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09-06-12, 04:22 PM | #1291 |
Ace of the deep .
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Regarding the radio reports .
Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers Display Range To Important Radio Contacts=500 ;[>0] kilometers Any way to make these ranges variable to mimic relay ships , static interference ? |
09-06-12, 04:34 PM | #1292 |
Engineer
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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I hate nagging, but I still can't use any of the new patchers (>1.0.60), getting that damned .NET 3.5 compatibility error in linux!
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09-06-12, 04:48 PM | #1293 | |
Black Magic
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Quote:
I compiled against .NET 2.0 and forced the app to 32bit only in the latest version. I don't know what else I can do The only thing that is different now from the previous versions (~0.60) are the icons on the tree nodes. I wonder if that has something to do with it |
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09-06-12, 05:03 PM | #1294 | |
Engineer
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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Quote:
The icon issue, it would be incredible, but then so typically microsoftian Everyone would hate me (and you ) if you spend more time on this issue... Meanwhile, I'll look around again for ideas on getting 3.5 working, though it is a bitch. Maybe when you're done with all this new stuff you can check it again, I'll bite my nails a bit in the meantime! (Though I'm doing fine with your 1.060, plus all the mod awesomeness). |
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09-06-12, 05:56 PM | #1295 | |
Ace of the deep .
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Quote:
Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers Random numbers from 0-250 Per 24 hours . Display Range To Important Radio Contacts=500 ;[>0] kilometers |
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09-06-12, 06:05 PM | #1296 | |
Captain
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
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Quote:
The DotNet Framework is hell on earth for me, because of using a 64 Bit Linux... That causes my problems with installing Sh5. As a workaround for Your Problem: Perhaps You could install a virtual-Box with a WinXP or Win7 Testinstallation. Share the SH5-Folder within VirtualBox and You could easily Patch Your sh5.exe without rebooting into a real Win7 environment? BTW: Why are You using the 3.5 and not the 2 Patch 2? Cheers, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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09-06-12, 07:13 PM | #1297 |
Willing Webfooted Beast
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problem
i have a bit of a problem.I tried to test the new version of the patcher on a computer which i installed sh5 on but doesnt run it as well as my other one, and when i tried to open the patch, it came up with this message:
File is different version than expected! Patch:Contact reports have random chance of calling in wolfpack Change:4 Reason:Bytes read does not equal bytes expected by patch Bytes read: E8D0333700CC Bytes expected: 8BE55DC20400 Any idea why? I had not installed any of the old patches, and sh5.exe was v 1.2.0.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-06-12, 08:41 PM | #1298 | |
Black Magic
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Quote:
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09-06-12, 08:45 PM | #1299 |
Willing Webfooted Beast
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ok, thanks
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-06-12, 10:49 PM | #1300 |
Black Magic
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Started coding in the Bdu failed to dispatch subs messages. There will be no timer on this one. When you send in a contact report and Bdu fails to dispatch subs to you then you will immediately get a radio message back saying they couldn't dispatch subs.
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09-07-12, 12:20 AM | #1301 |
Willing Webfooted Beast
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gesrgeryttrujrdurdyitdhrtsyuhesruighreusotg8useogh f80sh0e
Just a quick question:can these patches be installed at any time, like official patches, or only in the bunker, as with mods?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-07-12, 03:22 AM | #1302 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
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Such exciting times for SH5! Keep up the great work, TDW!
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09-07-12, 06:04 AM | #1303 | |
Engineer
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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Quote:
Version 2 is quite stable (in 32 bit at least). It seems 3.5 changes so many things in its insides, starts 2 threads instead of one, has a different way of rendering, and it's really hard to get it running on anything not a real windows. Your suggestion is not a bad idea... I'm sometimes also thinking of giving up and making a partition for a win xp install, I have a couple serials from past installations. But it would be a nuisance of rebooting to play the game and having all your stuff on the linux install. I'd surely get better sh5 performance though... |
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09-07-12, 08:18 AM | #1304 |
Black Magic
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I was being dumb. I thought I would have to add a whole new bit just to get the failed Bdu messages to use a timer but I don't. I can just simply give it a different value (2 instead of 1) Thus when Bdu fails to dispatch subs to your position the message will be on the same timer used by when they do dispatch subs to your position (meaning it could take up to 1 hour to receive this message)
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09-07-12, 08:28 AM | #1305 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
by any chance, could you make % probability that subs are dispatched, and B.d.U. messages time delay user configurable? |
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