SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-17-13, 01:53 PM | #1156 |
Watch
Join Date: Jan 2013
Posts: 16
Downloads: 65
Uploads: 0
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Haven't started it yet just plaing single missions and testing.
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01-17-13, 03:08 PM | #1157 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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I have an issue and don't know how to solve it.
Example: I have unpacked mod RemoveLogoIntroTheDarkWraith and when I check by sobers.mep I get the info that there is no such a mod. The file sobers.mep is in the same folder where RemoveLogoIntroTheDarkWraith is. |
01-17-13, 03:21 PM | #1158 | |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Quote:
Question:Guys, I had two "Pyton language" related CTD-s , first when using teleport to attack scope and second whet using time compression on nav-map. Game minimizes and small window jumps out with error details and OK button at the bottom. (and I can not continue the game after that) First time I saw Pyton related messages. Any one has Ideas what is the "risky mod"? Thanks in adwance |
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01-17-13, 03:23 PM | #1159 | |
Ace of the Deep
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01-17-13, 03:36 PM | #1160 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Thank you, i'll try to catch them next time.
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01-17-13, 04:30 PM | #1161 | |
Ace of the deep .
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01-17-13, 08:38 PM | #1162 |
Ace of the deep .
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added sobers best ever fog V22 SH5
1130 18/01/2013 Improved the medium fog . |
01-17-13, 09:29 PM | #1163 | |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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01-17-13, 09:30 PM | #1164 | |
Ace of the deep .
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01-17-13, 09:31 PM | #1165 |
Navy Seal
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01-17-13, 09:51 PM | #1166 |
Ace of the deep .
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01-17-13, 11:09 PM | #1167 |
Watch
Join Date: Mar 2004
Location: Sorel-Tracy, Québec, Canada
Posts: 19
Downloads: 86
Uploads: 0
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Well, I'm coming back to SH5 and Subsim after a long pause and gonna give a try to your mod soup Sobers! Seems to be a good place to start over again!
Since the last couple of days I've nearly downloaded all of the required mods from either the forum downloads section or via other sharing sites. However, I've tried anyway to load you MEP file to see what mods I still have to get but noticed that some that I have already downloaded are not "recognized" by your mep file. I just want to check that out with you: - I've downloaded (from another source) "KZS Hull Wetness for U-Boats + co tower and deck" but the name from you mep file is "KZS Hull Wetness for U-Boats + co tower and deck_revided_by_thedarkwraith". Is that a different version? I just might redownload the file from this forum instead to be sure... - I've downloaded here "OH II minefield map" but the name from you mep file is "OH II minefiled map for TDWs UI". Is that a different version or do I just have to rename it? - You mep file looks for V1 of your "Sobers bad weather deck gun" but the download here points to the V3 version. Is there a reason for that? That's about it! Thanks you all for your implication in subsim! |
01-18-13, 12:46 AM | #1168 |
Old Gang
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Guys, just to let you know, now you can download all the mods for Sober's mega-mod in one single file.
http://www.subsim.com/radioroom/down...o=file&id=3896 Visit the link above, donate (at least 5 bucks) and you'll have access to the single file with all the 50+ mods. The list is updated with the latest mods as last week. To keep updating, all you need to do is download individual mods when they are released/updated (optional). This was approved by Neal. Together with the pack, you'll find a txt file explaining (in case you are not completely aware of what this mega-pack is all about). This below is a copy of that txt file: Hello, This is not a Stand-alone Mega-Mod, but rather a collection of individual mods. Mods are modifications designed to improve a game, rather to increase it's realism or fun. When enabled together, this collection of mods will turn your Silent Hunter 5 into a super-subsim. Dozens of modders across the world dedicated many many hours, days, weeks of their lives to build these mods, so what you have here is about 2 or 3 years of hard work into one single file. If this is not worth a few bucks out of your pocket, than I don't know what is. Downloading all these (50+) mods separately is a challenge on it's own, so I've decided to put all these mods together into one compressed file to make easier the life of the players. Enabling and configuring all these mods is another huge challenge, but a well-worth one. To do so, visit this link and follow all instructions in the first 5 posts. It may look complicated, but if you follow it step-by-step, you can definitely accomplish this. http://www.subsim.com/radioroom/showthread.php?t=192374 If you have any questions about enabling this super-pack, or if for any reason this is not working for you, feel free to drop by and leave a comment in this same topic (link above). You'll find your questions answered in a matter of minutes. This is really a great community, where everybody is doing their best to help each other. Good hunting!
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To each his own |
01-18-13, 06:27 AM | #1169 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Navuhodonosor: thanks.
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01-18-13, 08:56 AM | #1170 | |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Hmmm, how can I keep the Stormys DBSM mod and stock key mapping? I know that I can just delete Commands.cfg from Stormys mod and that way will DW UI-s command.cfg would not be overwritten. But does someone know will that affect or brake something? And is it the right place for the mod after MCCD or before TDW UI? Last edited by Navuhodonosor; 01-18-13 at 09:11 AM. |
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