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Old 06-26-13, 11:23 PM   #1171
Fifi
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Quote:
Originally Posted by Sjizzle View Post
the TDC it's made by naights and allowed me to adapt it for this interface ... DrJone will add this one in the next patch
near the fire bptton u have lock and will folow the target
u must have magui 3.02 patch to see XO and officer....
- Ok, thanks!
- When i click lock, it doesn't follow target...(but no big deal for me anyway) I'm just hearing "target locked" in german!
- I have 3.02 patch!
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Old 06-26-13, 11:38 PM   #1172
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there u must translate also the menu text from patch
press 2 time the lock botton and will fallow

must look like this when u press 2 time


when is only 1 time look like this


Last edited by Sjizzle; 06-26-13 at 11:54 PM. Reason: typos
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Old 06-27-13, 01:05 AM   #1173
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Thanks again Sjizzle. It's working now

Last thing :
Each time i ask something to an officer via the left console, this console is stucked/anchred and doesn't want to hide...i tried to click the anchor button many times, but nothing happens.
All others are working fine though.

About the XO dialog window, even with patch i don't have it for some strange reason. But no big deal, as i prefer using dials now!
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Old 06-27-13, 01:38 AM   #1174
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Quote:
Originally Posted by Fifi View Post
Thanks again Sjizzle. It's working now

Last thing :
Each time i ask something to an officer via the left console, this console is stucked/anchred and doesn't want to hide...i tried to click the anchor button many times, but nothing happens.
All others are working fine though.

About the XO dialog window, even with patch i don't have it for some strange reason. But no big deal, as i prefer using dials now!
that's happent to me too...about the XO officer when u check it in the captain panels and u lock the target must pop-up...when is unchecked then doesnt pop-up ... but i don't use it
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Old 06-27-13, 05:12 AM   #1175
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To end with the lock/follow target button, in fact it works in attack periscope but not in observation one...for some unknown reason.
As i said, it's not big deal for me, but maybe for some others...

I'm surprised you (Sjizzle) didn't choose to use the IO strategic map for Magui...
It's a nice mod, and running fine so far with my list for CSP Magui Interface.
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Old 06-27-13, 05:27 AM   #1176
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Quote:
Originally Posted by Fifi View Post
To end with the lock/follow target button, in fact it works in attack periscope but not in observation one...for some unknown reason.
As i said, it's not big deal for me, but maybe for some others...

I'm surprised you (Sjizzle) didn't choose to use the IO strategic map for Magui...
It's a nice mod, and running fine so far with my list for CSP Magui Interface.
to be hones idk why i am not use IO strategic map for magui ....
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Old 06-27-13, 06:37 PM   #1177
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Quote:
Originally Posted by Fifi View Post

Last thing :
Each time i ask something to an officer via the left console, this console is stucked/anchred and doesn't want to hide...i tried to click the anchor button many times, but nothing happens.
All others are working fine though.
I found out how to unstick the left console!
We just have to click a second time same order icon to make desappear the console...


EDIT: and get all the rest working!
XO dialog box is working, was because of missing text in menu...great!

Last edited by Fifi; 06-27-13 at 07:13 PM.
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Old 06-27-13, 11:14 PM   #1178
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New French menu revised and corected for CSP Magui V3.20 : http://www.mediafire.com/download/cy...rench_Menu.zip

Activate after all CSP Magui parts and patch
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Old 06-27-13, 11:53 PM   #1179
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Hey Mates,

thanks to point me on this problems....there are still some bugs to correct.

Best Regrads

DrJones
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Old 06-28-13, 01:12 AM   #1180
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Hey DrJones, not that much bugs!

To help you, resuming what i found so far:

- Radio message button isn't working (so we can't see back radio messages once gone)

- New map option button isn't appearing on left hand side of nav map border (but mouse pointer is changing color when mousing over border, and nothing happens when clicking)

- When ordering radio man to send report/weather message (not from your console, but directely from man himself) it's not working even though i see him send the message and hear the sound animation.

- Still the TDC console staying on screen, when entering UZO/scopes stations each time after leaving bunker. We have to save reload to get rid of this bug.

That's all i found, and everything else runs very fine.
Really enjoying this UI in my mod list, and love it

If i may suggest you some ideas :
- A captain journal could add some immersion. Just a simple nice one with the look of the recon manual, to enter personal text/notes.
Not connected with the message box please!
- A nav map button to give us a compass rose (like the GWX Compass Rose) working at every zoom levels - or without button but working from half zoom level like in SH4 with TMO mod.
- And like TDW is trying to do, destroyed marks saved each load...
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Old 06-28-13, 10:28 AM   #1181
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Quote:
Originally Posted by Fifi View Post
Hey DrJones, not that much bugs!

