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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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#106 | |
Naval Royalty
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My suspicion is that the actual idea is probably to use the speed of the SSN to get the LMRS someplace near a beach and ahead of the fleet, where the SSN will stop. While it's there they'll use the LMRS to scout out the mines convertly while something like an ESG approaches the hostile coast. So... it's scouting ahead but not ahead of the SSN, so much as ahead of the fleet. |
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#107 |
Captain
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All the things I read says that the heavyweight (torptub sized) UUV do about 3-4 knots with about a 30-50 hour endurance, iirc. What they don't say is that ANY uuv currently in existence has ASW detection capability and are really only suitable to mine recon.
http://www.chinfo.navy.mil/navpalib/...logy/uuvmp.pdf http://www.chinfo.navy.mil/navpalib/...e_15/wave.html http://www.navyleague.org/sea_power/may06-14.php Perhaps a very drastically reduced sensor capability with a 50+ nm range? That should make things interesting... |
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#108 |
Captain
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You know what truly simulated UUV behavior would be...
... a uuv that is not wired controlled, but moves independently and promots contacts to the link intermitantly. |
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#109 |
Planesman
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How many torpedoes would we shoot?
As many as it takes. There is guidance on this subject, but I cannot elaboarate here. Just keep in mind that all but three US submarines have only 4 horizontal tubes...how long do you think it takes to secure from a launch and load another 21' long weapon (and that's if we don't care about keeping the wire)? When you're talking about the possibility of other platforms out there, care for your own survivability dictates that you use the minimum necessary force when you are faced with limited reload capacity. That is a question of submarine warfare that has been faced since the beginning...how many weapons should I shoot? The purpose of better weapons is to eliminate the need for 'shotgunning' or overkill. We have built weapons that are survivable and intelligent enough in their own right that they allow us to run away. "He who shoots first dies last." |
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#110 |
Sea Lord
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UUVs - Any quest for reality must unfortunately limit itself to replicating what we know is currently available.
Whilst the prospect of the tactical possibilities of the large UUV project is exciting it can never be right in a real-world sim to second-guess the future. However I think it safe to make a reasoned judgement that no sane skipper would risk his sub navigating through or near high risk expopsure and littoral water areas without the benefit of a (some) recce device/s. Obviously such devices must exist and are highly classified. However taking cognisance of the extreme quietness of many platforms and high background noise levels in shallower waters we can confidently simulate an improved UUV. That this UUV is mine tasked is clear but its performane characteristics are unknown. This is a game and the LwAmi mod new UUV, within software possibilities, should reflect what we think is realistic. (THINK) So if the modders request our (vote) for 'realistic' type features we should consider only what will enhance the game. My focus would be on increased range/durability, variable speeds, a loiter facility and both passive and active sonar. The sonar performance judgement is the 'big issue' :hmm:
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#111 |
Captain
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Heck we might as well throw in HyStrike Missiles, Tatical Tomahawks, USN SuperCavitator Torps, and Nuclear Electric Drive Submarines
j/k.... actually.. not really |
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#112 |
Sea Lord
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![]() ![]() ![]() A new UUV could be quite a useful sensitive tool like a dentists probe. Just a small step forward from what we have. Given range and deployment/run-out speed improvements many tactical aspects of the sim would be enhanced. Egs. Launch deep and slow until cover behind seamount then accelerate round towards opponents suspected flank position and go slow and probe. Etc.... Makes sense - why risk deploying an expensive state of the art sub and its crew in or near high risk areas including shallow littoral waters when you can recce the area and/or clear mines with a fraction of the cost benefit risk ratio.
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#113 | |
Naval Royalty
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It's just that they typically can't see very far. :-) |
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#114 | |
Naval Royalty
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I don't think there's a single "best" tactic. My sense is that it depends on the target and how far away it is. The only thing I've found available to the public on the subject is some stuff left over from WWII for straight running and passive acoustic homing torpedoes in Methods of Operations Research by Morse and Kimball. The logic in that sort of literature is very general, though. There's not really any reason why you couldn't apply a lot of it to develop tactics for contemporary weaponry. |
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#115 |
Grey Wolf
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As for the One Shot - One Kill issue, well personally I try to go for that, and it has proven to work most of the times, but it is risky and certainly not guaranteed to yield satisfactory results. However especially with the "new" Accoustics model after 1.03 it is clearly possible to bring it off ... even more then once in one game (I tried it and it works), but you need a pretty good SWAG of your enemys whereabouts, which in turn makes TMA pretty important.
Nevertheless I can see the logic behind the salvo suggestion(s) and given the right tactical situation I guess that would be a prudent choice of action, still my personal preference is the One Shot - One Kill tactic. |
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#116 |
Sea Lord
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Not sure how we come to be talking 'Salvos' in a LwAmi mod thread. :hmm: Some folk around here are on their
favourite soapbox. ![]() May I suggest that you run a poll on UUV development ? My feeling is that the LwAmi sub v sub environment often demands slow stealthy progress, which can turn rapidly into a knife fight. The 'Salvo' propagandists will lead us down a slippery slope of 'Doom' overkill. However real, and the arguments continue, this will be the unintended outcome in many free for all and team sub v sub dives. Better to cope with the relative short sightedness by compensating with enhanced standoff probes. UUVs will then redress the balance in SSN matches. Do we really want to take part in dump and run fests ? We know that its real F18 procedure for a flight/s to stand-off incoming enemy formations by launching all their air to air s.a. missiles from high altitude then do a 180 and dive shallow beneath enemies radar. But it sure made for a dull game ! Ditto DW.!! ![]()
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#117 | |
Naval Royalty
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#118 | ||
Naval Royalty
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Harpoon is best for surface warfare, though. Quote:
Here's how the ideal situation works: Side A shoots... with 0.9 Pk (according to his own estimates) but due to errors in estimating the range to target the true Pk is in fact about 0.65. Side B counterfires, lucks out and evades. Side A detects side B's countefire but decides it won't hit anything. He takes his best depth for evasion and slinks away a 6kts. Side B then begins some sort of search tactic (which might be as simple as just driving down the bearing of the original torpedo launch), and eventually sneaks up on side A.... These things are not boring. They ARE however time consuming. :-) |
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#119 |
Sea Lord
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Well SQ I'm going to pay due regard to the position your in and back-off and say like Galbraith - 'I hear you!'
UUVs: I suspect that there are many good reasons why the topic and the LwAmi modding of UUVs will end in a 'blind alley.' It would just be kinda nice to shuffle a little further nearer to what cannot be mere paper illusions ! Boredom: My threshold, as you should know (Kara), is very high........usualy ! Salvos: What I fear is the contamination of impressionable newcomers to our sim, who may not see it as an appropriate tactic in certain circumstances. But a return to 'carpet bombing' thinking.
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#120 | |||
Naval Royalty
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UUVs will probably be used for ASW in the future somehow. It's not really clear how, though. The big challenge is how to fit a sensor on it. The only one I know of that looks like a really reasonable ASW weapon because it tows a VDS, the Sea Talon, only exists on paper, and is carried by a surface ship. It's too big for a submarine. Quote:
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