SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-16-19, 01:38 PM | #11731 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
|
In TWoS whenever a ship is near or a plane, friendly as well as enemy, the game will not go over TC 64. It is modded that way due to game performance and stability.
It prevents CTD's and other trouble, just like not saving your game whenever there are ships present near you saves you from corrupt gamesaves. The Mod was programmed that way. So if you cannot go over TC64, be sure someone is in your vicinity somewhere. .
__________________
|
02-16-19, 01:39 PM | #11732 | |
Argentinian Skipper
|
Quote:
Good hunt! Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
02-16-19, 01:57 PM | #11733 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
|
to be honest Fitz, I would like my TC second value when enemy is detected/planes are detected way lower than what it is now....
I always get jumped by those damn planes when in TC. And when TC then drops to 1 I am already damaged beyond repair at times.
__________________
|
02-16-19, 02:37 PM | #11734 | |
Argentinian Skipper
|
Quote:
Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
02-16-19, 02:41 PM | #11735 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
|
Quote:
Sorry authors but I don't have the time to have my max TC be forced to such a low level for every object that comes within 30km of me. I need to be able to sail past it in a timely manner IF I CHOOSE TO DO SO. Last edited by gutted; 02-16-19 at 03:32 PM. |
|
02-16-19, 02:53 PM | #11736 |
Nub
Join Date: Dec 2011
Posts: 4
Downloads: 8
Uploads: 0
|
Hello folks,
I hope this is the right place to ask this: I recently updated to the last version of WoS and everything is working like a charm and as far as i can see as intended with one minor exception: External reserves loading time. I did activate the skill of Mr. Torpedoman that says 'External Transfers Lvl 1', and they do indeed initiate the transfer, but with a rather slow transfer rate. I mean really slow, i just stopped the amount of percentage complete from the tooltip if you hover over the to be transferred torpedo, and it is about 3% per 12 hours. Now i do like realism and the concept of being a sitting duck while doing this type of maintenance, but isn't that a bit harsh? Or, as i rather suspect, not actually what was intended? Additional info: -Sea is calm -Speed is 0 ofc -Yes, i dragged the ext. reserve into internal reserve Any idea? |
02-16-19, 10:34 PM | #11737 | |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
|
Quote:
Instant targets!
__________________
|
|
02-16-19, 10:35 PM | #11738 | |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
|
Quote:
Put your crew on battlestations for the duration of reloading torps. Way faster.
__________________
|
|
02-16-19, 11:58 PM | #11739 | |
Mate
Join Date: May 2009
Posts: 57
Downloads: 46
Uploads: 0
|
Quote:
THANK YOU! Exactly what I was thinking. I encounter 20+ vessels on a short trip from Williamshaven to the English Channel and its very obnoxious to get cut down to 64x TC every time when I know for a fact that they are 99.8% likely to be friendly vessels. |
|
02-17-19, 08:46 AM | #11740 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
|
Quote:
You can also play around with the radius. I think i set mine to 15k. |
|
02-17-19, 09:04 AM | #11741 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
|
In port, i set my emblem to use the custom.dds option (i made my own). But after a patrol i noticed that the tab to change emblems is now completely gone from the camouflage menu and has been gone ever since selecting that option.
The custom emblem shows on the boat just fine, i just cant ever change it now. I looked in upgradepacks.upc and the entry for the custom emblem is missing the line "FunctionalType= UpFTypeEmblem". Could that be the issue? [edit] I added that missing line and it seems to have fixed the menu. Last edited by gutted; 02-17-19 at 09:52 AM. |
02-18-19, 05:09 AM | #11742 |
Count Dracula
|
Aloha Vecko first of all i wanna say u did a really great job with this mega mod
now i have a question for u can i use Naights Submaine Textures v1.2G (PUV) with your mega mod ??? it's too bright i the sub and i don't like... i like more darker and creepy sub thx have a nice day Sjizzle
__________________
|
02-18-19, 09:02 AM | #11743 | |
Navy Seal
|
Quote:
Simple dds texture files should work without problems. Just be careful not to introduce some incompatible config files as well, which may cause troubles...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
02-18-19, 09:48 AM | #11744 | |
A-ganger
Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
|
Quote:
While asking to start the procedure it takes only some hours. |
|
02-18-19, 10:21 AM | #11745 |
Count Dracula
|
that's why i am asking because there is the lights.cfg file and hdr_interior_submarine.cfg in the mod... hmmm i have an idea...i will try to edit your light and hdr_interior_submarine.cfg files to make it more darker and creepy inside the uboat
__________________
|
|
|