SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-24-15, 07:14 AM | #1111 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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@ pedalboat
Every detail, thank you very much my friend. I´m downloading but my connection is not very fast, so I'll make a little things in between. After I tell you something. Un abrazo
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-26-15, 03:35 PM | #1112 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 916
Downloads: 1359
Uploads: 0
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Hitman gui1.1 and hitman 3.6 FIX
Kaleun Stiebler I have a couple of questions
I used hitman_gui_NYGM3_1.1 ... now I tried 3.6fix I have a couple of problems ... can I get / I install (as I do) LAGEWINKEL dials? The "ENTFERNUNGSTABELLE FÜR NLSR 9 BIN / MON" is ideal for Hitman 1.1 .... with 3.6 FIX is not so simple (for me) it is possible to regain the optics of 1.1? thanks Stiebler |
01-30-15, 06:14 AM | #1113 |
Seaman
Join Date: Dec 2005
Posts: 34
Downloads: 435
Uploads: 0
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Ops..
Sorry for the inconvenience, but I'm a bit confused.
What can I install between: Merchant_Fleet_Mod_3.2 IABLShips_NYGM3 In such cases I have to install the MFM-Interim-Beta_NYGM ? I have to avoid copying the file ZOnes.cfg of these addons and preserve that available with the patch NYGM3_6F? And about the Campaign_RND ? Tips for proper installation sequence? Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\NYGM\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F 1500 meter bearing overlay 3rd Flotilla Mod Harbor Traffic Add-In Enhanced Nav Map Plotting Tools Hitman_GUI_NYGM3_1.1 Hitman Optics NYGM 3.6 (Fixed) Alternate Dial Faces CaptainAmericaOfficerIcons NYGM Tonnage War Minefield Mod NYGM_HiRes_Submarines_3_6F Stiebler4C_Addon_for_V16B1 Stiebler4C_SubsFlag Thanks again for such trivial questions, but not finding IABLShipsforNYGM_New2 I would avoid doing damage. P.S: _OT_ You can not use the disc AOB of the first version of Hitman_GUI_NYGM3_1.1 ? Last edited by ConteBlecio; 01-30-15 at 07:31 AM. |
01-30-15, 07:10 AM | #1114 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 916
Downloads: 1359
Uploads: 0
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01-30-15, 07:28 AM | #1115 |
Seaman
Join Date: Dec 2005
Posts: 34
Downloads: 435
Uploads: 0
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01-30-15, 08:02 AM | #1116 | |
Sea Lord
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Quote:
Activate the 3rd Flotilla Mod only if you are starting a career in the 3rd Flotilla. The mod deactivates the 10th Flotilla. Hitman's GUI and Hitman's Optics basically do the same thing: provide historically accurate optical devices (scopes, UZO). Hitman's GUI also includes (Wait for it!) a GUI. There is absolutely no reason to use both of them, and activating Hitman's Optics after Hitman's GUI will wipe out the GUI in Hitman's GUI. Your problem with the RAOBF might be a result of installing Hitman's Optics over Hitman's GUi. AFAIK, the RAOBF in Hitman's GUI works fine. |
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01-30-15, 10:10 AM | #1117 |
Seaman
Join Date: Dec 2005
Posts: 34
Downloads: 435
Uploads: 0
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Thanks a lot BigWalleye, I thought they were the optics for the gui ... hehehe.
Regarding ships conclude there are no problems with other files, since you did not mention anything. Have a great WE. |
01-30-15, 01:05 PM | #1118 | |
Sea Lord
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Quote:
I notice that Supplement_for_V16B1 is missing from your mod list. Did you use h.sie's V16B1 -Patch-Kit before you used Stiebler4C? Because the Stiebler patches will ONLY work if used on an SH3.exe file which has first been patched with V16B1-Patch-Kit. Stiebler4C is NOT a stand-alone. And the Supplement_to_V16B1 mod folder contains files that h.sie's patcher needs in order to function. |
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01-30-15, 02:16 PM | #1119 |
Seaman
Join Date: Dec 2005
Posts: 34
Downloads: 435
Uploads: 0
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Yep,patched first with V16B1-Patch-Kit but i have not installed the supplement.
Now I finalize everything. Thanks again. |
01-30-15, 04:36 PM | #1120 | |
Sea Lord
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Quote:
Good luck and good hunting! |
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01-31-15, 06:24 AM | #1121 |
Fuel Supplier
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Thanks for providing the answers, BigWalleye.
All your information is accurate. IABLShipsforNYGM_New2.7z : I replaced that file with this some time ago: IABLShipsforNYGM_New_Thomsen.7z (The 'Thomsen' label denotes that IABL's ships have been modified to have modder Thomsen's manoeuvering abilities.) The NYGM mod-list (click on my logo below) is now updated to show the change. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-31-15, 11:33 AM | #1122 |
Seaman
Join Date: Dec 2005
Posts: 34
Downloads: 435
Uploads: 0
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Now works,Bdu ordered to shadowing the convoy. Test few times.
About ships,I opted MFM 3.2 and the Interim patch. Thanks Stiebler for this great mod, I used it long ago and now is a great pleasure to come back to use it and see the improvements continue. The help of BigWalleye was useful! Cheers! |
02-19-15, 02:36 PM | #1123 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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I've been away from the SubSim world for a bit and returning to an updated NYGM is an excellent Welcome Back.
My huge thanks to Stiebler and all the modders keeping this mod alive. You guys are all truly an inspiration. Just got up and running again, so I'll be seeing you guys in the North Atlantic! T |
02-22-15, 06:30 PM | #1124 |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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am I missing anything in my installation (the documentation folder confuses me quite a bit)
Generic Mod Enabler - v2.6.0.157 [D:\G\Sim\Silent Hunter 3\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F IABLShipsforNYGM_New_Thomsen Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D O2-Gauges v2 I am asking this because never has silent hunter 3 loaded so fast. Also I am having a question regarding the periscope. It is really hard to use the slide down dial with only 6x zoom and 2 unit steps. How do you guys aim on true 100% difficulty in nygm? And another question: ist it right that the ground mount and the actual observation scope are in different locations in my uboat and that the observation scope does not actually work (i.e. can't deploy or use it, eventhough I can see it undeployed on the bridge)? Last edited by Schmonzo; 02-23-15 at 10:29 AM. |
02-23-15, 11:38 AM | #1125 |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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only one more question (for now ):
I can't turn on the radar myself, I have to tell the radar guy via his menu to do a continus sweep and the I can control all buttons on the radar in the radio room, except for the on/off switch... Is that wanted or did I do something wrong? |
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torpedos through hull |
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