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Old 05-01-10, 11:50 AM   #106
wamphyri
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Quote:
Originally Posted by Lopo View Post
Please, could you reactivate the link for your latest version?
I believe I'm using v.1.0.1 but I still have hurricanes with torpedoes.
Many thanks.
just try downloading from the link on page 6. If it says file not found just keep trying, sometimes filefront is weird.
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Old 05-01-10, 11:56 AM   #107
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Originally Posted by wamphyri View Post
just try downloading from the link on page 6. If it says file not found just keep trying, sometimes filefront is weird.
Thank you. Downloaded.
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Old 05-04-10, 05:52 AM   #108
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got attacked by twin engine super fast small bomber, cool, except that he nearly sunk me!
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Old 05-04-10, 06:14 AM   #109
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Originally Posted by doomlordis View Post
got attacked by twin engine super fast small bomber, cool, except that he nearly sunk me!
mwahahahah
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Old 05-04-10, 08:58 AM   #110
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Your mod sunk me
...
You're the Devil
...
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Old 05-06-10, 07:49 PM   #111
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Originally Posted by Therion_Prime View Post
Sorry, but cal. 50 rounds should rip through a sub like a hot knife through butter.

For example look at the bottom of this site: http://www.inetres.com/gp/military/i...g/50_ammo.html

As you can see, a cal. 50 round can penetrate a ~25mm thick armor plate. Hell, it could penetrate the top of most german WW2 tanks.

Why do you think it should not make a scratch into a sub?
Didn't see any response to this...
A .50 Cal would definately damage everything except the pressure hull.
Ballast Tanks, Fuel Cells, Deck Gun, Flak Guns, Periscopes. UZO, Personel and Torpedo Outter Doors could definately be chewed up by a .50
A .50 would need Armor Piercing ammo to damage the Preasure Hull and they did not use that type ammo until very late in the war.

Also, you can not compare current date .50 ballistics with the .50 ballistics from WWII. There has been many (to many to list) .50 ballistic advancements since WWII.
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Last edited by TheBeast; 05-06-10 at 08:17 PM. Reason: added Ballistic comment
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Old 05-09-10, 06:32 PM   #112
McHub532
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Perfect! I've been just watching planes fly right over and lost complete respect (or fear) of them. This mod I hope will put me back on the Crash Dive button like I should be.
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Old 05-10-10, 01:16 AM   #113
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Updated the first post with the 1.01 download .. now ppl won't have to hunt for it on page 6.
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Old 05-16-10, 01:26 AM   #114
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Anyone else having problems with this mod and patch 1.2?

I'm consistently getting planes "stuck" to my u-boat, circling at 5500m or so, just like the destroyers sometimes do. The problem is when they do this if I save that save game becomes corrupted! It won't load, just crashes to desktop.

I really love the extra danger from planes, but not too happy about losing saves and campaign progress. Any word on 1.2 compatibility?
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Old 05-26-10, 11:05 AM   #115
Captain Joe
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Great Mod

This is a great mod thanks a lot, At least now if I am told there is a plane sighted there is something to worry about. Works perfect with 1.2.
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Old 05-26-10, 01:58 PM   #116
kylania
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Originally Posted by Captain Joe View Post
This is a great mod thanks a lot, At least now if I am told there is a plane sighted there is something to worry about. Works perfect with 1.2.
I was getting constant "circling" bugs and save game CTDs with this mod and 1.2...

Do you notice planes flying past then taking station 5-6km away from you, circling and following your course? Have you tried saving with planes in the area around you, either after visual contact or right before/after?
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Old 05-27-10, 12:19 AM   #117
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I had reformatted my HD right before the patch came out and I'm just now getting around to putting it back on. I'll try and see if I can reproduce that bug kylania.
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Old 05-27-10, 04:48 AM   #118
JU_88
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Quote:
Originally Posted by Pintea View Post
Planes weren't equipped to attack subs until later in the war !
In the early years, they only reported your position.

not quite true. they would still attack, the problem was the crews were not properly trained.
The aircraft at the time were poorly equipped and had a very limited range.
Plus it would have been hard to locate a Uboat without radar.

I doubt an RAF fighter would attack though, they had what? about 8 seconds of firing time on their 8 machine guns?
surely they would want to save this for German bombers & escorts.

Here are the aircraft that were used to hunt U-boats though out the war
http://www.uboat.net/allies/aircraft/types.htm
Of the 18 types listed only 4 are in SHV (beacuse most of them are U.S built and Ubi has licensing problems)

I aim to correct this, i have new models for most of the missing planes which I will import them as soon as its possible.
Really need the SHV campaign to run up to 1945 to appreciate the real threat posed by aircraft.

Last edited by JU_88; 05-27-10 at 04:58 AM.
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Old 05-27-10, 05:04 AM   #119
Nisgeis
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Quote:
Originally Posted by kylania View Post
I was getting constant "circling" bugs and save game CTDs with this mod and 1.2...

Do you notice planes flying past then taking station 5-6km away from you, circling and following your course? Have you tried saving with planes in the area around you, either after visual contact or right before/after?
That's a stock bug with torpedo planes with some problem with their approach command. It can be fixed with a script change, but the torpedoes just sink when they are dropped, so they are only really dangerous if they have guns.
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Old 05-27-10, 05:17 AM   #120
JU_88
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Quote:
Originally Posted by Nisgeis View Post
That's a stock bug with torpedo planes with some problem with their approach command. It can be fixed with a script change, but the torpedoes just sink when they are dropped, so they are only really dangerous if they have guns.
Yet torpedo planes worked in SH4, does anything work in this game?
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