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Old 09-23-09, 04:54 PM   #121
THE_MASK
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Will there be crew animations for things like running to the deck to man the anti aircrft guns .
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Old 09-23-09, 04:57 PM   #122
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Will there be dialogue boxes when i want to talk to the crew .
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Old 09-23-09, 07:43 PM   #123
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Little late for the questions I am afrraid
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Old 09-23-09, 09:24 PM   #124
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Little late for the questions I am afrraid
I was asking in the context of answering in this thread . I see the ubi sh5 forum has a q and a thread .
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Old 09-24-09, 09:12 AM   #125
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When will we see some serious screenies/youtube footage? I JUST CANT STAND IT ANYMORE!!!
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Old 09-24-09, 09:45 AM   #126
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Originally Posted by sober View Post
Will there be crew animations for things like running to the deck to man the anti aircrft guns .
I think the answer is positive. Not sure since I didn't really see it in the presentation, but my gut tells me there will be such stuff.


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Will there be dialogue boxes when i want to talk to the crew .
Yes.

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Old 09-24-09, 10:52 AM   #127
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When will we see some serious screenies/youtube footage? I JUST CANT STAND IT ANYMORE!!!
I imagine it may be possible sometime after the 1st of the year. As they get closer to release date and actually have things to show, they'll release more.

Patience, young grasshoppa.
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Old 09-24-09, 12:05 PM   #128
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Yeah, the current build needs some more love to become something actually worth to be shown as "da kulast ting evah".

But be patient, there's cool stuff coming in, and when it's all out, I think there'll be some jaw dropping.
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Old 09-24-09, 12:50 PM   #129
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Quote:
Originally Posted by von hally View Post
Lot of good posts here

i particularly like the idea of GoldenRivet's.... of more incumbent weather, snow, rain squalls etc.
also as said before ...more spherical/curvature to the earth too....from many books ive read, u-boats lost sight of potential targets due to the curvature of the earth.

special missions...such as mining enemy ports etc would be a nice diversion.

milkcows that are dockable in game..on screen.

what about the ability to carry out other roles on the boat?

from crewe on watch-to chief engineer-to nav officer...nothing too heavy....just enough to change things up

Oh and what about having a little diversion of deciphering messages with the Enigma????
How about also having the option to complete training course (mini exams) on aspects of submarine performance, tech spec etc whilst out on patrol during the quiet moments to boost your overall performance? Nothing hardcore, just a piece of data to read & answer mulitple choice questions? Please correct me guys if this wasn't done on u-boats during WW2, it was on US boats (I think).

Let's be honest, given the chance there's loads we'd all like to cram into SH5!
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Old 09-24-09, 06:17 PM   #130
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It looks like the devs are also working on the pros and cons of leadership in the game.

How about including underway training. The player would have option of training crew (a clickable option while on patrol or training cruise).

Example, Torpedo loading. With each exercise or number of exercises, crew gets better (faster).

The penalty, fatigue factor increases.

Diving, start with relatively slow dive times, with each dive the time becomes faster until reaching fastest possible time.

Torpedo training of weapons officer using neutrals or friendlies as target
Gunnery practice

Damage control drills

Overdoing it, should have a penalty, like morale dropping.
When done right , morale and efficiency improves


Some could be automatic. Let's say that when assuming command with a fresh crew, Alarm diving time on a VII is 60 seconds. With each dive, the time becomes one second shorter, with a maximum of five dives a day.

If exceeding the daily maximum the dive times remains the same as before and cmorale drops.Thus, it would take about 5 days to bring the crew to an acceptable standard of efficiency. A realistic time.

But, since the human factor is involved, maybe not all training is succesful and it could take longer (random or other factors can be tossed in)

This could be an optional realism setting.
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Old 09-24-09, 07:39 PM   #131
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Hi Brag,
Some good idés there.
How about eliminating the unrated POs, as there's no such thing in reality.
One should be able to designate their seniormost seamen as strikers by giving them a qualification. All that qualification will do is assigne that particular sailor, to that particular department, for education and training. Once that Seaman has met all the experience requirements, he is eligable for promotion to PO, in that specialty.
No more E6 "POs" with no qualifications. That whole idé is osurd (sp?).
How's that for training?
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Old 09-24-09, 07:51 PM   #132
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Originally Posted by Snestorm View Post
Hi Brag,
Some good idés there.
How about eliminating the unrated POs, as there's no such thing in reality.
One should be able to designate their seniormost seamen as strikers by giving them a qualification. All that qualification will do is assigne that particular sailor, to that particular department, for education and training. Once that Seaman has met all the experience requirements, he is eligable for promotion to PO, in that specialty.
No more E6 "POs" with no qualifications. That whole idé is osurd (sp?).
How's that for training?
Realistic suggestion for RL. I think the mechanics to make it work in a sym, would be too complex. But, who knows, if the devs see it, it may give them ideas.
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Old 09-24-09, 08:39 PM   #133
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Quote:
Originally Posted by Snestorm View Post
Hi Brag,
Some good idés there.
How about eliminating the unrated POs, as there's no such thing in reality.
One should be able to designate their seniormost seamen as strikers by giving them a qualification. All that qualification will do is assigne that particular sailor, to that particular department, for education and training. Once that Seaman has met all the experience requirements, he is eligable for promotion to PO, in that specialty.
No more E6 "POs" with no qualifications. That whole idé is osurd (sp?).
How's that for training?
I just consider them ratings that aren't represented in game and have no tactical importance. Cooks, Storekeepers, Yeoman, and such.
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Old 09-25-09, 12:45 AM   #134
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Quote:
Originally Posted by Rip View Post
I just consider them ratings that aren't represented in game and have no tactical importance. Cooks, Storekeepers, Yeoman, and such.
Your way is about the best, or only, way to justify them in SH3.
But it sure would be sweet if it were correctable for SH5.
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Old 10-25-09, 07:43 AM   #135
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Somone here mentioned ship health bars

makes me being afraid of ships having a simple damage model and going boom when reaching zero.
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