To help you, resuming what i found so far:

- Radio message button isn't working (so we can't see back radio messages once gone)

This button will work in the future...thinking about to collect every radiomessage in a separate file Display them here....please use the stock captainslog

- New map option button isn't appearing on left hand side of nav map border (but mouse pointer is changing color when mousing over border, and nothing happens when clicking)

The Nav Map Options and TAI Map Options now to be found in the Captains Panel clicking on the face in the menuorder bar.

There are two big arrows click on them...you'll be be toggled between Charts, Tai Map Options, Nav Map Options and game Options. In the Game Options you can toggle the travel mode and the xo Dialog in scope views

- When ordering radio man to send report/weather message (not from your console, but directely from man himself) it's not working even though i see him send the message and hear the sound animation.

i dont no why didn't make any changes here

- Still the TDC console staying on screen, when entering UZO/scopes stations each time after leaving bunker. We have to save reload to get rid of this bug.

This bug may be solved in the next update....

That's all i found, and everything else runs very fine.
Really enjoying this UI in my mod list, and love it

If i may suggest you some ideas :
- A captain journal could add some immersion. Just a simple nice one with the look of the recon manual, to enter personal text/notes.
Not connected with the message box please!
- A nav map button to give us a compass rose (like the GWX Compass Rose) working at every zoom levels - or without button but working from half zoom level like in SH4 with TMO mod.
- And like TDW is trying to do, destroyed marks saved each load...
Hey Mate,

thank you very much...i made some comments inline...
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Old 06-28-13, 10:31 AM   #1182
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Quote:
Originally Posted by Fifi View Post
I found out how to unstick the left console!
We just have to click a second time same order icon to make desappear the console...


EDIT: and get all the rest working!
XO dialog box is working, was because of missing text in menu...great!
hey mate,

i will have a look at that...

i wanted to leave the console visible when suborders are visible...but no think about to build in a time delay if suborders are open...if not the console disapears direktly
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Old 06-28-13, 03:34 PM   #1183
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Quote:
Originally Posted by Fifi
- New map option button isn't appearing on left hand side of nav map border (but mouse pointer is changing color when mousing over border, and nothing happens when clicking)
Was talking about this button:



But i think i misunderstand you...maybe it's old feature?
Was it before your nice Captain panel, where all options are now?

Quote:
Originally Posted by DrJones
i dont no why didn't make any changes here
Ok, i'll try again...maybe i couldn't receive response to my patrol report because was underwater...i don't recall.
Sending patrol report directly talking via the radio man should give me an answer from BDU, right?
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Old 06-28-13, 04:03 PM   #1184
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fifi try this one

IO StrategicMap 4.3 Patch for Magui Interface 3.02

http://www.mediafire.com/download/ix...by_DrJones.rar

this one doesnt have that botton your IO strategic map it's for 3.01 version
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Old 06-28-13, 07:01 PM   #1185
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Quote:
Originally Posted by Sjizzle View Post
fifi try this one

IO StrategicMap 4.3 Patch for Magui Interface 3.02

http://www.mediafire.com/download/ix...by_DrJones.rar

this one doesnt have that botton your IO strategic map it's for 3.01 version
Thanks mate, but i already have it:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SteelViking's Interior Mod V1.2 (incl patch, fuel gauge, clock fix)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
FX Update torpedoes (modified for torpedoes patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2 (PUV) (with submarine folder deleted)
Stormys DBSM SH5 v1.3 Basemod (incl hotfix)
Parts Magui V 3.01 by DrJones
Parts Magui Patch 3.02
Parts Magui V 3.01 by DrJones - French Menu
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Optional Binocular 1
Radio_Messages_1_2_0_German_Voices
IRAI_0_0_39_ByTheDarkWraith (incl patch and Visual fog factor=1 in data/Cfg/sensors)
R.E.M_by_Xrundel_TheBeast_1.2 (incl hydrophone mute for player fix)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2.2
Open Horizons 2.2 FRA 3.5
Sobers Terrain fix for OH2 V2.2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod
Old Style Explosions V1.1
AST (edited for AI Damage Control Patch)
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's
TDW_No_Contact_Colors_1_1_0 (incl no symbols)
Shadow Improvement Mod
Depth Charge Range Fix
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
sobers DOF V6 SH5
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
sobers Lights Cfg V5 SH5 (HDR exterior edited)
IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones
GWX Compass Rose Grid for SH5
Sjizzles Mods for magui
ShapeTexturesColor
IO_MapCourseLine_sharp pencil_mod
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style

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