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05-03-19, 03:04 PM | #12091 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
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Been playing WOS quite a bit lately so I have a few questions please....
1. You can press one of the F keys for silent running (F7 I think) but you can also ask the first officer to activate his silent running. Then there is the “Z” key. Is there a difference? 2. Same with “Battle Stations”. Press F8 and/or watch officer “battle stations (Level 2?)”. Is there a difference and can anyone tell me really what these do? I know it says the crew is more efficient but can we be more specific than that? 3. This one bothers me. I’m north of England on an overcast night. Light fog, wind speed 15 m/s. I go to the bridge and (dammit) there is a 2900 ton English coal ship in plain sight maybe 3 to 4 Km away!!! Watch officer sees nothing despite his level 2 spotting skills (out of 3). It is plain as day even with out binoculars but I give the game the benefit of the doubt because of the (really not that bad) weather and I approach the enemy ship to see exactly when my bridge crew and watch officer will spot it. I closed to about 500 meters and no one ever said anything. It was huge and plain as day. Asked the watch officer if there were any visual targets and he said none. We are talking light fog here. Does something need adjusting? Thank you to anyone who responds to these questions. |
05-03-19, 04:49 PM | #12092 |
Planesman
Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
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Why can't we keep the depth ? And why does the submarine have a strong trim on the stern ?
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05-03-19, 05:09 PM | #12093 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
There is an icon on the left to give that order, doesn't it work? IIRC, in the WoS doc it's said that you must control the dive planes manually if your sub is damaged by flooding or similar. |
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05-03-19, 05:20 PM | #12094 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
Your 2): According to my recent tests, the 2 Battlestation commands do nothing except: the one from the WO icon will re-orientate the deck gun correctly when the crew leaves the gun station, this command needs to be activated before sending men to deck gun and deactivated before men leave deck gun. Else, I see nothing, but maybe Veko can put a light on this...I'm curious too Your 1): The Z key comes with the Stormy's DBSM mod, it's not part of WoS I think. I had good reason to use this mod without the new keyboard commands (there is a sticky guide for that), but I can't remember the reason exactly. Your 3): Very strange, I feel that my crew always spots everything without ME seeing it Crew will not in repetition signal the contacts, except the sonarman if ordered (one of the white icons). Maybe you can order WO to do that, but I don't know. But go look in the message history, you should see an entry when your contact was spotted the first time. Maybe the message sound of the WO didnt' play? Here also it depends if you have mods installed that are not compatible with WoS, and it should be the Stormy's DBSM mod also mentioned in your 1) point. Go look here to install this mod without keyboard commands and compatible with TWoS: http://www.subsim.com/radioroom/show...postcount=1005 Last edited by XenonSurf; 05-03-19 at 05:39 PM. |
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05-03-19, 05:22 PM | #12095 | |
Planesman
Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
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Quote:
Last edited by Susexx; 05-03-19 at 05:37 PM. |
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05-03-19, 05:35 PM | #12096 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Just happened again.......
Wind speed 7 m/s clear skies light fog at night. Watch officer did not spot a neutral until it was very close. Maybe 2000 m. I think one of the sensors might be off. I did not change anything |
05-03-19, 05:43 PM | #12097 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
I have updated and edited my last response to you above... |
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05-03-19, 05:47 PM | #12098 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Thanks for response xenon.
But it’s not that he’s not reporting seeing it. He simply just doesn’t see anything. I agree with you normally the crew spots things during the day well before I see them. It’s just that night now they’re not seeing anything. |
05-03-19, 05:48 PM | #12099 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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@Susexx,
the icon you use in your picture is the Dive icon, use the forelast below, this is the maintain depth. |
05-03-19, 05:53 PM | #12100 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
Hum, did you ALT-TAB out of the game? Then save/reload because otherwise the game is messed-up. Else I don't know what causes this. And yes: it's abnormal. |
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05-03-19, 05:54 PM | #12101 |
Navy Seal
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That's what you get when you brake your game with incompatible mods...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-03-19, 05:56 PM | #12102 | |
Argentinian Skipper
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Quote:
Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-03-19, 05:58 PM | #12103 |
Navy Seal
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I didn't notice such behavior in my game. Upgrade your WO and enable BS when you expect units in the area for "extra concentrated" watch crew...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-03-19, 06:02 PM | #12104 |
Navy Seal
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More like below 180 m...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-03-19, 07:08 PM | #12105 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Does anyone succeed in the historical mission 'Plane AI Testing'?
Playing with WoS 2.2.10 I find this setup mission unbeatable I'm playing it using Trevally Attack Scripts for the Flack or without scripts, the plane immediately destroys my flak and causes heavy damage if I try to use flak instead of diving immediately. That's rather annoying because it's the only mission to train your skills against planes, but maybe this mission is setup to 'always win' ? In the WoS doc it's said that 'planes are still not up to the task', but I don't think so, because of this mission behavior I dare to assume that they are now unbeatable in the campaign too Anyone succeeding in that mission when not diving ? |
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