs would also be appreciated. Thank you |
03-16-21, 12:36 PM | #13716 |
Gefallen Engel U-666
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Welcome aboard!
Throatmeal2!
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03-16-21, 01:02 PM | #13717 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Quote:
Seriously though, I don't think battery level for AI subs is modeled in game. |
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03-16-21, 01:23 PM | #13718 | |
Village Idiot
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Quote:
BatteryConsume is not used by the AI Subs so It has unlimited range. One could add that to the Scripts to see what happens. One could also try setting the Diesel\Electric setting in the sim file to YES. What is happening is that you are inside the Detection area. Your to close. How far that area is? I don't know. Last edited by Jeff-Groves; 03-16-21 at 02:19 PM. |
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03-17-21, 03:50 AM | #13719 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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So i completed another patrol without minimizing game at all to be sure , and once again my diesel engine animations stuck mid patrol or sometimes they move a bit at certain camera angle and then stops again , cant figure out why that happens.. am i only one with this issue ?
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03-17-21, 07:08 AM | #13720 | |
Navy Seal
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Quote:
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03-17-21, 07:36 AM | #13721 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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03-19-21, 07:20 PM | #13722 |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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I have a question regarding mod management. The main TWOS install created the mod folder TWOS_Parts. When I add other mods do I put them in the TWOS_Parts folder or do I need to do a second install of JSGME and create a MODS folder to manage them.
Thanks,
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03-19-21, 07:44 PM | #13723 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Quote:
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03-19-21, 08:22 PM | #13724 |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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Thanks! I just didn't want to create more problems.......
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
03-20-21, 02:28 AM | #13725 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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Sh 5 Twos mode
what about U mark,I don t see my sub in water when destroyer run above with depth charges
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