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Old 03-12-10, 07:02 PM   #106
Michal788
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That is also nice Darkwraith.
 
Old 03-12-10, 07:04 PM   #107
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Quote:
Originally Posted by gutted View Post
I think it's better on the right anyway. I like how you centered the viewfinder.

Progress looking really good.

but.. you did forget the target speed dial in that shot. should probaly be where the spread angle dial is :P

yes i did....whoa
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Old 03-12-10, 07:10 PM   #108
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Why are you people using spread? Just move the periscope by hand
I never did understand the need for salvos, especially now when we can no longer lock on a target.

A minimalistic TDC needs to have:
- AOB
- Range
- Speed
- Gyro
The Bearing is not necessary although you CAN put it for symmetry (6 dials) or put the autoupdate button instead.

I strongly suggest you leave the original Torpedo panel unchanged as it did show the reload timers.

Anyway, your mod proved 2 things I already suspected:
- AGAIN we can't manually input data unless Autoupdate in off. WHYYYYYY?!!!!
- There's something wrong when you click the "calculate speed based on readings": the AOB resets. I guess it should put the correct AOB for Zero Bearing but it doesn't.
Deeevs!!!
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Old 03-12-10, 07:11 PM   #109
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Quote:
Originally Posted by TheDarkWraith View Post
yes i did....whoa
hehe.

What i would do is put the speed dial where the spread dial is in that shot.

And until the spread info can be worked into the new torpedo panel, just move that dial to the right of the panel (or below it).
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Old 03-12-10, 07:14 PM   #110
gutted
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Quote:
Originally Posted by karamazovnew View Post
Why are you people using spread? Just move the periscope by hand
I never did understand the need for salvos, especially now when we can no longer lock on a target.
I dont use them often, but when i want to it's nice to have control of it.


Quote:
- There's something wrong when you click the "calculate speed based on readings": the AOB resets. I guess it should put the correct AOB for Zero Bearing but it doesn't.
Deeevs!!!
The problem is not necessarily the speed calculation. It's the stadimeter itself. I can set the AOB, and as soon as i use the stadimeter, the AOB is likely to get hosed. I dont see that being fixed without a patch.
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Old 03-12-10, 07:15 PM   #111
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Quote:
Originally Posted by gutted View Post
I dont use them often, but when i want to it's nice to have control of it.


The problem is not necessarily the speed calculation. It's the stadimeter itself. I can set the AOB, and as soon as i use the stadimeter, the AOB is likely to get hosed. I dont see that being fixed without a patch.
yeah that's a dev problem not mine.
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Old 03-12-10, 07:21 PM   #112
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Quote:
Originally Posted by karamazovnew View Post
- AGAIN we can't manually input data unless Autoupdate in off.
I agree only somewhat. The reason for the button is to decouple the scope from the TDC. If it were always tied to the scope, we could kill both the bearing dial and the manual/auto button.

I pretty much never need to decouple them, so that functionality is pretty useless for me, and the manual/auto button is just a minor inconvenience. It WOULD be nice if i could just point the scope and turn the AOB dial (and have it update with the scope) without ever having to click that button... but there would need to be a general concnesus between everyone before he makes that change, because it would remove something that someone might use.

As for the speed and range.. .they should always be available to turn regarless of the auto/manual button IMO.
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Old 03-12-10, 07:25 PM   #113
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ok speed dial back in for minimal dials version:

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Old 03-12-10, 07:30 PM   #114
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Cool, but spread dial should be near the torpedo panel.. just from a usability standpoint. (my suggestion is just to the right of the panel).

When concentrating on torpedo settings, one shouldn't have to move the mouse to both sides of the screen. Basic UI design


Again, not trying to be nitpicky.. just trying to help you make it the best it can be.
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Old 03-12-10, 07:31 PM   #115
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Quote:
Originally Posted by gutted View Post
Cool, but spread dial should be near the torpedo panel.. just from a usability standpoint. (my suggestion is just to the right of the panel).

When concentrating on torpedp's, one shouldn't have to move the mouse to both sides of the screen. Basic UI design


Again, not trying to be nitpicky.. just trying to help you make it the best it can be.
good point. consider it done.
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Old 03-12-10, 07:35 PM   #116
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Quote:
Originally Posted by TheDarkWraith View Post
I don't know, this minimal dial approach looks pretty darn good and it's growing on me.....


The only little thing that kind of bugs me, is the the big English FIRE button.
Couldn't that be changed to something a bit more German like LOS! or TORPEDO LOS! or whatever they used to say
Actually I would prefer all of it in German.. but at least the FIRE button because that really stands out.
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Old 03-12-10, 07:37 PM   #117
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Quote:
Originally Posted by Yoram777 View Post
The only little thing that kind of bugs me, is the the big English FIRE button.
Couldn't that be changed to something a bit more German like LOS! or TORPEDO LOS! or whatever they used to say
Actually I would prefer all of it in German.. but at least the FIRE button because that really stands out.
that's easily changed in your menu.txt file (\data\Menu\)
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Old 03-12-10, 07:46 PM   #118
gutted
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So uhh.. we getting a new version to play with tonight?

I've got my beer stocked up ready for a night of hunting.. just waiting to see if this nicer version will be ready before i set out.
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Old 03-12-10, 07:47 PM   #119
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Quote:
Originally Posted by gutted View Post
So uhh.. we getting a new version to play with tonight?

I've got my beer stocked up ready for a night of hunting.. just waiting to see if this nicer version will be ready before i set out.
working on it...should be real soon
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Old 03-12-10, 07:51 PM   #120
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ok how's this:

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