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New Civilization 5 trailer/interviews
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This looks soooooo good.
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no combat stacks=a little more thinking before entering combat.
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Artillery can now fire from several hexes = no more parking artillery nxt to units/cities only for them to get wiped out in the next turn:damn:
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Oh no, not Sidmeier again :doh: please please let someone else do it the next time.
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It's his series. :-?
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So that would explain to me why this game was so promising in the beginning and why sidmeier failed to really unleash its potential. I realized by now that he is good in stealing/copying ideas but is unable to work out his own ideas nor enhance them. Why did it took 4 sequels to finally adapt a hex field system ? Why is he still using this lame combat system ? Didn't he ever played Panzer General and that alike ? And why on earth do railroads don't cost any moving points for a unit ? This failure alone take away a lot of the strategical potential away from the game, cause this way you hardly have to bother about a prooper troop disposition along your borders, nor can you exploit the absence of enemy troops in a certain location cause the railroad network will beam them right where you are. Eventhough some new good ideas make it into the game he seem to remove good old proven ones. :damn: Having played all 4 releases i get the impression that his development is somehow disoriented. To me it seems he don't quite have a clue where to take the game to. The last one that i still enjoyed was CIV II, CIV III already gave me very mixed feelings, there was particularly still too much micro management and the UI seemed to me simple unfinished and that made it hard to overlook the disposition of my troops and i stopped playing 4 after some time. Sidmeier sold out for me. I could rant all day long about his failures but i know it doesn't change anything so i save it. I remember there was once a spin off of civilization, called "Call to Power", imo overall their approach was a lot better than sidmeiers stuff but by adding a future star track like scenario and the ability to built cities in space and even under water, pretty much killed the fun for me in the end. The one thing i really appreciated about the whole CIV serie was the fact that the tech tree ends in our present time. Also going 3D doesn't add much to the game but slowing down your PC. There is so much more potential to get out of this game. But i guess it's not going to happen. |
wow!
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*bump*
6 weeks to go and more and more infos are revealed. These guys here have collected all the available information about Civ5: http://well-of-souls.com/civ/ biggest disappointment: it uses Steam :wah:- however it doesn't require you to be online to play... |
Should be a demo out next month.
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*thread necromancy*
Civ 5 is out in North America, and the demo is out too. Unfortunately the rest of us have to wait until the 24th for some reason. Guess it's the demo until Friday then... *end turn* |
Yep, its out over here. Now to start saveing up the money...
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Civilization V Review: Civilization Revolution
Wot I Think: Civilization V Be sure to post back your own impressions. :) |
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After 3 games (2 abandoned; 1 completed with a time victory, though I almost won cultural victory and could've easily gone for conquest or science victory), here's what I think about the game: The bad things: Happiness is global rather than tied specifically to cities. That means if you go annexing everybody or overextend your whole civilization collapses, not just the cities which should be most effected. It works to some extent, but I liked it better when it was tied to a city. No religion. I don't care too much that they removed the espionage system, as I can't recall ever actually using it in Civ IV (Well, maybe a couple of times), but the religion system added some flavour to the game, so I hope they put it back in at some point. They removed the era specific music and put in civilization specific music instead, I don't like that. Spearmen can't defeat tanks. :nope: Things I can't decide on: No civics, culture and social policies. It's not necessarily better or worse than in Civ IV, just vastly different. AI; people say it sucks, but I can't ever bring myself to pass judgment on any AI. Multiplayer; people say it sucks too, but I haven't tried it yet. There seems to be way too many barbarians. Things which I very much like: The combat system is better than the old combat system (Which sucked) in every way, period (Except for the Spearmen thing). Hexes, obviously. The graphics and animations are awesome. I don't usually care too much for graphics in a game, but it really adds to the game here. City-states. Not only do they make pretty good enemies if you don't feel like taking on another Civ, but they make pretty awesome allies if you can afford to keep them aligned to you. At one point in my first the intervention of a few units from a friendly city-state practically saved me from annihilation, turned the tide in my war against the accursed Aztecs and allowed me to win a major victory. Border expansion and construction overall is a lot slower, which makes the games much more interesting. Playing different Civs seems to matter much more than in the previous games (At least from what I can recall). --- Overall, the game is awesome, that much I can say about it. There's some things missing and things that need to be polished, obviously, but patches, mods and expansions are for that. |
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