SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-06-12, 04:22 PM   #1291
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Regarding the radio reports .
Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers
Display Range To Important Radio Contacts=500 ;[>0] kilometers

Any way to make these ranges variable to mimic relay ships , static interference ?
THE_MASK is offline   Reply With Quote
Old 09-06-12, 04:34 PM   #1292
SilentOtto
Engineer
 
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
Default

I hate nagging, but I still can't use any of the new patchers (>1.0.60), getting that damned .NET 3.5 compatibility error in linux!
SilentOtto is offline   Reply With Quote
Old 09-06-12, 04:48 PM   #1293
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sober View Post
Regarding the radio reports .
Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers
Display Range To Important Radio Contacts=500 ;[>0] kilometers

Any way to make these ranges variable to mimic relay ships , static interference ?
Not following you

Quote:
Originally Posted by SilentOtto View Post
I hate nagging, but I still can't use any of the new patchers (>1.0.60), getting that damned .NET 3.5 compatibility error in linux!
I compiled against .NET 2.0 and forced the app to 32bit only in the latest version. I don't know what else I can do The only thing that is different now from the previous versions (~0.60) are the icons on the tree nodes. I wonder if that has something to do with it
TheDarkWraith is offline   Reply With Quote
Old 09-06-12, 05:03 PM   #1294
SilentOtto
Engineer
 
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I compiled against .NET 2.0 and forced the app to 32bit only in the latest version. I don't know what else I can do The only thing that is different now from the previous versions (~0.60) are the icons on the tree nodes. I wonder if that has something to do with it
Well then I can only thank you a lot (again!) for caring and helping me it's really considerate of you, and I mean it, since it seems no one else has this problem.

The icon issue, it would be incredible, but then so typically microsoftian

Everyone would hate me (and you ) if you spend more time on this issue... Meanwhile, I'll look around again for ideas on getting 3.5 working, though it is a bitch. Maybe when you're done with all this new stuff you can check it again, I'll bite my nails a bit in the meantime! (Though I'm doing fine with your 1.060, plus all the mod awesomeness).
SilentOtto is offline   Reply With Quote
Old 09-06-12, 05:56 PM   #1295
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by sober View Post
Regarding the radio reports .
Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers
Display Range To Important Radio Contacts=500 ;[>0] kilometers

Any way to make these ranges variable to mimic relay ships , static interference ?
Any way to have these numbers random ?


Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers
Random numbers from 0-250
Per 24 hours .
Display Range To Important Radio Contacts=500 ;[>0] kilometers
THE_MASK is offline   Reply With Quote
Old 09-06-12, 06:05 PM   #1296
Paco
Captain
 
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
Default

Quote:
Originally Posted by SilentOtto View Post
Well then I can only thank you a lot (again!) for caring and helping me it's really considerate of you, and I mean it, since it seems no one else has this problem.

The DotNet Framework is hell on earth for me, because of using a 64 Bit Linux... That causes my problems with installing Sh5.

As a workaround for Your Problem: Perhaps You could install a virtual-Box with a WinXP or Win7 Testinstallation. Share the SH5-Folder within VirtualBox and You could easily Patch Your sh5.exe without rebooting into a real Win7 environment?

BTW: Why are You using the 3.5 and not the 2 Patch 2?

Cheers,
Paco.
Paco is offline   Reply With Quote
Old 09-06-12, 07:13 PM   #1297
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default problem

i have a bit of a problem.I tried to test the new version of the patcher on a computer which i installed sh5 on but doesnt run it as well as my other one, and when i tried to open the patch, it came up with this message:
File is different version than expected!

Patch:Contact reports have random chance of calling in wolfpack
Change:4
Reason:Bytes read does not equal bytes expected by patch
Bytes read: E8D0333700CC
Bytes expected: 8BE55DC20400

Any idea why?
I had not installed any of the old patches, and sh5.exe was v 1.2.0.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 09-06-12, 08:41 PM   #1298
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Cybermat47 View Post
i have a bit of a problem.I tried to test the new version of the patcher on a computer which i installed sh5 on but doesnt run it as well as my other one, and when i tried to open the patch, it came up with this message:
File is different version than expected!

Patch:Contact reports have random chance of calling in wolfpack
Change:4
Reason:Bytes read does not equal bytes expected by patch
Bytes read: E8D0333700CC
Bytes expected: 8BE55DC20400

Any idea why?
I had not installed any of the old patches, and sh5.exe was v 1.2.0.
It appears you failed to remove all the old patches with the old version of the patcher before trying to patch with new version
TheDarkWraith is offline   Reply With Quote
Old 09-06-12, 08:45 PM   #1299
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by TheDarkWraith View Post
It appears you failed to remove all the old patches with the old version of the patcher before trying to patch with new version
ok, thanks
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 09-06-12, 10:49 PM   #1300
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Started coding in the Bdu failed to dispatch subs messages. There will be no timer on this one. When you send in a contact report and Bdu fails to dispatch subs to you then you will immediately get a radio message back saying they couldn't dispatch subs.
TheDarkWraith is offline   Reply With Quote
Old 09-07-12, 12:20 AM   #1301
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


gesrgeryttrujrdurdyitdhrtsyuhesruighreusotg8useogh f80sh0e

Just a quick question:can these patches be installed at any time, like official patches, or only in the bunker, as with mods?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 09-07-12, 03:22 AM   #1302
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Such exciting times for SH5! Keep up the great work, TDW!
Sartoris is offline   Reply With Quote
Old 09-07-12, 06:04 AM   #1303
SilentOtto
Engineer
 
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by Paco View Post
The DotNet Framework is hell on earth for me, because of using a 64 Bit Linux... That causes my problems with installing Sh5.

As a workaround for Your Problem: Perhaps You could install a virtual-Box with a WinXP or Win7 Testinstallation. Share the SH5-Folder within VirtualBox and You could easily Patch Your sh5.exe without rebooting into a real Win7 environment?

BTW: Why are You using the 3.5 and not the 2 Patch 2?

Cheers,
Paco.
Oh no Paco, I'm using version 2, that's why I'm having these troubles. It seems a few people have been able to install 3.5, but even then, many apps don't work well or don't work at all, even if .NET "seems" to be installed.

Version 2 is quite stable (in 32 bit at least). It seems 3.5 changes so many things in its insides, starts 2 threads instead of one, has a different way of rendering, and it's really hard to get it running on anything not a real windows.

Your suggestion is not a bad idea... I'm sometimes also thinking of giving up and making a partition for a win xp install, I have a couple serials from past installations. But it would be a nuisance of rebooting to play the game and having all your stuff on the linux install. I'd surely get better sh5 performance though...
SilentOtto is offline   Reply With Quote
Old 09-07-12, 08:18 AM   #1304
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I was being dumb. I thought I would have to add a whole new bit just to get the failed Bdu messages to use a timer but I don't. I can just simply give it a different value (2 instead of 1) Thus when Bdu fails to dispatch subs to your position the message will be on the same timer used by when they do dispatch subs to your position (meaning it could take up to 1 hour to receive this message)
TheDarkWraith is offline   Reply With Quote
Old 09-07-12, 08:28 AM   #1305
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
I was being dumb. I thought I would have to add a whole new bit just to get the failed Bdu messages to use a timer but I don't. I can just simply give it a different value (2 instead of 1) Thus when Bdu fails to dispatch subs to your position the message will be on the same timer used by when they do dispatch subs to your position (meaning it could take up to 1 hour to receive this message)
Cool

by any chance, could you make % probability that subs are dispatched, and B.d.U. messages time delay user configurable?
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.