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Old 01-06-11, 06:53 PM   #106
toniloCoyote
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Gauthier, Thanks for your offer. I'll let you know if I need help.
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Old 01-06-11, 06:58 PM   #107
Trevally.
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Thanks toniloCoyote

I have been counting pixels

NOM_Ranger - 111.910m scope x6
Range 2000m
AOB 90





NBB_Littorio - 239.418m scope x1.5
range 1000m
aob 90

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Old 01-06-11, 07:28 PM   #108
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Trevally, It seems to be very precise, at least at 90 AOB. What about 45 AOB?
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Old 01-07-11, 05:25 AM   #109
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hello,

@ Trevally:

why don't you use all the files that i uploaded ? use the camera and the aobf scales that you will find in there and enter the mission .these files are working just perfect(they are checked)...and containes allready the proper scales for the aobf. did you test them and didn't work on your pc?

note : for installation : ONLY the core files of TDW's gui v6.3.0 and on top of it the mini mod that i upload. resolution...1280x960

although it is good your 'aproach' to try to adjust your scales by setting a ship(that you know its deadly length and mast values) to a given distance and rely only on your tool (aobf tool) ,...i wouldn't suggest you to go that way.becuase,firstly,at sh5, you can't have a deadly measurment of the true distance (you say 1000m but is it exactly 1000m ? you can't say....).secondly,the tool itself is not deadly accurate so the best way is to adjust the scales as i told you.
how ? pay a close look to the pic i posted...you see how i did it ? create a fully transparent image for the ''Periscope_Mask_1024_SH5''.this will allow you to see the sh5's hardcore scales .at minimum zoom level these scales are showing you the degrees . these scales is the most important part becuase they are changing as you are changing the angular angles in cameras(logical).this mean that for each camera setting, you have to create its own specific scales for the tool .in other words ...cameras and scales for the tool goes together !now , create the fully transparent ''Periscope_Mask_1024_SH5'' and once you have decide the camera settings(angular angles,viewports and zoom levels) enter the game in order to be able to see the sh5's hardcore degree scales .the only thing that remains to do is to create your own scale for the tool that way so your '10' to match with 5,71 degrees and you are just finished the job !

@ToniloCoyote:

How exactly did you managed to get acess in .sim files ? yes , as i told you , you are absolutely correct with the procedure (mastheight) = (total height of model ship) - (draft from .sim) . i found the 47,82 with the photo 'trick' i described to an earlier post but as you managed to get the draft value from .sim i would say that your 47.92 is the deadly accurate one ( this 'difference' 47,82 or 47,92 has to do with the fact that i was counting pixels and you can't be deadly accurate with pixels)

@Magnum : there is no chance ! For many many reasons that is off topic to start listing here ( at sh3 forum...i posted these days my stands for sh5)

bye
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Old 01-07-11, 05:51 AM   #110
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Quote:
Originally Posted by makman94 View Post
...
@Magnum : there is no chance ! For many many reasons that is off topic to start listing here ( at sh3 forum...i posted these days my stands for sh5)
Makes me very sad I dont read the sh3 forums, your reason is related to the drm crap, same reason that keep all good old moders away from SH5?

Can you at least make a stand alone mod for raobf?
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Old 01-07-11, 06:10 AM   #111
Trevally.
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Quote:
Originally Posted by makman94 View Post
hello,

@ Trevally:

why don't you use all the files that i uploaded ? use the camera and the aobf scales that you will find in there and enter the mission .these files are working just perfect(they are checked)...and containes allready the proper scales for the aobf. did you test them and didn't work on your pc?

