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Old 08-11-16, 04:50 PM   #1186
cdrsubron7
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Originally Posted by max-peck View Post
Now hear this - now hear this

Last version before release

800 Razz Dazz FOTRSU v0.6 is now available on the Secret Lizard Men Rulers Of The World Google Drive

I have done 10 skins for all tankers, replenishment, troopships and freighters

Anything else I decide to do from now on will just be tweaking the existing skins to my satisfaction

Consider it nearly finished

That is all
Jeesz.......I just put your version 0.5 into the game last night. Your way to fast for me, max.
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Old 08-11-16, 05:04 PM   #1187
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Originally Posted by cdrsubron7 View Post
Jeesz.......I just put your version 0.5 into the game last night. Your way to fast for me, max.
Sorry Buddy
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Old 08-11-16, 05:14 PM   #1188
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Sorry Buddy

No need for an apology, my friend. We all work at different speeds. Mine just happens to be a little faster than a crawl.
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Old 08-11-16, 05:36 PM   #1189
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Want to ask a big favor of one of you guys. Will one of you that has a fully working Museum be willing to zip of your version of the 0.1 Beta and upload it to our Area 51 storage area, so I could download it tonight when I get home. I really need to have screenies of each of the merchant ships in FOTRSU to help with my ship naming project. Before you upload the thing please label it Museum so I know what to look for.

I would really appreciate this. I'm willing to give up my first male born son for this favor. Sorry, my daughters are already spoken for, thank god.
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Old 08-11-16, 06:27 PM   #1190
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Originally Posted by cdrsubron7 View Post
Want to ask a big favor of one of you guys. Will one of you that has a fully working Museum be willing to zip of your version of the 0.1 Beta and upload it to our Area 51 storage area, so I could download it tonight when I get home. I really need to have screenies of each of the merchant ships in FOTRSU to help with my ship naming project. Before you upload the thing please label it Museum so I know what to look for.

I would really appreciate this. I'm willing to give up my first male born son for this favor. Sorry, my daughters are already spoken for, thank god.
I already did that last night for you
You must have missed my post

It is in the WIP section - called
FOTRSU Merchant Screenies

Has a screenshot of every tanker, troopship and freighter, with the Rec manual open

I guess you missed my post - it has been a little busy round here of late

Let me know if you cannot access the file

PS - You now owe me your first born
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Old 08-11-16, 06:43 PM   #1191
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I am a danger to myself and others. Here's what I've done. In our super secret hidden private directory I've made a new directory called FOTRSU v.02 Some Assembly Required. A copy of .01 is in there. Also the mods to be melded into the core mod are there. Here's the main directory.



Presently in the FOTRSU v0.2 Some Assembly Required directory:


cdsubron7, please upload your renamed missions in JSGME format so they are included. CapnScurvy, do we have your stuff or do you have more than can be included in this release? The Nav Map mod in the main directory: what is that and do we need to use it for the next cauldron run?

Propbeanie and those two missions for inclusion or for us to play with for now?

Notice that at my own peril I'm actually getting organized. You can see what's in the cauldron, getting ready to be mixed up in the next batch. We won't include renamed ships in this one, let's simmer than one to make sure the flavors are balanced.

Capn, anything to be included, you can upload directory to the Some Assembly Required directory. I won't heat up the cauldron until we're all on the same page.

Edit: cdsubron7, you're right. Your missions should be plugin mods so the plugin mods have some sizzle to them! Love the addition of Aleutian missions. I see the AI mods in there too! We'll eventually separate them into four separate plugins. We're going to have a large collection of plugins and I want using them to be so easy my cat can do it right. It's looking great!

Last edited by Rockin Robbins; 08-11-16 at 06:52 PM.
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Old 08-11-16, 06:50 PM   #1192
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Quote:
Originally Posted by max-peck View Post
I already did that last night for you
You must have missed my post

It is in the WIP section - called
FOTRSU Merchant Screenies

Has a screenshot of every tanker, troopship and freighter, with the Rec manual open

I guess you missed my post - it has been a little busy round here of late

Let me know if you cannot access the file

PS - You now owe me your first born
I did miss it. Will look for it when I get home tonight.

Thanks.

Quote:
PS - You now owe me your first born
You'll live to regret that move, he'll eat you out of house and home.
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Old 08-11-16, 06:54 PM   #1193
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Quote:
cdsubron7, please upload your renamed missions in JSGME format so they are included.
Roger that, boss.


Quote:
We won't include renamed ships in this one, let's simmer than one to make sure the flavors are balanced.
That's good, because I've barely started on this project.
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Old 08-11-16, 07:00 PM   #1194
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Quote:
Edit: cdsubron7, you're right. Your missions should be plugin mods so the plugin mods have some sizzle to them! Love the addition of Aleutian missions. I see the AI mods in there too! We'll eventually separate them into four separate plugins. We're going to have a large collection of plugins and I want using them to be so easy my cat can do it right. It's looking great!
Glad you like them, boss. There are five more missions being added to the mix when I get the time. These will take place in the Marshalls and the Gilberts.
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Old 08-11-16, 07:45 PM   #1195
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Quote:
Originally Posted by Rockin Robbins View Post
I am a danger ... Presently in the FOTRSU v0.2 Some Assembly Required directory:


cdsubron7, please upload your renamed missions in JSGME format so they are included. CapnScurvy, do we have your stuff or do you have more than can be included in this release? The Nav Map mod in the main directory: what is that and do we need to use it for the next cauldron run?

Propbeanie and those two missions for inclusion or for us to play with for now?

... You can see what's in the cauldron, getting ready to be mixed up in the next batch ...
The "802 Emulate Stock" is getting rolled into CapnScurvy's work, so leave it out, and the "Propbeanie80xSoundPatches.7z" is the 801CrashDiveFix and 802EmulateStock combined, with an inappropriate folder structure for a mod, so can be left out, other than the CrashFix part, which if it gets left out would bring back "THE SOUND"!!!... The two missions? If they're what I'm trying to fully remember, were just examples of the mish-mash of what was on the AOTD site for testing purposes only, and had graphic anomalies (German vessels imported from SHIII), that CapnScurvy was looking into fixing, and probably has. He's got another batch of something coming soon - if we haven't worn him out...

btw, wasn't CapnScurvy working on a mod? Do you all feel like maybe we ought to offer him our help on his?... :wink:
.
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Old 08-11-16, 09:29 PM   #1196
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I've uploaded the my single missions into "FOTRSUv.0.2 Some Assembly Required" folder as requested, boss. I've corrected the IJN Oil mission and it has been included in the upload. I also uploaded it into the WIP folder also.

Downloaded max's v.06 of the Razzle Dazzle.
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Old 08-11-16, 10:28 PM   #1197
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Whale Factory Ship



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Old 08-11-16, 10:34 PM   #1198
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Big Old Tanker



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Old 08-11-16, 10:47 PM   #1199
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Modern Fleet Tanker



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Old 08-11-16, 11:11 PM   #1200
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Medium/Large Tanker



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