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Old 03-22-10, 10:30 AM   #106
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
I understand that people like this new UI, and I did at first too, but the apparent lacking of easy access that the 3 dials gives is my main problem with it.
you do realize that you can keep the 3 dials if you like. This new UI is part of a package of UIs that will be available as one mod. You change settings in one file to denote what UI style you want (SH3 style - 3 dials, SH4 style - 3 dials and SH4 command bar, or SH5 style) and what options you want to use/not use (lock/break, player guidance,etc.).
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Old 03-22-10, 10:31 AM   #107
Therion_Prime
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Just an idea:

How about getting rid of the top right HUD element completely?
One could access the crew page in the dialogue of the bosun, the torpedo screen in the dialogue of the torpedo mate and the sub status screen with the LI.

The TC display and clock could be made very small and without background (just text on screen) in the corner.

Seriously, who uses the TC and pause button by clicking on them with the mouse and does not use keyboard shortcuts?
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Old 03-22-10, 10:38 AM   #108
TheDarkWraith
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Quote:
Originally Posted by Therion_Prime View Post
Just an idea:

How about getting rid of the top right HUD element completely?
One could access the crew page in the dialogue of the bosun, the torpedo screen in the dialogue of the torpedo mate and the sub status screen with the LI.

The TC display and clock could be made very small and without background (just text on screen) in the corner.

Seriously, who uses the TC and pause button by clicking on them with the mouse and does not use keyboard shortcuts?
I hear ya. I've thought about this also. With my new officer icons you can access the nav map, crew page, torpedo page, CO2 - Fuel - O2 - Compressed air page, all the vital information through them. Instead of pressing the big red X that appears when you go to another station I use the escape key. I'll give this more thought.
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Old 03-22-10, 10:41 AM   #109
sergei
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The ONLY thing I use from the panel on the top right is the travel mode button, for getting in and out or harbours etc.
That little button could be put just about anywhere I guess.
Or I could probably map it to a key command if necessary.
IMO nothing else from that panel is necessary.

EDIT: Oh yeah, and the little display that tells you what TC you are at. That's useful too. I forgot about that
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Old 03-22-10, 10:43 AM   #110
Therion_Prime
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Quote:
Originally Posted by TheDarkWraith View Post
I hear ya. I've thought about this also. With my new officer icons you can access the nav map, crew page, torpedo page, CO2 - Fuel - O2 - Compressed air page, all the vital information through them. Instead of pressing the big red X that appears when you go to another station I use the escape key. I'll give this more thought.
Thinking over it again, the travel mode is pretty nice to have at times.
But I bet it could be acessed from somewhere else.

btw. great work Wraith!

Edit: LOL, sergei beat me to it!
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Old 03-22-10, 10:51 AM   #111
Ragtag
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i actually like the look of it as it is now. Personally i'd like to keep the time/tc section in the upper corner. I use the mouse quite alot using the icons there.
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Old 03-22-10, 10:56 AM   #112
cothyso
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DarkWraith, I've written some code to have the TAI map behave even better:
- TAB switches between the medium/maximized TAI map only (and if pressed while minimized, it will maximize it)
- SHIFT TAB switches it between minimized/medium TAI map only (and if pressed while maximized, it will minimize it)

I'll pass you the code if you want it.
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Old 03-22-10, 11:06 AM   #113
TheDarkWraith
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Quote:
Originally Posted by cothyso View Post
DarkWraith, I've written some code to have the TAI map behave even better:
- TAB switches between the medium/maximized TAI map only (and if pressed while minimized, it will maximize it)
- SHIFT TAB switches it between minimized/medium TAI map only (and if pressed while maximized, it will minimize it)

I'll pass you the code if you want it.
sure. Pass along and I'll look at it.
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Old 03-22-10, 01:09 PM   #114
gutted
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Quote:
Originally Posted by Therion_Prime View Post
Seriously, who uses the TC and pause button by clicking on them with the mouse and does not use keyboard shortcuts?
I do every now and then. Sometimes the game refuses to respond to keyboard in high TC. But mouse+clicking the TC buttons nearly always works on the first click. I've made it a habit that when going long distances at high TC speed.... i have the mouse already up there hovering over the 1x button. That way if it starts to chug and the keyboard wont respond.. i can just click the mouse and drop out on command.

