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Old 08-16-16, 03:32 PM   #1321
propbeanie
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And now, for your viewing pleasure, I give you ... CAMOGAMI2, which can make it a bit difficult to find in the Recognition Manual with old eyes...



We need another Rockin Robbins "sales" video on YouTube... Lot's of explosions, up close details, like nose hairs on the crew... It gets kinda spooky the way their eyes follow you around the room, but they don't look directly at you, kind of a nose-down, roll-eyes-up-and-sideways kind of thang, like you're Captain Bligh and they're wishing they'd have brought their shiv to the chart table... "Aye, Sir!"
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Old 08-16-16, 03:36 PM   #1322
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Quote:
Originally Posted by propbeanie View Post
And now, for your viewing pleasure, I give you ... CAMOGAMI2, which can make it a bit difficult to find in the Recognition Manual with old eyes...



We need another Rockin Robbins "sales" video on YouTube... Lot's of explosions, up close details, like nose hairs on the crew... It gets kinda spooky the way their eyes follow you around the room, but they don't look directly at you, kind of a nose-down, roll-eyes-up-and-sideways kind of thang, like you're Captain Bligh and they're wishing they'd have brought their shiv to the chart table... "Aye, Sir!"

That's the same screenie as the first Mogami class you posted, buddy.
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Old 08-16-16, 03:37 PM   #1323
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Progress on the whole patrol boundary thing

I have been putting it off for a while because I just could not remember how Ducimus had done it

I thought he had done something fancy in the Mission Editor, so have been spending much time in that with no results

Tonight I think I have cracked it
Instead of looking at the patrol files in the ME, I opened them into a text editor

Looks like the key is in in the patrol TSR File (I think this controls the patrol parameters)



Opening it up and comparing it to a stock mission, it seems to have an additional entry called [Map Location 1]



Amongst other things it specifies a lat and long location, that happen to correspond to those in the Map Zone 1 Entry (ie your patrol area)

It also references a dds texture file that is not found in stock
0_PatrolMarker.dds



The only thing I am not sure of

Map Zone 1 (your patrol area) specifies a radius (in this case 250 - I assume this is KM as the SH4 is based upon the SH3 engine, then again it could be 250nm)

Map Location 1 (the circle on the nav map) does not seem to specify a radius

I am wondering if it picks it up from the mission parameters already specified?

Some experimentation may be needed

But I am feeling super stoked that I managed to find this
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Old 08-16-16, 03:44 PM   #1324
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Quote:
Originally Posted by CapnScurvy View Post
Oh...... speaking of the Rec Manual, I've removed the scale marker along the bottom of the page (at the bottom of the ship image). Although in propbeanie's images, its (kind of) in the right position. At higher resolutions, it moves off the page into thin air.[/URL].
Thanks Capn - I had noticed the same thing
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Old 08-16-16, 04:19 PM   #1325
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PS

Just in case anyone in not quite sure what I am going for - consider the following (and before anyone pipes up - yes I know these are for different areas, but the same principal applies)

This is a patrol order in FOTRS



Right - so I have no idea how big the patrol area is, or how long I have to be there.

This is a similar patrol order in TMO 2.5



Immediately I have more information
I know that I need to remain in the designated area for five days.

Personally I also think it is written in a more informative and immersive way - but hey - with the FOTRS crew English is not their first language - so I will happily let them off that one

However - when you add the following it becomes very interesting

In TMO 2.5, once given an order to patrol a given area you are gifted the following



That's right - a non deletable circle on the nav map that delineates your patrol zone

Combine this with the fact that your mission order message has already told you that you have to be on station for a minimum of five days and you now have the following

Patrol within this marked zone for a minimum of five days

As opposed to -

Patrol close to the Strait of Makassar, who knows how long, who knows how far???

Just my 2 cents

Anyway - this is what I am now putting my effort into

I will happily have it as either a part of the core, or as an additional extra

But I am doing it for my own install and am happy to share
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The future of SH4 - coming to a PC near you soon

Last edited by max-peck; 08-16-16 at 04:28 PM.
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Old 08-16-16, 04:36 PM   #1326
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Quote:
I will happily have it as either a part of the core, or as an additional extra
Sounds like it should be installed in the core of the next Beta edition. Keep up the good work max.
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Old 08-16-16, 05:39 PM   #1327
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Something is VERY wrong with that Life boat!!
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Old 08-16-16, 07:07 PM   #1328
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Quote:
Originally Posted by max-peck View Post
I will happily have it as either a part of the core, or as an additional extra

But I am doing it for my own install and am happy to share
That's part of the core mod! Fantastic!

