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Old 04-19-11, 03:33 AM   #121
MiTon
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Very nice!

Looks way better now! Won't be optional for me.

Thank you once again!
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Old 04-19-11, 12:25 PM   #122
stoianm
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Hi,

I have a beta version for test... who have time to make long and hard test can pm me and i will send the link... tnx... i can not release untill i will not be sure that is stable

Last edited by stoianm; 04-19-11 at 01:01 PM.
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Old 04-20-11, 01:15 PM   #123
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We had a problem with the upwelling phenomen not showing around Kiel area... but we found the problem... the Climatezones.tga has not link for Kiel chanel... so we changed the color of the land in that map with water color...(cyan with red)... and now is working

Also i had some problem reported about the waves... the waves in the stad allone mod are too bigs... and we have foam even we have wind 3 m/s (thanks to Zedi that obeserved this)... also Stromy obeserved that this big waves can slow down slower pc.. so i will make the waves like optional mod: Dynamic Environmental SH5 big waves and Dynamic Environmental SH5 normal waves

Also seems that the clouds colors are to redish in polar near the night time.. and i changed the colors a bit.... i will like also to put more gray color in the clouds from Tropical zone in stormy weather to icrease feeling of the ugly storms in that area

Last edited by stoianm; 04-20-11 at 02:22 PM.
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Old 04-20-11, 04:25 PM   #124
mr.artur_96
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Sounds perfect ! Great job Stoianm
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Old 04-20-11, 09:33 PM   #125
stoianm
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Default beta2 ready

Dynamic Envirnment SH5 beta2 is ready:

1) fixed the problem with tga that not worked the upwelling phenomen in the Kiel area

2) fixed some colors in night time when is full moon or exterior lights for water in temperate and subtemperate

3) fixed the sky problem with to much sun in temperate

4) the waves are not anymore in the base mod... added 2 optional mods:

Dynamic Envirnment SH5 waves (normal) - for slower pc

Dynamic Environment SH5 waves (high) - for performant pc - here you will have more foam in game also

5) Added an optional undersea mod:

Dynamic Envirnment SH5 undersea (tropical) - the sea plants are close to tropics

Dynamic Environment SH5 undersea (temperate and polar) - the sea plants from the seabead01.dds are from those areas

6) Reworked some sounds from the Dynamic Environmental sounds - Stormfly

7) changed the clouds color in the afternoon in the polar zone

Who have time to make long test can PM me and i will send the link... the mod will be released after i will correct all the posibile bugs... the stability is OK... no CTDs reported until now... so will be only minors adjjustments on the cgf files from colors
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Old 04-20-11, 10:43 PM   #126
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testing
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Old 04-20-11, 11:34 PM   #127
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Testing

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Old 04-20-11, 11:38 PM   #128
stoianm
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If you found problems... please note:

1) the exact area where you were... polar, subpolar, etc... i use now 12 diferents climates zones... so i will apreciat an exact position in lat and long if is posible

2) the time of the day or night when you had a posibile bug

3) the season

4) the overcast (fog, wind, clouds etc)

tnx
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Old 04-20-11, 11:43 PM   #129
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I found the dds that is used by game to create the undersea rocks.... i will try to change the texture to imitate corals for tropical and i will chose something realistic for temperate and polar.... i will see what we can make... but i hope will be a nice adition for undersea... the rock have a very nice texture in game... so i hope the corals will be very realistic
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Old 04-21-11, 01:53 AM   #130
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lucky day in campaign... just sunk a 90% of medium sized convoy who had no protection while medium fog support me using the deck gun in Mai43, later also torpedos...

no problems so far all nice and smoth...

...iam after two escaped Middleton Attack Transports now, one of them managed to fool my T5(V) Zaunkönig, he was escaping with high speed, about 13 knots, as the torp came closer, the transport stopped his engines long enough to get out of the search head area and missed him...
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Old 04-21-11, 03:35 AM   #131
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Quote:
Originally Posted by Stormfly View Post
lucky day in campaign... just sunk a 90% of medium sized convoy who had no protection while medium fog support me using the deck gun in Mai43, later also torpedos...

no problems so far all nice and smoth...

...iam after two escaped Middleton Attack Transports now, one of them managed to fool my T5(V) Zaunkönig, he was escaping with high speed, about 13 knots, as the torp came closer, the transport stopped his engines long enough to get out of the search head area and missed him...
wow... are you sure he stoped his engine?... maybe your hydro is not working good
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Old 04-21-11, 04:27 AM   #132
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Quote:
Originally Posted by stoianm View Post
wow... are you sure he stoped his engine?... maybe your hydro is not working good
this campaign run in testing mode for The Beast`s new radar and sensor toys, so i had external view enabled and watched his screw... it was stopped !
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Old 04-21-11, 04:30 AM   #133
stoianm
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Quote:
Originally Posted by Stormfly View Post
this campaign run in testing mode for The Beast`s new radar and sensor toys, so i had external view enabled and watched his screw... it was stopped !
he he he..... the Evil IRAI v30 returned and hit again i gues

EDIT - how do you like the Upwelling phenomen... did you noticed the ugly water and underwater color for the zones near land... the underwater is more saturate also
When is morning and close to evening the water is a green saturate mixed with murky... when the sun is strong the surface of water is shaining because the water is very rich in minerals and give you the impresion of the silver water... there are 6 upwelling efects diferents depends in what zone you are in game

Did you observed the speed for wind for example... now is not random anymore... is strict controled depends by the zone where you are and by the season... also you should have zones where is fog and zones where is rain etc.... like in reality
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Old 04-21-11, 05:23 AM   #134
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Quote:
Originally Posted by stoianm View Post
If you found problems... please note:

1) the exact area where you were... polar, subpolar, etc... i use now 12 diferents climates zones... so i will apreciat an exact position in lat and long if is posible

2) the time of the day or night when you had a posibile bug

3) the season

4) the overcast (fog, wind, clouds etc)

tnx
Yes Sir, will do!
So far no problems.
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Old 04-21-11, 08:06 AM   #135
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Thank you Stoianm
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