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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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![]() Got to finally play the game (on my brother's laptop) now. Played a bit as the Russians and a bit as the Americans, really liking it so far. Enjoy the idea of city states, the hex grid, and the new social policies system. Not sure what I think of being able to move units on water without the use of transports, or the way you can't stack too many units in the same tile, but I'll probably get used to it soon enough. They have an interesting approach with the way they encourage turtling in the early-game (cities with built-in artillery and unhappiness being spread by expansion). Will make the game easier for beginners, but I'm not too sure if I like it - it seems a bit overdone.
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#107 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
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I'm not liking the hex tiles. It seems a step backwards.
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#108 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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The hexes are a step backwards?
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Current Eastern Front status: Probable Victory |
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#109 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
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#110 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Yes should have backed up my original statement first post but.
Old system you had squares right? but that square let you move in 8 directions. You could go North, North-East, East, South-East, South, South-West, West, and North-West. That also let you have 9 tiles when founding a city (including the tile the city is on) With the Hex system we loose two directions, North and South. So if we want our units to go north or south we have to zig-zag. We now only get 7 tiles when founding a city (including the tile the city is on)
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#111 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Civ 6: octagons.
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Contritium praecedit superbia. |
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#112 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#113 |
Ocean Warrior
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ya that would work well considering you can't have a grid of only octagons.
![]() The problem with squares though is you can cover a much greater distance by moving diagonally, and hexes solve that issue somewhat. |
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#114 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Ya i know... still liked my squares. Other then that I'm liking Civ 5 a lot. I'm sure i'll get used to hex
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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