Kinda funky if you ask me. They keyboard wont respond during lags (.ie convoy nearby), but a mouse click will.

Go figure.
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Last edited by gutted; 03-22-10 at 01:23 PM.
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Old 03-22-10, 01:11 PM   #115
gutted
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Quote:
Originally Posted by cothyso View Post
DarkWraith, I've written some code to have the TAI map behave even better:
- TAB switches between the medium/maximized TAI map only (and if pressed while minimized, it will maximize it)
- SHIFT TAB switches it between minimized/medium TAI map only (and if pressed while maximized, it will minimize it)

I'll pass you the code if you want it.
Haha.. i already did that a few days after release. Uses the same keys, but behviour is slightly different. It was a five minute hack job, but it works.

Less annoying TAI map:
http://www.subsim.com/radioroom/showthread.php?t=164663

I'm sure whatever way DW uses for the TAI behavior, im going to modify it to my liking.
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Old 03-22-10, 01:18 PM   #116
TheDarkWraith
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Quote:
Originally Posted by gutted View Post
Haha.. i already did that a few days after release. Uses the same keys, but behviour is slightly different.

Less annoying TAI map:
http://www.subsim.com/radioroom/showthread.php?t=164663

I'm sure whatever way DW uses for the TAI behavior, im going to modify it to my liking.
I changed the behavior quite a bit. It's intelligent now so it knows when to minimize and when to restore itself back to it's previous state. The map tools sidebar is the same way. If you tell it to stay minimized, it's intelligent now to stay minimized when called for. I also gave the map tools a toggle pushbutton so you can toggle it minimized/maximized.
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Old 03-22-10, 01:24 PM   #117
Therion_Prime
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This may be not in the scope of this mod, but would it be possible to disable certain commands if the corresponding officer is wounded?
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Old 03-22-10, 01:24 PM   #118
cothyso
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Quote:
Originally Posted by gutted View Post
Haha.. i already did that a few days after release. Uses the same keys, but behviour is slightly different. It was a five minute hack job, but it works.

Less annoying TAI map:
http://www.subsim.com/radioroom/showthread.php?t=164663

I'm sure whatever way DW uses for the TAI behavior, im going to modify it to my liking.
I know, that's exactly what I've did: modified your code to my liking, as your code would use TAB to switch from minimized to medium only, and SHIFT TAB from minimized to maximized. This isn't the common usage of TAI states: usually i'm travelling with it minimized and only switch to medium now and then; while swithing heavly between medium and maximized while finding a contact/getting into position/plotting a torpedo solution.

That's why the behaviour I've implemented for the TAI is better than yours.
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Old 03-22-10, 01:24 PM   #119
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Quote:
Originally Posted by Heretic View Post
In my crew scripting tests, I've noticed that Wp:IsCrewState(B_STATIONS) never returns true, regardless of battle stations being selected or not. That might be related to what you're seeing. I could be a bug or have something to do with battle stations getting changed to an 'ability'. It also won't trigger its appropriate command script.
Well, have you ever tried sending crew to battle stations in stock game? I did and nothing happened. Deck guns and flak were not manned and when I walked through my boat, the guys were gently lying in their berths as they did before. No one's alert and no one runs through the compartments, no alarm sound, nothing ...
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Old 03-22-10, 01:26 PM   #120
gutted
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Quote:
Originally Posted by TheDarkWraith View Post
I changed the behavior quite a bit. It's intelligent now so it knows when to minimize and when to restore itself back to it's previous state. The map tools sidebar is the same way. If you tell it to stay minimized, it's intelligent now to stay minimized when called for. I also gave the map tools a toggle pushbutton so you can toggle it minimized/maximized.
I meant mostly the hotkey functions i used for the TAI map.
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