SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-11-19, 08:59 AM | #106 |
Navy Seal
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First of the VII type is done
It's the VIIB. Quite awesome That's all for today
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06-11-19, 09:41 AM | #107 | |
Eternal Patrol
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That's an understatement.
Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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06-11-19, 12:23 PM | #108 |
CTD - it's not just a job
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Amen to that, brother Sailor Steve!
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06-11-19, 02:52 PM | #109 |
Gunner
Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
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I still did not get your compilation to run, I must have messed up the installation (twice already wtf)
but from what I see your works is tremendous and very well appreciated.
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"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?" |
06-11-19, 03:32 PM | #110 | |
Navy Seal
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Just to clarify my work, i didn’t create any of those U-Boats models. I don’t even know who created them (maybe HanSolo?) I’m just a file manipulator, trying to adapt them for SH4 OM mod, using few applications to manage the whole thing, and trying to learn the computing logics. Fastidious manipulation of hundreds nodes, 3D objects, TGA files and digits to put in the right order... One error and it’s a mess But i love the result
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06-12-19, 04:36 AM | #111 |
Sea Lord
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I think Wise and Ahnerbe created them.
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06-12-19, 06:03 AM | #112 |
Navy Seal
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Little brother VIIB 2
This one is giving me some minor troubles...hoping some help from S7rikeback
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06-12-19, 11:15 AM | #113 |
CTD - it's not just a job
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strikeback is the one... he had similar issues when we were trying to change a few things, before we ran out of precious time for it... - You are doing a great job on this Fifi! The difficult part of that is that the Wintergarten is basically an "option" for the base boat, and the gun that goes on it can be an option, but you don't want to put the gun on the sub, unless you actually have that position to put it on, so it doesn't like to "show" too easily for you...
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06-12-19, 12:17 PM | #114 | |
Navy Seal
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Plus the AA crew for rear AA is missing in crew management...and when i call the AA crew for regular front AA gun, nobody appear...even though i have men in slot. I really suck when it comes to those kind of files, so i hope someone could help me with that
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06-12-19, 03:08 PM | #115 |
CTD - it's not just a job
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It's not you Fifi, it's the game itself... and, it would have been helpful if Ubi would have released a modder's pack with some form of documentation as to what the interface could or could not do... - instead, we guess, tweak and guess some more...
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06-13-19, 04:59 AM | #116 |
Navy Seal
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First step successful
I finally got the VIIB 2 at the right dates, and second AA gun appearing I have also the crew slots appearing for second AA gun: Now, only problem remaining is nobody appears when ordering man the AA gun (Of course when having men in the slots!) If someone could help me with this stupid issue?
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06-13-19, 08:52 AM | #117 |
CTD - it's not just a job
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Do they appear if you call for Battle Stations (Action Stations)?
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06-13-19, 11:46 AM | #118 |
Navy Seal
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Nope, not either...
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06-13-19, 11:32 PM | #119 |
Swabbie
Join Date: Jun 2019
Posts: 7
Downloads: 36
Uploads: 0
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Hey fifi. I've been following your progress and am deciding to downloading this mod pack. I do have one question. With omegu added, is there any way to do auto tdc using your modpack. I know I know I should learn but I'm noob and want to start my first om campaign easy. Thanks for all the work you are putting in.
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06-14-19, 12:57 AM | #120 | |
Navy Seal
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I’ve never used auto TDC in any SH! But i never changed files regarding TDC or gameplay in my compilation...so i guess it should work, as far as it was working with stock OM PS: be aware the magnificent U-Boats you are seeing above are not still released... They are for next update, when they will be all done!
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Last edited by Fifi; 06-14-19 at 01:18 AM. |
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