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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Black Magic
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you do realize that you can keep the 3 dials if you like. This new UI is part of a package of UIs that will be available as one mod. You change settings in one file to denote what UI style you want (SH3 style - 3 dials, SH4 style - 3 dials and SH4 command bar, or SH5 style) and what options you want to use/not use (lock/break, player guidance,etc.).
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#107 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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Just an idea:
How about getting rid of the top right HUD element completely? One could access the crew page in the dialogue of the bosun, the torpedo screen in the dialogue of the torpedo mate and the sub status screen with the LI. The TC display and clock could be made very small and without background (just text on screen) in the corner. Seriously, who uses the TC and pause button by clicking on them with the mouse and does not use keyboard shortcuts? |
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#108 | |
Black Magic
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#109 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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The ONLY thing I use from the panel on the top right is the travel mode button, for getting in and out or harbours etc.
That little button could be put just about anywhere I guess. Or I could probably map it to a key command if necessary. IMO nothing else from that panel is necessary. EDIT: Oh yeah, and the little display that tells you what TC you are at. That's useful too. I forgot about that ![]() |
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#110 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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But I bet it could be acessed from somewhere else. btw. great work Wraith! ![]() Edit: LOL, sergei beat me to it! |
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#111 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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i actually like the look of it as it is now. Personally i'd like to keep the time/tc section in the upper corner. I use the mouse quite alot using the icons there.
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#112 |
Sailor man
![]() Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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DarkWraith, I've written some code to have the TAI map behave even better:
- TAB switches between the medium/maximized TAI map only (and if pressed while minimized, it will maximize it) - SHIFT TAB switches it between minimized/medium TAI map only (and if pressed while maximized, it will minimize it) I'll pass you the code if you want it. |
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#113 | |
Black Magic
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#114 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Kinda funky if you ask me. They keyboard wont respond during lags (.ie convoy nearby), but a mouse click will. Go figure. Last edited by gutted; 03-22-10 at 01:23 PM. |
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#115 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Less annoying TAI map: http://www.subsim.com/radioroom/showthread.php?t=164663 I'm sure whatever way DW uses for the TAI behavior, im going to modify it to my liking. |
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#116 | |
Black Magic
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#117 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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This may be not in the scope of this mod, but would it be possible to disable certain commands if the corresponding officer is wounded?
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#118 | |
Sailor man
![]() Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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That's why the behaviour I've implemented for the TAI is better than yours. |
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#119 | |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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#120 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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