SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-10, 01:37 PM   #121
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Quote:
Originally Posted by cothyso View Post
I know, that's exactly what I've did: modified your code to my liking, as your code would use TAB to switch from minimized to medium only, and SHIFT TAB from minimized to maximized. This isn't the common usage of TAI states: usually i'm travelling with it minimized and only switch to medium now and then; while swithing heavly between medium and maximized while finding a contact/getting into position/plotting a torpedo solution.

That's why the behaviour I've implemented for the TAI is better than yours.
"Better" is very subjective. My needs are obviously different than yours.

I rarely maximize mine. But then again, I dont play with map contacts on, so there's nothing to see that far out there anyway. I also dont do much plotting either, most of my attacks are done visually with an intercept wheel. I may plot two points just to double check what im seeing on the wheel, & then maybe to see where along the target's course line i plotted that my scope is at.. but thats about it.

Like i said, no matter what DW does, im going to hack it so the keys work the way i need them to work.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids

Last edited by gutted; 03-22-10 at 01:53 PM.
gutted is offline   Reply With Quote
Old 03-22-10, 01:39 PM   #122
DragonRR1
Officer
 
Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
Default

A quick question. Are you able to detect mouse wheel over, say the heading tape? If you are and the mouse wheel is useable it would be very quick to be able to use the wheel to select coarse heading and then a click for finer adjustments..
DragonRR1 is offline   Reply With Quote
Old 03-22-10, 01:43 PM   #123
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by DragonRR1 View Post
A quick question. Are you able to detect mouse wheel over, say the heading tape? If you are and the mouse wheel is useable it would be very quick to be able to use the wheel to select coarse heading and then a click for finer adjustments..
that is an excellent suggestion. I will have to try that out now.....
TheDarkWraith is offline   Reply With Quote
Old 03-22-10, 01:45 PM   #124
TopCat
Helmsman
 
Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
Default

I have just one silly question: When?
Can't wait for this cool thing any longer!
TopCat is offline   Reply With Quote
Old 03-22-10, 01:51 PM   #125
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Quote:
Originally Posted by TheDarkWraith View Post
that is an excellent suggestion. I will have to try that out now.....
Yeah that sounds cool.

Just wondering how usefual that would be though. For me, i think using the mousewheel over the heading tape to get a "fine" heading change would be better. There's already three other ways to do a "coarse" heading change.

2 deegress off from what you intended? No problem.. just put mouse down there and mousewheel up or down two clicks.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 03-22-10, 01:59 PM   #126
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Since you all torpedoed my idea for the analog clock I added skwasjer's digital clock and integrated the heading bar into the speed bar:



the red icon (on the far right) is the battlestations icon of the Watch officer's order categories.

Checked the script manager and there's nothing available for Mouse wheel movement Not saying that the clr can be used to implement it though But that will come at another release time for this.

Gotta say that since I've added skwasjer's digital clock I do like it

Now what could be possible to do is this:

you mouse into the heading bar. You use the left mouse button and right mouse buttons to select heading (one is + and the other is -)..........oh, I might be onto something here......

checked scriptmanager and only left mouse button is available. No problem, just have to use two keys then.

here's what I'm going to try:

you mouse in: it shows you your current heading via tooltip
you use ',' and '.' to change desired heading. Tooltip gets updated with desired heading (keys can change later)
you mouse out: new desired heading takes effect

Last edited by TheDarkWraith; 03-22-10 at 02:21 PM.
TheDarkWraith is offline   Reply With Quote
Old 03-22-10, 02:25 PM   #127
Barso
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

No offense DW but WHEN WILL THIS BE READY?
I absolutely love it!!!!
It looks fantastic and if the devs are reading this tread, I am sure they are thinking WHY DIDNT WE DO THIS?
The modders are really turning this game around.
I can really see this game having a future as long as ubi fix it with the right patches.
  Reply With Quote
Old 03-22-10, 02:26 PM   #128
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,291
Downloads: 90
Uploads: 0


Default

Looks great sir!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 03-22-10, 02:45 PM   #129
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
pretty picture
The speed heading looks a lot nicer integrated like that now. What's the gold dot button there do?
__________________

kylania is offline   Reply With Quote
Old 03-22-10, 02:47 PM   #130
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by kylania View Post
The speed heading looks a lot nicer integrated like that now. What's the gold dot button there do?
same as before. Toggles advanced hud on/off. Should I place it differently?
TheDarkWraith is offline   Reply With Quote
Old 03-22-10, 02:49 PM   #131
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
same as before. Toggles advanced hud on/off. Should I place it differently?
Ooh, it's been so long since I used default I forgot about that! Nah, looks good there.
__________________

kylania is offline   Reply With Quote
Old 03-22-10, 02:56 PM   #132
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Looking very good indeed.
__________________
mr chris is offline   Reply With Quote
Old 03-22-10, 03:26 PM   #133
DragonRR1
Officer
 
Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Checked the script manager and there's nothing available for Mouse wheel movement Not saying that the clr can be used to implement it though But that will come at another release time for this.
I've had a look through the scripts and I can only find reference to the mouse wheel being used in two files:
Hydrophone.py
SurfaceSearchRadar.py

Obviously the mousewheel works in other areas but there appears to be no reference to it. What, exactly, this actually means.. well my scripting skills have remained unused for far to long and my modding knowledge of the Silent Hunter series is non-existant!

Nice graphic integration of the heading tape DW!
DragonRR1 is offline   Reply With Quote
Old 03-22-10, 03:53 PM   #134
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

okay found another solution. The tooltip was missing from the heading bar anyways so I needed to fix that:



now when you mouse over the heading bar and you press the 'Q' key you increase the desired heading by:

advanced hud off: 5 degrees
advanced hud on: 1 degree

you press the 'E' key you decrease the desired heading by:

advanced hud off: 5 degrees
advanced hud on: 1 degree

You can keep the key pressed and desired heading will increase/decrease.

when you mouse out of the heading bar the new heading takes effect.
I left the heading bar clickable so that you can also call up the dial if you prefer to use the dial.

here's a screenshot showing desired heading:
TheDarkWraith is offline   Reply With Quote
Old 03-22-10, 04:10 PM   #135
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

That is slick!
Ducimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.