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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Helmsman
![]() Join Date: Jan 2002
Location: Pavia, Lombardy, Italy
Posts: 107
Downloads: 59
Uploads: 0
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I'want to try this superMod and finally I've downladed from file front.
![]() Can I use also "Torpedo Damage Final 2.0" Mod ??? TIA
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.... sorse dal mar la x° Flottiglia e prese l'armi al grido "Per l'Onore!" .... |
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#107 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Enjoy, its a great mod.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#108 | ||
Helmsman
![]() Join Date: Jan 2002
Location: Pavia, Lombardy, Italy
Posts: 107
Downloads: 59
Uploads: 0
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![]() Quote:
This is the link to the mod http://www.subsim.com/radioroom/showthread.php?t=105298 I now it's only an eyecandy but is nice to see that holes in the hull ... ![]() ![]() TIA Hi to all
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.... sorse dal mar la x° Flottiglia e prese l'armi al grido "Per l'Onore!" .... |
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#109 | |||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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![]() Quote:
Happy Hunting!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#110 |
Helmsman
![]() Join Date: Jan 2002
Location: Pavia, Lombardy, Italy
Posts: 107
Downloads: 59
Uploads: 0
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Thanks a lot for your answer Wilcke
![]() Another question it's better, using JSGME, install that mode before or after NYGM ? TIA
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.... sorse dal mar la x° Flottiglia e prese l'armi al grido "Per l'Onore!" .... |
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#111 |
Nub
![]() Join Date: Oct 2008
Posts: 2
Downloads: 25
Uploads: 0
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Hi all,
Switched to NYGM from GWX few weeks ago because of weak system and in search for possibly more realism. Currently playing in the Med and I like this mod a lot. My question is in connection with radar warning tools. In NYGM (and in GWX and vanilla) when the officer reports enemy radar signal detected on the map I can see the contact line which shows the course and approximate distance. With this help I can easily close to the radar source from 25 or more kilometers which is usually a DD escorting merchants. In Aces of the Deep I only recieved the message enemy radar signal detected, no course, no distance, only the warning. So, is it realistic at all? Did Naxos and Metox provide course and distance information? If not, is it possible to remove the these contact lines while still having contact lines for hydrophone contacts? |
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#112 |
Nub
![]() Join Date: Oct 2008
Posts: 2
Downloads: 25
Uploads: 0
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I have made a bit of research http://www.uboataces.com/radar-warning.shtml says: "Metox however could not differentiate between radar and non-radar signals, neither could it provide the bearing of the source of transmission." and also on a forum http://www.uboat.net/forums/read.php...,59120,quote=1 "Since no range information was available from the Metox the submarine commander had little choice but to break off battery charging and dive with an uncharged battery."
So it seems that there was neither range, nor bearing. Thus it would be nice to remove the radar warning contact lines if it is possible. ??? |
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#113 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 241
Uploads: 0
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I am really sory but I can not find NYGM 3.0 mod at http://hosted.filefront.com/TeddyBar/
Do you know different adress? ![]() Thank you |
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#114 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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![]() Quote:
Happy Hunting!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#115 |
Nub
![]() Join Date: Nov 2006
Posts: 4
Downloads: 59
Uploads: 0
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hi.
i tried to download from the signature, but am I blind or the nygm 3.0 disappeared from teddybear? where can i download it? thank for your help |
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#116 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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3.0 seems to be gone from Filefront/TeddyBar. Please, upload it again so I can play it !! Thanks in advance !
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#117 |
Fuel Supplier
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I have just returned from holiday. Sorry for any inconvenience caused to anyone who has been unable to locate NYGM 3.0. Filefront has auto-deleted the file.
I shall place a slightly updated version of NYGM 3.0 onto the Filefront/TeddyBar web page in the next couple of days. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#118 |
Fuel Supplier
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I have now placed a copy of NYGM3_1.7z (i.e. NYGM version 3.1) onto the FileFront address that can be found in my signature below.
As previously, this needs to be installed with JSGME over the last stand-alone release, NYGM 2.5 Full version (Fulon), available from the same link. Version 3.1 completely replaces versions 2.6B and 3.0. If you have them already installed, remove them with JSGME before installing new version 3.1. This is only a minor update. Main differences between 3.0 and 3.1: 1. Re-zoned heavy bombers, so that they are a little more easily shot down. 2. Very minor changes to campaign files, command files and menu files. 3. OneLifeCrisis's excellent horizon fix now built in. 4. Hitman's excellent Optics mod 1.1 provided as an optional extra (find it in 'Documentation'). 5. Slight changes to the optional Type XXIII boat for use in 1944/45. Now uses the cramped Type II boat interior as per Hitman's suggestion, not the original spacious Type XXI interior. 6. Ocean Blue's 'Final' torpedo damage mod included (NYGM previously used an earlier version). Don't forget: if you are using Iambecomelife's optional merchant ship pack for NYGM, this needs to be overlaid with JSGME *after* you have installed NYGM 3.1. Happy hunting, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#119 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Stiebler,
Thanks for the continued support. NYGM just keeps getting better and better. I cannot say enough about it to anyone who will listen. Thank you,
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#120 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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Tags |
torpedos through hull |
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