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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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![]() ![]() ![]() ![]() High-reflective left, less-reflective right....I think I like the less-refl.version best. Thx, Reece! ![]()
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#122 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Just an incentive for further research... GWX8km,more r., RUB sea colors
![]() Thanks Reece |
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#123 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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Does anybody know if this will clash with sobers 3D waves mod?
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#124 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,724
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No!
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#125 |
Grey Wolf
![]() Join Date: May 2007
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When opened with tweaker "scene.dat" offers General Environmental Data for tweaking:
... ... WaterOpacity= FresnelCoef= ReflectionIntensity= ReflectionBias= ReflectionDeformation= ... ... Are there any experiences in tweaking these files for sea surface cosmetics? |
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#126 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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#127 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
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Yes please, could you be so kind to give us a link to those sea colors?
Thanks a lot CapZap
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#128 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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As far as I remember It was some mode RUB.xxx...
(Mybe RealU-Boot 1.45 ? or something similar...?) So, these 3 files: environment atl. art. med. should just be extracted out of mod and pasted in appropriate folder. They look fine in GWX Reece's 8km "more refl" file... ( to me ) |
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#129 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
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I never used RUB...went from IUB to GWX.
Must be an other way to get that water-colour, without downloading an entire super-mod? ![]() I like the GWX-colours as well, but I would love to change it only for when I'm sailing in the North-Sea. ![]()
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![]() Last edited by Paajtor; 05-28-07 at 04:44 AM. |
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#130 |
Navy Seal
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Here you go. Thanks to Beery for a super mod.
http://files.filefront.com//;7627833;;/ This is just the 3 EnvColors files from RUb1.45
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#131 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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Many thanks HW3
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#132 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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Don't get too excited... 70% of beauty comes from copied files from SH4...
Captain Reece are you there ? |
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#133 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Thx for sharing, HW3...will try them out ASAP.
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#134 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
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Just curious,
What's the difference between GWX 8km with SH4 scene and the mod with RUb sea colours? I can't seem to see any difference bewteen the water colour. |
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#135 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,724
Downloads: 171
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Not much to do with the color of the water that is done with the Env colors, the SHIV 8k version only has improved reflections/opacy also cloud/sky colorings at sunset etc, the original SHIV scene file had 2 major set backs though when run in SHIII, the sky vortex & no moon reflection, both have been fixed & file tweaked to settings that are pleasing to most people, can download if you want to try (JSGME ready), just go to my signature download page, if for some reason you don't like just disable & remove.
![]() Cheers.
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