Load it up to the Some Assembly Required directory please! I know it's a lot of work to get it done but completing missions is a big part of not getting frustrated with SH4.
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Old 08-16-16, 07:22 PM   #1329
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That's the same screenie as the first Mogami class you posted, buddy.
It's a good thing that there's CapnScurvy in this group, else they'd have a difficult time telling which of us is the oldest one of the bunch... (we all know that double R is the kid of the group...) - you'd said that you wanted to see the 2nd Mogami on the page before, even though I'd already done it. ~I~ just couldn't remember that... I mean, that was like last ~night~... I've slept since then... This should look better:



Click on the picture, and you'll go to the Photobucket copy of the Museum image... watch out for their pop-ups. Right-click on the image and "Save As..." to get it on your computer. Do not click on any of their ad garbage. Let me ask you this cdrsubron7: Do you want the whole shmear of the Japanese IJN in a file in the area 51 folder? Merchants? Others?
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Old 08-16-16, 07:26 PM   #1330
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Quote:
Originally Posted by Jeff-Groves View Post
Something is VERY wrong with that Life boat!!
[Patrick Star] "I said FIRMLY GRASP IT!"...[/Patrick Star]

the oar locks had broken, so ingenuity took hold, and problem solved... well, except for those little holes in the side of the boat, but we'll worry 'bout that later... The one that's worrisome is the rudder pivot...
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Old 08-16-16, 07:30 PM   #1331
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Originally Posted by Rockin Robbins View Post
That's part of the core mod! Fantastic!

Load it up to the Some Assembly Required directory please! I know it's a lot of work to get it done but completing missions is a big part of not getting frustrated with SH4.
It's been a while since I played TMO, and I do remember how nice that was. I do miss that part of it... I still draw me circles around my assigned patrol areas...

If you need help with it max-peck, let me know... I'll re-download TMO for experimentation, if you want me to. I'm not doing much a-nothin', cept gettin' chased, and all-too-often getting sunk, by DDs... I've decided that #5 ain't fun at all, cdrsubron7. #4, maybe, but the ~airplanes~ and ~DDs~ are crazy ~good~... (that's whining, btw)... tic
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Old 08-16-16, 08:47 PM   #1332
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Quote:
Originally Posted by propbeanie View Post
It's a good thing that there's CapnScurvy in this group, else they'd have a difficult time telling which of us is the oldest one of the bunch... (we all know that double R is the kid of the group...) - you'd said that you wanted to see the 2nd Mogami on the page before, even though I'd already done it. ~I~ just couldn't remember that... I mean, that was like last ~night~... I've slept since then... This should look better:



Click on the picture, and you'll go to the Photobucket copy of the Museum image... watch out for their pop-ups. Right-click on the image and "Save As..." to get it on your computer. Do not click on any of their ad garbage. Let me ask you this cdrsubron7: Do you want the whole shmear of the Japanese IJN in a file in the area 51 folder? Merchants? Others?

Since you already know about my infirmities, I don't have to elaborate.
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Old 08-16-16, 09:20 PM   #1333
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Quote:
Originally Posted by cdrsubron7 View Post
Since you already know about my infirmities, I don't have to elaborate.
Copy that... and back at me... all I can say is it's a good thing my cranium is semi-permanently attached... If I could just get that grey stuff inside to quit jellin' around...
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Old 08-16-16, 09:23 PM   #1334
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Quote:
Originally Posted by propbeanie View Post
[Patrick Star] "I said FIRMLY GRASP IT!"...[/Patrick Star]

the oar locks had broken, so ingenuity took hold, and problem solved... well, except for those little holes in the side of the boat, but we'll worry 'bout that later... The one that's worrisome is the rudder pivot...
That has to be the worst effort I've ever seen for any type mod in my long time around here.
I'll bet no one claims to be behind that.
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Old 08-17-16, 12:01 AM   #1335
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Default Question on Conning Tower Position

Hi, guys. Just a small question:

The OTC mod change all the positions of conning towers of US sub more backward to match the "center", but that just some kind of unrealistic.

Is there any sulotion in FOTRSU mod that can fix the positions and at the same time, keep the optical world right?

---------
Thanks a lot for what you are doing to make this exciting mod.
I would like to make a "hull number sub mod" for it when the FOTRSU is finished. I hope that will do some help. see detail here


Last edited by flaminus; 08-17-16 at 03:19 AM.
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