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Old 02-14-10, 01:05 PM   #106
Webster
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i agree with you and lukeFF, the way its done there looks and feels more realistic so the capt doesnt have to do everything.


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#2 Are the any settings for the salvo option? Or is it just a default 'salvo' as the video suggest. I do hope not...

a salvo is by definition a full volly so if you want less than all four tubes then your not firing a salvo but it is an interesting question as to after you select salvo if you can unselect some to save torpedos by turning off one or two tubes for 2 or 3 fish shot


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One more thing... Why isn't there any smoke coming from ship stacks...?
maybe its light colored and just didnt show on the video
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Old 02-14-10, 01:28 PM   #107
FIREWALL
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I'm with you Neal. I'm Hands on. Whether taking a leak or playing a sim.

If I want to tick multiple choice boxes I have Silent Steel.

Yes I have to agree it's very pretty but, walking around thru the boat is going to get old fast.

I thought the whole idea of a WWII U-Boat Sim is to attack allied shipping the most realistic way possible.

I don't see it here. I understand it's only a "Preview" copy.

But the Peri\ TDC thing threw me off completely.

As I stated before I don't own or ever played RPG games and won't start now.

I will buy the Collectors Edition to add to my Sub games.

But it will be a dust collector.

I'm a hard core " NICHE " group and proud of it.
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Old 02-14-10, 01:40 PM   #108
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Originally Posted by FIREWALL View Post
I'm a hard core " NICHE " group and proud of it.
I like to think of myself as a hardcore player as well. So any system that brings more realism is ok with me. The Capt. calling out info to another on the TDC = realism IMO.

Sure fiddling with the TDC is fun, but not what we should be doing in a Captain simulator.
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Old 02-14-10, 02:00 PM   #109
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I see no TDC.
me too...but i think its the little tiny box in the upper left...



lol...
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Old 02-14-10, 02:14 PM   #110
skip
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Have to say, I do like the way the devs have approached this version, and I for one am looking forward to getting my hands on it, on a bad note I would prefer that the periscope was clutter free of icons like the xo's head, bit of an imersion killer imo. But i can see this getting more people into the genre. and hopefully getting a Silent Hunter 6 in the future.
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Old 02-14-10, 02:20 PM   #111
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Don't worry, the devs didn't made sh5 perfect so the modders have something to do, if it would have been perfect they would stand and do nothing.
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Old 02-14-10, 02:50 PM   #112
FIREWALL
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I don't see paying $50.00 for a sim to have to wait 6mo's to a year for our modders to make it something that should have come out of the box that way.

THEN be modded.
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Old 02-14-10, 03:09 PM   #113
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Neil, how is the AI
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Old 02-14-10, 03:27 PM   #114
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Nevermind the TDC, I want to see some soup!
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Old 02-14-10, 03:52 PM   #115
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That was surprisingly good! Makes me all the sadder that I wont't be buying it due to the DRM
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Old 02-14-10, 03:56 PM   #116
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Nevermind the TDC, I want to see some soup!
i endorse of this message.
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Old 02-14-10, 04:00 PM   #117
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I do like the captains perspective though. I think its a great idea, and different.

I can understand how othrers don't like it though. They just want the same game with better graphics and new stuff.

I think the 1st person view myself is going to be a great addition, and will change how subsims are made and bring new fans to the genere.

I compare some people in this forum to those Star Trek Geeks that don't want things to change at all, everything has to be tight tight tight and on par with the book that says it is soo. And that very idea killed Star Trek.

Then some guy made a new movie, that blew away all those old sterotypes that made the old startreks so blane and boring in the end.. And produced a new huge enterprise with new fans, and a new fallowing.

This is what sub sims needed... And to the same effect its going to have to be done to save the flight sim world too.

Change is good sometimes. Don't like it play SHIII. I want to move on to the new age, and the new ideas.

Ta ta.
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Old 02-14-10, 04:06 PM   #118
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Is it me or is every officer in the control room a one-eyed wonder? What is this, the pirate crew?

As always, Thanks Neal/Neil/Neel/Kneel
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Old 02-14-10, 04:37 PM   #119
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That's the TDC I've been waiting for... amazing job ubi. Not only do you see updated AOB while moving the scope, you no longer need to click on dials to move them AWESOME!
Now if only we can put in a 3d AOBF with a horizontal stadimeter and we're set for manual targeting heaven
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Old 02-14-10, 04:38 PM   #120
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Re the "TDC" - I'm sure it's not laziness... it's budget, schedule and priorities.

For instance, if you put 50% of your resources into the graphics (environment, facilities, people and ship modeling, and the 3D interiors), another 20% into sound (voice acting, effects and music) and another 20% into the 1st person interface... what's left for stuff like TDC dials?

Devs are typically not the folks calling these shots. I'm sure they did the best they could to get the stuff that we (and probably they) are interested in into the game, but there's only so much you can do with such a small slice of the budget pie.

Yeah, just a WAG on my part, but I'd be surprised if I missed the mark completely.

BTW, the 3D interiors and the 1st person interface will be "kewl" the first half dozen times you play the game. After that?... well, I bet we'll all be wishing they'd invested those resources into making SH5 a real successor to SH3. IMHO.

JD
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