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01-17-19, 05:52 PM | #11611 | |
Samurai Navy
Join Date: Jan 2004
Posts: 571
Downloads: 77
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Quote:
as far as disabling the HUD (i'm assuming to declutter so you can see more at night?).... It's shift + Z (not the ./Del key)
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c Last edited by finchOU; 01-17-19 at 07:06 PM. |
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01-17-19, 06:39 PM | #11612 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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It should be shift + z
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01-17-19, 07:05 PM | #11613 |
Samurai Navy
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Yep...just about to edit it. Couldn't remember exactly. the ./Del key is for Heading to View.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
01-17-19, 10:03 PM | #11614 | |
Swabbie
Join Date: Nov 2013
Posts: 5
Downloads: 16
Uploads: 0
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Quote:
You just made my night |
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01-18-19, 02:49 AM | #11615 |
A-ganger
Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
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01-18-19, 07:03 AM | #11616 |
Swabbie
Join Date: Mar 2013
Location: Berlin, GER
Posts: 9
Downloads: 67
Uploads: 0
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This Mod makes SH5 to a great simulation Game as it has to be - i love the in-depth details like the Enigma and the RealNavigation-Tools.
So thanks to everyone who worked on this I hope someone can answer me a question about RealNavigation - i got a strange thing here. When I give my NavigationOfficer the order to make a celestial Position fix - he tells me the WeatherReport - same with the AutomaticScript. Dead-Reckoning works - Celestial don´t. I installed the mod as it should be, i guess and don´t have change anything - except UBoatNumber and CaptainsName. Thanks for help & have fun |
01-18-19, 08:09 AM | #11617 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Dead-Reckoning fixes can be calculated any time; IIRC, celestial fixes require the boat to be surfaced and weather to be clear
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01-18-19, 09:19 AM | #11618 |
Helmsman
Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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I have done some searching to no avail for certainty regarding this question:
Sh5 + wos 2.2.9 ( latest I believe ) Installed, game runs flawless apart from one little thing. The stop engines key doesnt work, I did a test as I saw in the commands file for stop engines there was an optional commented out 0 key for it as well so I used the 0 key on my keyboard instead in the config and re did the commenting for the file. 0 key nor tilde key works for stop engines. Im baffled... (excuse the punn) Any simple fix in this day and age? p.s It's important to me as I use a full voice script for control of the sub commands. And this one eludes me. Last edited by moosenoodles; 01-18-19 at 09:54 AM. |
01-18-19, 09:42 AM | #11619 | |
Swabbie
Join Date: Mar 2013
Location: Berlin, GER
Posts: 9
Downloads: 67
Uploads: 0
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Quote:
The Log tells me - "The Officer is calculating the Position..." and then drops the weather report. Doing this a few seconds ago - was 0400 in the morning - in SilentHunterTime ;D @ moosenoodles Does your celestial position fix work correctly? Last edited by oIMADMANIo; 01-18-19 at 10:12 AM. |
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01-18-19, 10:36 AM | #11620 | |
Helmsman
Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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Quote:
I don't get a weather report all the time like that, It does calculate but even if it looks to "me" stars are good enough for calculation it sometimes just give s a dead reckoning instead. Im still unsure if its all functioning as it should be, still checking on it all after a while away from the sim. Just tried it now as it said it was clear no fog etc etc, script is running for correct time period and I hit calculate for celestial fix on the crew member but still sitting there saying its calculating. edit: It took ages to get the fix it seems, and it did not update me with it till I submerged to periscope depth, then it fixed position. not sure if that was just a bug or just took ages for the pc to decide to tell me Last edited by moosenoodles; 01-18-19 at 10:45 AM. |
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01-18-19, 10:43 AM | #11621 | |
Swabbie
Join Date: Mar 2013
Location: Berlin, GER
Posts: 9
Downloads: 67
Uploads: 0
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Quote:
That´s confuse me - I just started the campaign yesterday. Leave the Port of Memel and the whole way to Danzig Bay - not a single Celestial Fix ... for me, the weather looks fine. So I thought the Function is broken ... humm edit: Thanks for your check, noodles. I guess, I have to watch the Work of my Navigation Officer exactly - maybe he is just to unskilled to fix our Position this way ;D Last edited by oIMADMANIo; 01-18-19 at 10:53 AM. |
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01-18-19, 11:09 AM | #11622 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Celestial fixes are more accurate than dead-reckoning fixes, but their calculations take longer and they are not always possible. Not only cloud cover might prevent the navigator from calculating them, but also waves and fog.
Luckily, in most situations dead-reckoning fixes are more than enough |
01-18-19, 11:18 AM | #11623 | |
Swabbie
Join Date: Mar 2013
Location: Berlin, GER
Posts: 9
Downloads: 67
Uploads: 0
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Quote:
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01-18-19, 12:54 PM | #11624 |
Navy Seal
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While submerged only or surfaced as well?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-18-19, 12:59 PM | #11625 |
Helmsman
Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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