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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Ace of the deep .
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Will there be crew animations for things like running to the deck to man the anti aircrft guns .
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#122 |
Ace of the deep .
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Will there be dialogue boxes when i want to talk to the crew .
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#123 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Little late for the questions I am afrraid
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#124 |
Ace of the deep .
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#125 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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When will we see some serious screenies/youtube footage? I JUST CANT STAND IT ANYMORE!!!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#126 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Yes. Cheers |
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#127 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Patience, young grasshoppa.
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#128 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Yeah, the current build needs some more love to become something actually worth to be shown as "da kulast ting evah".
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#129 | |
Nub
![]() Join Date: Sep 2009
Location: At about 12mtrs down, torpedo doors open, fish set at 4 mtrs
Posts: 4
Downloads: 1
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![]() Let's be honest, given the chance there's loads we'd all like to cram into SH5!
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![]() Dive goddammit!! ![]() |
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#130 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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![]() ![]() How about including underway training. The player would have option of training crew (a clickable option while on patrol or training cruise). Example, Torpedo loading. With each exercise or number of exercises, crew gets better (faster). The penalty, fatigue factor increases. Diving, start with relatively slow dive times, with each dive the time becomes faster until reaching fastest possible time. Torpedo training of weapons officer using neutrals or friendlies as target Gunnery practice Damage control drills Overdoing it, should have a penalty, like morale dropping. When done right , morale and efficiency improves Some could be automatic. Let's say that when assuming command with a fresh crew, Alarm diving time on a VII is 60 seconds. With each dive, the time becomes one second shorter, with a maximum of five dives a day. If exceeding the daily maximum the dive times remains the same as before and cmorale drops.Thus, it would take about 5 days to bring the crew to an acceptable standard of efficiency. A realistic time. But, since the human factor is involved, maybe not all training is succesful and it could take longer (random or other factors can be tossed in) This could be an optional realism setting.
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#131 |
Stowaway
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Hi Brag,
Some good idés there. How about eliminating the unrated POs, as there's no such thing in reality. One should be able to designate their seniormost seamen as strikers by giving them a qualification. All that qualification will do is assigne that particular sailor, to that particular department, for education and training. Once that Seaman has met all the experience requirements, he is eligable for promotion to PO, in that specialty. No more E6 "POs" with no qualifications. That whole idé is osurd (sp?). How's that for training? |
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#132 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#133 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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#134 |
Stowaway
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#135 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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Somone here mentioned ship health bars
![]() makes me being afraid of ships having a simple damage model and going boom when reaching zero. |
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