SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-30-10, 07:03 PM   #106
Vreith
Seaman
 
Join Date: Mar 2010
Posts: 31
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene.
Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though.

Looking forward to the 12th.

You can be sure it's the subsim community on here and others that let them know there effort to the subsim world is valued, and like all the releases of SH series, there have been bugs.

Plus if they fix the game and people on here recognize it, they will let others know whom haven't bought the game with world of mouth, recommending it in the patched final product. cause then it will actually be an awesome experience. that and the mod community is still around, and more old schoolers will join in once it's fixed im sure.

only remaining issue then is the internet all the time DRM, needs an offline feature... (not that i have had problems, 1 hang up so far, and i don't seem to join when theres these "down time" issues...)
__________________

Vreith is offline   Reply With Quote
Old 03-30-10, 07:21 PM   #107
Sub Marauder
Mate
 
Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Vreith View Post
awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts



everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
I noticed those fixes and the performance problem I was having is inside the sub. This was a surprise because my system runs Crysis quite well.
Sub Marauder is offline   Reply With Quote
Old 03-30-10, 08:07 PM   #108
shmall
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Vreith View Post
and of coarse get depth charged more often by lousy ai escorts

you want to try and sneek upto malta harbour and then sink and ship....I had 3 destroyers and a Corvette on me for quite some time, got some damage (forward torp room flooding, looks cool) but just managed to sneak away, loads of DC dropped mind, but they are only slightly on target, thank god lol, was a great hour, trying to sneak away.....not sure if its because we are in 1941 now and they are better, or just lucky, as the ones in the Alantic were bad, but then I guess thats why the uboats men called it "the Happy time"?

Simon
  Reply With Quote
Old 03-30-10, 11:32 PM   #109
Vreith
Seaman
 
Join Date: Mar 2010
Posts: 31
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by shmall View Post
you want to try and sneek upto malta harbour and then sink and ship....I had 3 destroyers and a Corvette on me for quite some time, got some damage (forward torp room flooding, looks cool) but just managed to sneak away, loads of DC dropped mind, but they are only slightly on target, thank god lol, was a great hour, trying to sneak away.....not sure if its because we are in 1941 now and they are better, or just lucky, as the ones in the Alantic were bad, but then I guess thats why the uboats men called it "the Happy time"?

Simon
True ile pay that, the malta ones in 41 are harder, IF they decide to go at you, ive had two corvettes almost hit me, just missed on there runs, but they gave up after 15min after evasiveM.
but its more the situations where u sink stuff and they just keep on cruising forward ignoring im tlaking about, thought that would be a bug more than ai there for ai for situations needs a look so its no longer a bug.

how you find the air support near Alexandria on a clear day? that was hectic, spent half a day of game time trying to get in the clear...

so they game works somtimes, but it need to work all the time....
__________________

Vreith is offline   Reply With Quote
Old 03-31-10, 02:13 AM   #110
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Thank you Dan, and all your colleagues.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 03-31-10, 05:48 AM   #111
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

Thanks for the update Neal, hopefully we'll see a release soon, goodness knows the game needs it!
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 03-31-10, 08:04 AM   #112
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

The Dynamic Shadows of SH5 have some errors and need to be fixed

__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 03-31-10, 08:30 AM   #113
Bungmiester
Watch
 
Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
Default

Its good to know theres a patch in the pipe line,I was beginning to wonder, would have been nice to have a fix for the aircraft though.
Hopefully in next patch,



visit my website, www.pandbartworks.co.uk
Bungmiester is offline   Reply With Quote
Old 03-31-10, 09:23 AM   #114
Junglist
Watch
 
Join Date: Jan 2006
Posts: 25
Downloads: 21
Uploads: 0
Default

Shadow fixes, crew clothes fixes looks nice, but god damn, how can i use your stadimeter???
Junglist is offline   Reply With Quote
Old 03-31-10, 09:41 AM   #115
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Other things not on the list:

- All 20mm Flak guns completely miss when used by AI crew
- Radar is completely borked
Therion_Prime is offline   Reply With Quote
Old 03-31-10, 09:51 AM   #116
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by Junglist View Post
Shadow fixes, crew clothes fixes looks nice, but god damn, how can i use your stadimeter???
My innocent faith is hoping the "rec manual" changes means the standimeter will be fixed!
__________________

kylania is offline   Reply With Quote
Old 03-31-10, 09:53 AM   #117
walsh2509
XO
 
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
Default

Are the rudders fixed ? as in being able to turn 1 / 2 / 3 /4 / 5 degrees to Port and Starboard and so on.
walsh2509 is offline   Reply With Quote
Old 03-31-10, 09:57 AM   #118
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
Jesus was all that really broken? And this is the second patch??? I don't dare imagine what the status of the game was when released

Let's see how far they go with patching and where they do stop. Hopefully they reach the customary four patches, and if the remaining two ones are as loaded with content as these, the game is definitively looking much better in perspective. Cross fingers that UBI allows the Devs to do their job and does not cut the patching short
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 03-31-10, 10:12 AM   #119
SabreHawk
Captain
 
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
Well there are some things that aren't in that list that are rather important, but my hopes are that it isn't all that will be in the final release.

One thing that to me is very important is losing all the map plotting(with the exception of your plotted course.) And any maps contacts that were showing when you left. But perhaps this will be part of the save fix reguarding weather.

But it is a good list of stuff I must say.
__________________
"Chance favors the prepared mind"
SabreHawk is offline   Reply With Quote
Old 03-31-10, 10:15 AM   #120
BigBANGtheory
Officer
 
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
Default

Thanks for the update, sounds like a serious patch.

My new SH5 discbox arrived this morning so I'll be mucking about with the current release not taking it too seriously until the patch is out.
BigBANGtheory is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.