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Old 07-26-08, 01:17 AM   #106
woofiedog
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Glad the photos will help you out with this project... Thank's

Again... Thank's for the hard work making this boat seaworthy!

http://realwarphotos.com/yahoo_site_...160006_std.jpg

http://www.bluejacket.com/usn/images...guinea_mtb.jpg
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Old 07-26-08, 10:39 AM   #107
sqk7744
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Woofiedog your pics are awesome!


I want one
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Old 07-27-08, 06:32 PM   #108
sqk7744
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Night Mission Test against a TF














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Last edited by sqk7744; 07-29-08 at 06:50 PM.
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Old 07-27-08, 07:45 PM   #109
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sqf7744... Thank's.

But have to say those screen shots of your's are Wicked... night action at it's best!

This addon is a Blast!
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Old 07-27-08, 08:26 PM   #110
Digital_Trucker
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That looks like my kinda fun, sqkI'll see y'all next week
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Old 07-28-08, 04:23 PM   #111
Fish40
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Sorry if I missed something, but is this still a WIP, or has it been released?
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Old 07-28-08, 05:00 PM   #112
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Quote:
Originally Posted by Fish40
Sorry if I missed something, but is this still a WIP, or has it been released?
No problem It's still very much a WIP, but we released an alpha version for y'all to have to test (and basically play around with). There's a link to it in this post http://www.subsim.com/radioroom/show...9&postcount=89

If you play a single mission with it, make sure it's one that starts on the surface, though
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Old 07-28-08, 08:14 PM   #113
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Thanks DT
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Old 07-29-08, 06:47 PM   #114
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Old 08-04-08, 08:54 PM   #115
Charlielima
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The twin 50 tubs are to big not because the crewmembers are to big but that the guns you chose are not twin 50s and they pivot on a pedestal in the center of the tub not a vehicle style pintle ring where the gun / guns are mounted on the outside of a ring with the gunner in the center that I believe I see in that museum boat. No clue how to model this but it's been done on PBRs, armor, and trucks. Amazing this project has got this far. Incredible. You still like those 2 5inch guns for and aft huh? I am kinda partial to the result my self. Good Luck! CL
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Old 08-07-08, 09:34 AM   #116
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That's kinda cool looking with the 5" guns. In reality they'd tear themselves right off the deck, but who's complaining. This is a vacation away from the submarine. Looks like it's time to load it up and have some fun. Which missions start on the surface?

You DO know that never in the history of the war did a PT boat go out and tear up a convoy? Still, I'm willing to dispense with reality and have some fun with what the PT boat should have been.
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Old 08-07-08, 09:49 AM   #117
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RR, there's a single mission called "lotta fun" that tosses you into the middle of a convoy that comes with the mod. Tokyo Express also starts on the surface. There are some others, but I can't think of them off the top of my head.
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Old 08-11-08, 10:05 PM   #118
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Quote:
Originally Posted by Rockin Robbins
Looks like it's time to load it up and have some fun. Which missions start on the surface?
I am sure you know this but if you don't or for those who don't. I needed a mission for the Kongo BB I built so I just took Battle off Samar and loaded it into Mission editor and set the subs depth to 0, save and away you go. Of course mine was real easy the sub was attacking the Japanese ships and my ship, being Japanese didn't even need to be moved. But I have done that with several missions when I just needed a quick mission to test with.
Now there's one that would be a good time, for about 3 seconds:rotfl:. Battle off Samar, let me see, Yamato, 4 or 5 Kongos, some Heavy Cruisers, Lots of DDs. How much ammo do you have? Let me at em.

You guys are doing a great job on this. I wish I knew more about these things, I can make them playable and that's about it, but I'm still learning. Learn something new each time I do one.

Peabody
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Old 08-18-08, 11:59 AM   #119
sqk7744
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Thanks Peabody, DT is quite the Guru
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Old 08-20-08, 01:36 AM   #120
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I didnt't see whether you had implemented brownings, here is a link to some being worked on elsewhere if you want to get in contact:

http://forum.kickinbak.com/viewtopic.php?f=7&t=745
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