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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Very nice!
Looks way better now! Won't be optional for me. Thank you once again! |
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#122 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi,
I have a beta version for test... who have time to make long and hard test can pm me and i will send the link... tnx... i can not release untill i will not be sure that is stable Last edited by stoianm; 04-19-11 at 01:01 PM. |
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#123 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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We had a problem with the upwelling phenomen not showing around Kiel area
![]() ![]() Also i had some problem reported about the waves... the waves in the stad allone mod are too bigs... and we have foam even we have wind 3 m/s (thanks to Zedi that obeserved this)... also Stromy obeserved that this big waves can slow down slower pc.. so i will make the waves like optional mod: Dynamic Environmental SH5 big waves and Dynamic Environmental SH5 normal waves Also seems that the clouds colors are to redish in polar near the night time.. and i changed the colors a bit.... i will like also to put more gray color in the clouds from Tropical zone in stormy weather to icrease feeling of the ugly storms in that area Last edited by stoianm; 04-20-11 at 02:22 PM. |
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#124 |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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Sounds perfect ! Great job Stoianm
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#125 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Dynamic Envirnment SH5 beta2 is ready:
1) fixed the problem with tga that not worked the upwelling phenomen in the Kiel area 2) fixed some colors in night time when is full moon or exterior lights for water in temperate and subtemperate 3) fixed the sky problem with to much sun in temperate 4) the waves are not anymore in the base mod... added 2 optional mods: Dynamic Envirnment SH5 waves (normal) - for slower pc Dynamic Environment SH5 waves (high) - for performant pc - here you will have more foam in game also 5) Added an optional undersea mod: Dynamic Envirnment SH5 undersea (tropical) - the sea plants are close to tropics Dynamic Environment SH5 undersea (temperate and polar) - the sea plants from the seabead01.dds are from those areas 6) Reworked some sounds from the Dynamic Environmental sounds - Stormfly 7) changed the clouds color in the afternoon in the polar zone Who have time to make long test can PM me and i will send the link... the mod will be released after i will correct all the posibile bugs... the stability is OK... no CTDs reported until now... so will be only minors adjjustments on the cgf files from colors |
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#126 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#127 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Testing
// |
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#128 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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If you found problems... please note:
1) the exact area where you were... polar, subpolar, etc... i use now 12 diferents climates zones... so i will apreciat an exact position in lat and long if is posible ![]() 2) the time of the day or night when you had a posibile bug 3) the season 4) the overcast (fog, wind, clouds etc) tnx |
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#129 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I found the dds that is used by game to create the undersea rocks.... i will try to change the texture to imitate corals for tropical and i will chose something realistic for temperate and polar.... i will see what we can make... but i hope will be a nice adition for undersea... the rock have a very nice texture in game... so i hope the corals will be very realistic
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#130 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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lucky day in campaign... just sunk a 90% of medium sized convoy who had no protection while medium fog support me using the deck gun in Mai43, later also torpedos...
no problems so far all nice and smoth... ...iam after two escaped Middleton Attack Transports now, one of them managed to fool my T5(V) Zaunkönig, he was escaping with high speed, about 13 knots, as the torp came closer, the transport stopped his engines long enough to get out of the search head area and missed him... ![]()
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Stormy...... |
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#131 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#132 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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this campaign run in testing mode for The Beast`s new radar and sensor toys, so i had external view enabled and watched his screw... it was stopped !
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Stormy...... |
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#133 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() ![]() EDIT - how do you like the Upwelling phenomen... did you noticed the ugly water and underwater color for the zones near land... the underwater is more saturate also When is morning and close to evening the water is a green saturate mixed with murky... when the sun is strong the surface of water is shaining because the water is very rich in minerals and give you the impresion of the silver water... there are 6 upwelling efects diferents depends in what zone you are in game Did you observed the speed for wind for example... now is not random anymore... is strict controled depends by the zone where you are and by the season... also you should have zones where is fog and zones where is rain etc.... like in reality |
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#134 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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So far no problems. ![]() // |
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#135 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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