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Old 12-28-10, 09:48 PM   #106
Safe-Keeper
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Quote:
There is a manual, it's just not printed...
'Cause they're green! Gotta hand it to clever marketing - they get to save money by not printing a manual, and compound that by upping sales with an "environmentalism" sales pitch.

Got to finally play the game (on my brother's laptop) now. Played a bit as the Russians and a bit as the Americans, really liking it so far. Enjoy the idea of city states, the hex grid, and the new social policies system. Not sure what I think of being able to move units on water without the use of transports, or the way you can't stack too many units in the same tile, but I'll probably get used to it soon enough.

They have an interesting approach with the way they encourage turtling in the early-game (cities with built-in artillery and unhappiness being spread by expansion). Will make the game easier for beginners, but I'm not too sure if I like it - it seems a bit overdone.
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Old 12-31-10, 01:32 AM   #107
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I'm not liking the hex tiles. It seems a step backwards.
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Old 12-31-10, 07:26 AM   #108
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Quote:
Originally Posted by seaniam81 View Post
I'm not liking the hex tiles. It seems a step backwards.
The hexes are a step backwards? In what way?
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Old 12-31-10, 08:31 AM   #109
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Quote:
Originally Posted by seaniam81 View Post
I'm not liking the hex tiles. It seems a step backwards.
I'd say they are a step forward!
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Old 12-31-10, 11:50 AM   #110
seaniam81
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Yes should have backed up my original statement first post but.

Old system you had squares right? but that square let you move in 8 directions. You could go North, North-East, East, South-East, South, South-West, West, and North-West.
That also let you have 9 tiles when founding a city (including the tile the city is on)

With the Hex system we loose two directions, North and South. So if we want our units to go north or south we have to zig-zag. We now only get 7 tiles when founding a city (including the tile the city is on)
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Old 12-31-10, 12:09 PM   #111
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Civ 6: octagons.
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Old 12-31-10, 01:21 PM   #112
seaniam81
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Quote:
Originally Posted by Arclight View Post
Civ 6: octagons.
Thats what i'm talking about!
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Old 12-31-10, 01:50 PM   #113
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ya that would work well considering you can't have a grid of only octagons.

The problem with squares though is you can cover a much greater distance by moving diagonally, and hexes solve that issue somewhat.
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Old 12-31-10, 02:59 PM   #114
seaniam81
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Ya i know... still liked my squares. Other then that I'm liking Civ 5 a lot. I'm sure i'll get used to hex
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