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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Medic
![]() Join Date: Sep 2007
Location: SC, USA
Posts: 168
Downloads: 2
Uploads: 0
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@clayton
If you read through the post here, you'll see where they talk about the AI sensors. Turns out if you try to tweek them, you end up with AI DD's that start acting wrong (evidently everything from letting you take your u-boat right up to them and they don't see you, to them tracking you down and killing you every time). Apparetnly it's such a fine tuned thing that they can't get it any better than it is, simply because of how the game engine is designed. So, short answer is from the GWX team is "No." not that they don't want to , but that it's set the best they could. They did suggest that if it seems to hard or bad for anyone, that their mod can always be removed and go back to playing either the stock game or other mods. They are not being mean about this, just stating a fact that they've done the best they could, but that there was nothing else that they could do. Basically you'll have to decide for yourself like I did. I too don't like how some of the DD AI's act, especially in 39 and 40. But I like the mod so much that I'm willing to put up with it and simply look at it as that much more of a challenge for me. If I ever tire of it, there's nothing stopping me from removing the mod and trying something else. Hope this helped! ![]() |
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#107 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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Anyhow, all the new planes in 1.04 will probably get you before you even see a destroyer.
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#108 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well tonight I played Happy Times single mission
Used all my torps and sank over 50000 tons of shipping ![]() Now this was just a test to make sure mission worked Anyway after using all torps up I went deep and surfaced later to reload Short time after surfacing I got a radio report of a convoy close by Why not Ahead flank Now I dont usually play with stealth meter as unrealistic BUT Note its green in both pics below Note the range in the peri on both pics AND note my speed ![]() ![]() That stoopid Flower didnt know I was there till my deck gun opened fire Meh tis only a single mission Just after I played another mission - set in mid 42 and taken from the SCR Mission is just sub in the right place Note the scope - in the middle of the convoy lanes there AFTER hitting a carrier ![]() Target sunk - one of 3 ![]() Mission total ![]() Again got away with out a scratch - got pinged at the end but went deep again Probably cos they are just tests I didnt care And I rarely play these days as dont get the time |
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