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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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thanks a lot neal!!!
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#107 | ||
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Buhahaha!
This is non-english source of SH5 review (17.03): Strange, your words Neal... Quote:
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http://translate.googleusercontent.c...Z5Ll8tUwtHWD3Q
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#108 | |
Born to Run Silent
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#109 | |
Navy Seal
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#110 | |||
Born to Run Silent
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He must be playing! Quote:
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#111 |
Pacific Aces Dev Team
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I just finished reading the review.
I think it was a fair one, as usual, but I must say that once I finished reading I expected a much lower points score, given the contents of the previous text ![]() It's interesting to note that CAOD rated 83, SH1 84 and SH4 87 ![]() In any case, all games after SH3 have had a more difficult time to win our hearts, because once the 3D era was entered, all further steps have been much smaller. The gap between SH3 and Aces of the Deep is enormous, but the gap between SH5 and SH3 isn't that much.
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One day I will return to sea ... |
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#112 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
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It's a fair review Neal, thanks. Calling it unfinished and suggesting that people should wait to buy it is putting the hammer to the nail. Brutally honest.
I do, however, think that your score reflects our tendency to rely on modders today. I know I look at a game differently now after seeing what has been done to SH3 and SH4 by the community. Perhaps you can ignore that aspect, but I can't. That said, it IS fun to play and it's potential is real, but Ubi needs to step up to the plate and deliver. Folks, Neal can only review the DRM based on his own experiences with it, not yours. |
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#113 |
Swabbie
![]() Join Date: Mar 2010
Posts: 7
Downloads: 0
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A good review! Thanks a lot for it. Please give UB a Golden Banana for cheating customers...
Last edited by Shrimp; 03-20-10 at 06:10 PM. |
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#114 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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SH3 broke new ground and was a revolution for the u-boat/submarine genre and I cannot speak highly enough of the underlying product and vision. But, SH3 got a mere 4 patches which did not address most of the major issues before being let go, and let’s be honest it had some big ones like the 8k horizon and the Tiger Tank U-boat© too many more to mention here. SH4 was a full priced expansion that did not address a lot of underlying issues like the 8K horizon (yes patched out but...) & and the Tiger Tank Submarine© and went on to introduce a lot more as well as breaking some of what worked in SH3 or SH3+mods and was followed by an add-on that really should have been free DLC. Quote:
Neither SH4 and the SH4 add-on raised the bar as far as being complete and have taken steps backwards by breaking what worked in SH3 or SH3+mods. As we saw with SH3, SH4 & the SH4 add-on, more often than not most new items are never complete or working as advertised and more importantly they were never fixed by Ubi. In SH5 this is the case as well, I mean you need to power up and ‘keep the man happy’ just to be able to pre-heat a torpedo, FFS!! Who is responsible for the above? The Ubi executives. Firstly we all know how dedicated, passionate and focused the Dev team is, but they can only do what they are allowed to by management and the Ubi executive. The Ubi executive are not at arm’s length and are given demo’s and updates in person in their French HQ all through the development process. They know, or should, what state their product is in when it is released. Secondly it is the Ubi executives who are ultimately responsible for the end product as they set the policy and procedures that their business operates on. In relation to SH this has always encompassed an unrealistic development schedule repeatedly discarding the advice from the Dev team. One can only conclude by what is delivered and how it is not supported that the Ubi executive are only interested in milking this franchise till it is bled dry and people like myself stop buying into half backed releases. I also agree that you were neglectful in not focusing more on the DRM. While you have had a good run it is obvious that many have not, so while you can acknowledge that you have had little to no issues you should have acknowledged that many do have not shared your experience. If the game crashed every second or third time you would not find this acceptable, but for some reason think this is OK when it is ‘I cannot play every second or third time’ because of the DRM policy forced on the buying public. It is time that game publishers started to realise they are in a service industry and they now have far more competition for the consumer dollar than ever before and they need to engage the consumer and show them respect. This will in the long run make them more money than the continual useless DRM they force upon those who respect the publishers enough to buy the game and restricting the resale of the game they purchased. Would you accept the same restrictions on a book? Because I do not see how it is that different. Now that we have 90% more sales and shyte loads of money because of the, uhm, unbreakable DRM, I would expect that Ubi will now support SH5 by fixing everything that is incomplete or non functional and that when it comes to SH6 they will finally release a FINISHED product for the 1st time this century? If I was a betting man, I think that has as much chance of happening as my penis enlarger has of changing my nick name from Peewee to Horse ![]() Cheers, Teddy Bär |
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#115 | ||
Born to Run Silent
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I'd rather not hear about your penis enlarger. ![]()
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#116 |
Stowaway
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Good, unslanted review.
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#117 |
Watch
![]() Join Date: Feb 2003
Posts: 28
Downloads: 2
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Well, this nice review comes too late.
The preview told too little about DRM, bugs and game deficiensies. Now that UBI already did the most part of sales its easier to shoot at the piano player. Now that I already bought this ridiculous u-boat sim. Bhà ... ![]()
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#118 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I think DTB makes good points.
Face it, the devs are very much in the position of the officers of public companies. Such officers feel their primary role is to increase GROWTH of the company, or more specifically the stock. At a certain point you hit a wall—how can a coffee shop sell more than X cups per capita, per day, lol? Add food! Then when everyone is eating and drinking, then how do they grow? Sell toilet access? The devs are in a similar position with new releases in the same "family." The execs want to see something NEW. Old bugs? Who cares, didn't stop sales before, and they can have someone in the team dribble out a patch or two while they work on the next, unfinished game with NEW stuff that is obvious. OSes have the same thing. A new Windows has to LOOK DIFFERENT. Never mind that they don't fix old bugs that are deep under the hood—in order to score a sale it has to add NEW FEATURES, even as they add new bugs. A couple years ago I was doing some remodeling downstairs. At the same time, I needed to do the roof. Turned out that the roof needed a total replacement—along with my HVAC which is up there. I ended up spending more on the roof than my downstairs Library-media room/guest bedroom/bathroom (total maybe 800 ft^2). More on the roof, and guess what, it's 100% invisible. HVAC works as before, roof works properly, but no one but me (and now you all ![]() A SH4 example. The paid add-on. It added u-boats instead of useful PTO content, and into the bargain it didn't fix any bugs to speak of, or primary errors in the initial game. Last edited by tater; 03-21-10 at 11:06 AM. |
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#119 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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At least have AI "chatter" that reflected game events. When I spot a convoy and the AI responds by sending friendly bombers over, it'd be nice to get a message like "four bombers dispatched to engage, estimated time to arrival 20 minutes". It doesn't even have to be dynamic, like "shadow convoy and send new radio report in 15 minutes", just updates from the AI when stuff happened. As it is, I just send off reports and hope that there's help coming. Not that I really should, because I don't think BdU rewards you for neither reports nor kills made by friendlies as a result of those reports. At least it didn't in SHIII. It's just "keep doing what you're doing and shaddap for two hours kthxbai". I know some people hate it when I bring up Falcon 4 AF, but think of how the radio traffic enriches that game. You don't even need to see the fighting, it's enough to hear a constant stream of "Wolf 1, engage Mig 29s, bullseye 129, 12 miles", "mayday, mayday, airman down, airman down, bullseye 149, 20 miles", "set up RESCAP ", "Claw 1-2, declaring an emergency", "Tomcat 4, engaged defensive" and all the other stuff the AI generates. If SH5 handled radio like F4AF did (perhaps even with voice lines when appropriate!), I'd be glued to the radio station.
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#120 | |
Born to Run Silent
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U-189 Attacked by aircraft. Sinking.
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