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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Ace of the deep .
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Could you add volcanoes to the roster in the mission editor please . There are lots of volcanoes around the pacific rim . 2 types would be good . Ash only ones and lava spewing ones . It would add to the ambiance LOL . Also could we get some generic land battles so i can place them around to add some ambiance LOL . Small battles with gun fire sounds etc , only to be heard from the conning tower please .
Last edited by THE_MASK; 09-03-09 at 07:24 PM. |
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#122 |
Ace of the deep .
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I want to have a mission where i have to lay mines .
The crew need a proper damage model , not just tied to the hull damage or something . As a 1st person i need a proper damage model with a health bar .Actually come to think of it my health bar should aslo reflect the combined health of the entire crew also while in 1st person . Last edited by THE_MASK; 09-03-09 at 07:26 PM. |
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#123 |
Ace of the deep .
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When i get rammed by an enemy my sub breaks in half . Being rammed should always be the end of your career / game . If i rununder a ship and hit my conning tower on the hull then the conning tower should be destroyed . Maybe if the polys interact with each other over a certain dimentional size then that can trigger a loss or damage of that object . Say you run under the hull and hit your conning tower then the interaction of that will turn the parts that collided black and the black parts become inoperable (probably just rambling on now) . Also things need to fly of and break on the sub if hit by bullets / shells .
Last edited by THE_MASK; 09-03-09 at 08:43 PM. |
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#124 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Please, fix the annoying bug (introduced in SH4) when game constantly resets the realism settings.
Also, it would be good to see built-in anti-aliasing option in SH5. Thanks in advance. |
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#125 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Do not restrict sub to play in multiplayer mode like SH4!
I know that playing allied submarine in SH5 will be possible, but playing as allied submarine in multiplayer should be possible too! ...and other nation to play which side you want... For me is not important interior of sub, but if I want to create mission with Japan subs? or with Italian? British? France? why not play in this mission??? Restrictions are false way.
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#126 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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More subdivisions on the in-game Nav Map. Sure the sub is in AN66, but where specifically in AN66? While we're at it, a more authentic paper map like the one that came with Aces of the Deep would be nice.
Mentioned this earlier in a what if kind of way but realistic report times. Meaning that weather reports aren't instantaneous. Same with damage reports, etc... It should take time for the crew to get the needed info. One last thing. Someone recently made a mod for SH3 that allows one to get the radio reports for the whole day at specific points of that day as a way of reducing TC interruptions. This would make a great option out of the box for SH5. |
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#127 |
Watch
![]() Join Date: Aug 2007
Posts: 21
Downloads: 186
Uploads: 0
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I would like to see an option akin to the "Real Nav Mod" where you only know exactly what your position is when you take a sighting. No more sailing for days following your sub's "gods-eye" icon. This would make it especially exciting when navigating in close quarters-I don't find it very realistic navigating underwater in a harbor using the subs icon and knowing exactly where I am.
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#128 | |
Stowaway
Posts: n/a
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its because of copywrite issues with the map makers so to avoid lawsuits the "have to" alter the map slightly, and in some cases not so slightly, so as to be different enough from the real maps to avoid lawsuits over it. they understand we want true real maps and they do too but because they would be sued they have their hands tied on this issue. because of this the only way to get true accurate realistic maps is from a mod |
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#129 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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Hmm, I've just read the entire thread and not seen my wish, you might have just shot it down though
![]() I would like to see a historically accurate gameworld, with harbors in the correct locations and a correct coastline of The Netherlands (and elsewhere). If you compare a 1939 map with the current one there are noticeable differences, and the sh4 (and sh3) map is somewhere in between, and all wrong because of that. No Uboat has ever sailed to Amsterdam from the north, it simply wasn't possible at the time, and still isn't. also, the Kiel, Suez and Panama Canals, those are a must-have ![]() |
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#130 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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I wish SH5 got an full functionally Multiplayer with Destroyer-Command !
Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#131 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Somehow everything has been said here already.
But again my specific (most important) wishlist: 1.Diesel and Electric Machines switchable, running. 2.Wolfpacks with intelligent AI Subs. 3.Complete First-Person view (hotkeys switchable.) 4.Inteligent crew interacting. 5.More Emotions in the Crew, in U-boats, people have fíght for their lives! 6.RPG like Crew Leadership. 7.RPG polite ashore, for example. integrated nightclub, chat with other Kaleun, Crew-qartuiers can visitable, to talk superiors. 8.Sun - Moon Calendar information. 9.Editable CL, notebook, KTB. 10.No more GPS, as navigation. WO should be able to use a sextant to obtain the necessary data to be able to, they should then be absorbed by the Navigator and are plotted on the map. 11.Dynamic Campaign. 12.Realistic Radio traffic, with BDU and other Kaleun's. these are the things that going now trough my mind. ![]() Anyway... Ubi will make it, i trust ![]() [Edit] 13.Two Versions from the VIIC Boats (Early - Late), the early ones looks like an VIIB Boast but with an VIIC Tower, and the Late as we known from SHIII. (Also with various datas, diving depths, speed. etc.) 14. Modding friendly, (SDK) (SH Commander ![]() so subsim's communty has work ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ Last edited by Rapt0r56; 09-04-09 at 04:24 PM. |
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#132 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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The most important thing in a u-boat simulator, the sense of a real war out there, real radio reports of other submarines and planes, comunication with BDU and wolfpacks ,IA submarines capable of dive, fire torpedoes and evade scorts.
Bilge gauge, with the water level, this could raise during silent running at some deep, the only way to avoid this, switch on the pumps or use a true limited compressed air. ( command aces of the deep ) Realistic fog and not only with heavy rain, moon and real calendar
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#133 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Frik, how the heck did I forget about this one?!
![]() Coloured filters that can be rotated into place to aid visibility under different conditions. Like they had for real. ![]() Simply put, accurate "modeling" of the rayfilter assembly. ![]()
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Contritium praecedit superbia. |
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#134 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Option to keep the game running in the background. After attacking a convoy and shaking the escorts and slowly creeping away from the scene of the crime, it would be nice to alt+tab out of SH to brag on SS.
Getting DC'ed while doing so is at own risk offcourse, but probably best to make it optional. Oh, and no more bugs related to taskswitching. ![]()
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Contritium praecedit superbia. |
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#135 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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ability to run a webpage ingame... like insteam.
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Task Force industries "Taking control of the world, one mind at a time" |
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