note : for installation : ONLY the core files of TDW's gui v6.3.0 and on top of it the mini mod that i upload. resolution...1280x960

although it is good your 'aproach' to try to adjust your scales by setting a ship(that you know its deadly length and mast values) to a given distance and rely only on your tool (aobf tool) ,...i wouldn't suggest you to go that way.becuase,firstly,at sh5, you can't have a deadly measurment of the true distance (you say 1000m but is it exactly 1000m ? you can't say....).secondly,the tool itself is not deadly accurate so the best way is to adjust the scales as i told you.
how ? pay a close look to the pic i posted...you see how i did it ? create a fully transparent image for the ''Periscope_Mask_1024_SH5''.this will allow you to see the sh5's hardcore scales .at minimum zoom level these scales are showing you the degrees . these scales is the most important part becuase they are changing as you are changing the angular angles in cameras(logical).this mean that for each camera setting, you have to create its own specific scales for the tool .in other words ...cameras and scales for the tool goes together !now , create the fully transparent ''Periscope_Mask_1024_SH5'' and once you have decide the camera settings(angular angles,viewports and zoom levels) enter the game in order to be able to see the sh5's hardcore degree scales .the only thing that remains to do is to create your own scale for the tool that way so your '10' to match with 5,71 degrees and you are just finished the job !
Thanks again for you advice Makman

I have had to go back to work - so have less time to spend on this than I would like.

This evening I will set my screen size and run your files to check the 10 v 5.71 then repeat your steps for my size of 8:5 I hope to make good progress this weekend.

@TDW
With this new info we are getting I will continue to try and make the most presice scales that I can. I will send each set to you as they are tested.
With each screen size requiring its own scales - I will work on one scope at a time. (Could take a wee while to get through them all).

@toniloCoyote
I am hopeful that the scales in the last pics I posted will match up with the 5.71 Makman advices. I will post a 45deg once I am sure.
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Old 01-07-11, 06:18 AM   #112
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Quote:
Originally Posted by Magnum View Post
Makes me very sad I dont read the sh3 forums, your reason is related to the drm crap, same reason that keep all good old moders away from SH5?

Can you at least make a stand alone mod for raobf?
the mini mod that i uploaded containes the proper scales for the aobf tool (at the angular angle = 62,4814<--standar value of TDW's gui and minimum zoom=x1,5) . it just needs to fining a little bit the image for the scales (was very fast made just for showing it) and to make the same changes for the obs scope at cameras ( minimum zoom=x1,5 and maximum zoom=x6,angular angle = 62,4814) and at its scales (copy the same image scale for attack scope) .

but wait a little bit .... i am sure that these guys (Travelly and ToniloCoyote ) will make a perfect job at the end (and for other angular angles if necessery) so you will get what you want.

about sh5 : DRM is not an issue at all for me ! the problems with sh5 are more serious than this and has to do with behaviours,attidutes and ...intentions.here: http://174.123.69.202/~subsimc/radio...5&postcount=69
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Old 01-07-11, 06:32 AM   #113
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Quote:
Originally Posted by Trevally. View Post
......

This evening I will set my screen size and run your files to check the 10 v 5.71 then repeat your steps for my size of 8:5 ......
that is exactly the 'problem' ! i don't know if the images for aobf's scales are streched correct at different resolutions thats why i told you the resolution i was running (Karamazovnew has found something on this about the images streching so he can help on this theme with different resolutions). bottom line is that ,at whatever resolution you may running, must ALWAYS your '10' matches with 5,71 of sh5's hardcore scales . (i am.... afraid that this must be checked for each specific resolution )

good luck
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Old 01-07-11, 06:40 AM   #114
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All these files are working only with TDW UI, not stand alone. Its pretty frustrating that the few of us who dont use his UI are left out from all the goodies developed here

Regarding the reason why you are not moding for SH5.. I see ur problem is with Ubi and the game engine. Now, there is one thing for sure... is the last subsim we will have for a very loooong time, good or bad. Blaming Ubi or whatever will bring us nowhere and thats a shame.
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Old 01-07-11, 06:51 AM   #115
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Quote:
Originally Posted by Magnum View Post
All these files are working only with TDW UI, not stand alone. Its pretty frustrating that the few of us who dont use his UI are left out from all the goodies developed here

well , i personally have to 'study' how the files works in sh5 in order to be able to import u-jagd tools to ,for example, stock version . this means a lot of hours (realy ...a lot ) and i am not going to do it ! ( i didn't to it either for sh4 becuase it was just this...a lot of hours).

