SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-17-14, 06:31 PM | #11311 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya Peter,
In a nutshell yes Don't know whether this is any help, i use this tool for many things ...... Google and dl 'winmerge' Get the py from your 7.4.2 and compare with winmerge to new 7.5.0 py Copy over (you'll see it once you use winmerge) the differences I find that's easiest/fastest way Then as usual slap the py altered back to your suiting back into newui
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Have Fun Bye Def |
06-18-14, 04:12 AM | #11312 |
Growing Old Disgracefully
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Thanks Def
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06-18-14, 05:23 PM | #11313 |
Growing Old Disgracefully
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I have updated to 7-5-0
Deleted old OFEV relating to 7-4-2 Installed a new version of OFEV to 7-5-0 The game is not picking up the changes I have made. Is it necessary to disable all the previous changes. Some come already enabled with the OFEV SH5InstallPath=C:\Ubisoft\Silent Hunter 5 LastMenuTXT=C:\Ubisoft\Silent Hunter 5 \MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Menu\m enu.txt LastOptionsFilePath=C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Scrip ts\Menu\ ClientAreaWidth=1014 ClientAreaHeight=736 LanguagePackInUse=C:\Users\Peter\Documents\DOWNLOA DS TWO\TDW v 1.0.32.0 OFEV\LanguagePacks\English
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06-19-14, 11:02 AM | #11314 |
Growing Old Disgracefully
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My fault forget to disable the mod.
Just wondering now why I have no speed charts!
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06-19-14, 02:16 PM | #11315 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Heya Peter,
The speed conversions ?? (sjizzles charts ?) Knots in meters per minute Knots in kilometers per hour Or the overlay on map (this you can enable/disable in ofev (i think) but deffo from a top left icon in map view etc in-game) Those are the only two i know or use
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Have Fun Bye Def |
06-19-14, 03:02 PM | #11316 |
Growing Old Disgracefully
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Cannot use Sjizzles charts 1 and 2.
Using the charts in any combinations I lose the speed conversions. Chart 1 is not showing anything at all. Chart 2 shows everything it should Price I will have to pay as the speed charts are essential.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
06-19-14, 03:58 PM | #11317 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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http://www.subsim.com/radioroom/show...charts&page=13
Maybe worth a try Or back track through posts and see if anything else might help
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Have Fun Bye Def |
06-30-14, 12:42 AM | #11318 |
Bilge Rat
Join Date: Feb 2013
Posts: 1
Downloads: 19
Uploads: 0
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Thanks for that awesome mod. I can't play without it anymore.
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07-03-14, 06:41 AM | #11319 |
Mate
Join Date: Mar 2010
Posts: 59
Downloads: 134
Uploads: 0
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hey guys is it possible that this UI adds a 3rd Mast that comes out on it's own when you submerge? IF yes how do you control it? I think its Weird that its always out especially when I try to not get hit by the under belly of ships that im trying to evade I'm stuck with this giant mast poping out like a Horny teenager in highschool. IS there a way to retract the mast manually or disable it altogether? I looked in the option.py but I don't even know what that mast is? Comm mast? or snorkel?
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07-03-14, 11:12 AM | #11320 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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It's the radio antennae
It works how it's supposed to, as you're in below surface range for recieving it auto raises The snorkels are way beefier looking apps Hope that helps ps : only way i guess to disable is with tdw's GR2editor viewer or goblin that's inside silent hunter directory
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Have Fun Bye Def Last edited by Defiance; 07-03-14 at 11:13 AM. Reason: added text |
07-03-14, 03:05 PM | #11321 | |
Count Dracula
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Quote:
if u have more then 50 charts enabled then some1 of them will not show up u have extendet the charts menu item or scroll down to if they are not there ? cos now i have enabled all of them with sober mod list and i can see all of them if u still have problems pls let me know thx
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07-03-14, 11:39 PM | #11322 | |
Mate
Join Date: Mar 2010
Posts: 59
Downloads: 134
Uploads: 0
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Quote:
Can any 1 help me out on how to do this? how to disable it with GR2 or Goblin. Because I would play this mod If that damn pole wasent automated and you actually had control on it,OR it was disabled all together,this is a deal breaker for me sadly BUT! if some 1 put up a tutorial or instructions or a file version with this radio pole disabled then I would be in heaven Last edited by Dermeister; 07-04-14 at 04:04 AM. |
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07-10-14, 01:25 AM | #11323 |
Watch
Join Date: Apr 2012
Posts: 16
Downloads: 16
Uploads: 0
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Hello. So, I found this mod, and am so far loving most of it!
I have installed everything except the 2 Reaper things, Real Nav, alt officer wounded and German Messages. There are only 2 things that I am noticing. 1: Only attack periscope has the dials. (I can live with this) but! I am unable to do manual TDC and have the bearing follow the scope? If I manually tell the officer to have bearing follow the scope, it turns off the usage of the dials. 2: The officer picture and selection options blocks more than 50% of the periscope, and if I bring up the ship recognition manual It blocks a good 80% of it. It also seems that the Periscope views seem a little smaller? If there is any workarounds for these that would be greatly appreciated Edit: I installed this mod in port, not sure if I was supposed to start a new game or not? I might try installing the other stuff and see what happens. All but real nav Edit2: Ok I installed everything but Real Nav and the German Radio Messages. Not sure if I need the Radio Messages yet or not. I think it is in German Language? But it seems that with reapers mod installed the Recognition Manual is acting properly in it's little booklet, and movable. Now it's just using the dials, and not being able to have the bearing follow the crosshairs. If there is no workaround for that part, I can use this mod w/o it. I did run into an odd bug though. The TAI minimap moved around on me, and I could not get it back lol! Somehow it reapeared, but was half too low? The last thing, If I have the main map open, and go into choosing options. It does not show me all of the options. It's almost as if the extra UI options are extending past the bottom of my screen? Could this be a resolution problem on my end? Last edited by Shadow4869; 07-10-14 at 02:00 AM. |
07-10-14, 05:45 PM | #11324 |
Growing Old Disgracefully
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Hi Shadow
The scope dials can be configured by using TDW's Option File Editor Viewer. See my Tutorial Post #6 Have a look through the tabs and you will undoubtedly find other changes you will probably like to make. Link to my SH5 – SH4 posts: Step By Step Tutorials & How To Do It Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 Peter
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07-27-14, 12:06 AM | #11325 |
Swabbie
Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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How do I set my TDC back to auto in this mod
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Tags |
dbrn, favorite, new ui |
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