Quote:
Originally Posted by Magnum
.... Blaming Ubi or whatever will bring us nowhere and thats a shame.
ok...lets say that i am not blaming them....

but i can't see anyone else preventing the work that modders want to do !
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Old 01-07-11, 07:01 AM   #116
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Ofc its about hours of work, but hey... every moder work for the community, not for ubi. The "I will not fix their failure" thinking is not helping the community, Ubi dont give a frak about us/the customers anyway. Beside that, is a great challenge to try fix stuff that seems 2 be unfixable, is what keeps TDW's engines alive. I'm sure that is SH5 would be a perfect game/sim he would mod now for other games

Anyway, I would be very happy if some1 will make a standalone mod for raobf.. when its done.
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Old 01-07-11, 01:42 PM   #117
Trevally.
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Ok here is the scales I made last night.




As you can see the verticals are correct

The horizontals look way off

What to do - what to do.
Is it possible that the horizonal should count for x2 - so mark at 20 - this would show them to be wrong.

If I change the 20 to match the 5.71, will that show the correct ship length. Does not look like it (I will try and test)

If it does not work - does this mean that the range is way off.
I was very careful when marking (the presice mid point from ruler changing from 1050m to 950m)

Suggestions anyone.
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Old 01-07-11, 01:58 PM   #118
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Quote:
Originally Posted by makman94 View Post
once , you place your '10' at your new vertical scale just built the rest of it accordinally. the horizontal scale must be EXACTLY the same with vertical scale (there is no excuse for not be the same...if it isn't ,,,it is just wrong !) . and don't double the numbers at horizontal scale,...just make it as the vertical scale , and count the whole observed length .

once you are sure about ship's length ...proceed to determine its mast.create a single mission(totally calm water) with the ship stationary(very close to our boat ,at 0 degrees bearing, showing all of its hull...yes,aob=90)) and take a photo of it through scope ...open the photo with a graphic programm and count the pixels of its length and the pixels of its mast from waterline .(this is necessery to be done so becuase the .sims files for each ship determines how much deep the ship will 'sit' in water)
then true mast = (true length x mast's pixels)/length's pixels

after all these you will have a ship with correct length and mast values and you will be ready to test your rings .just have in mind that there are some tiny inaccuracies at the rings itselfs .
Thought anyone?
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Old 01-07-11, 03:45 PM   #119
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Hello, Trevally.
I also have been today for more than 8 hours struggling with the measures.
I have finished the full list of measures, but there are some boats with value 0 in the draft field. I think that in such cases, the origin of the ship (the point 0,0,0) is used, and I've been firing torpedoes for hours in order to verify this.

I haven't understood what is the problem that you mention in your previous post. Horizontal scale was doubled by TDW to avoid having to count the bars on both sides of the grid, as you know. Can you explain to me a little better what's the problem?

By the way, what program are you using to tweak the grid? Are you using a vector drawing one such as Illustrator or Corel Draw?
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Old 01-07-11, 05:43 PM   #120
Trevally.
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Quote:
I haven't understood what is the problem that you mention in your previous post. Horizontal scale was doubled by TDW to avoid having to count the bars on both sides of the grid, as you know.
Yes sorry I had confused myself
I am setting the horizontals now to the 5.71 mark and will post an image.


Quote:
By the way, what program are you using to tweak the grid? Are you using a vector drawing one such as Illustrator or Corel Draw?
I am using paint.net

Quote:
there are some boats with value 0 in the draft field. I think that in such cases, the origin of the ship (the point 0,0,0) is used, and I've been firing torpedoes for hours in order to verify this.
have you had any luck verifying
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